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ESO Skill Lines: Craft / Clothing

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NameProgressionDescriptionLine Rank
Tailoring I
TailoringPassive AbilitiesCraft / Clothing
Tailoring I
Tailoring I

Allows the use of Jute and Rawhide.

1
Tailoring II
Tailoring II

Allows the use of Flax and Hide.

5
Tailoring III
Tailoring III

Allows the use of Cotton and Leather.

10
Tailoring IV
Tailoring IV

Allows the use of Spidersilk and Thick Leather.

15
Tailoring V
Tailoring V

Allows the use of Ebonthread and Fell Hide.

20
Tailoring VI
Tailoring VI

Allows the use of Kresh Fiber and Topgrain Hide.

25
Tailoring VII
Tailoring VII

Allows the use of Ironthread and Iron Hide.

30
Tailoring VIII
Tailoring VIII

Allows the use of Silverweave and Superb Hide.

35
Tailoring IX
Tailoring IX

Allows the use of Void Cloth and Shadowhide.

40
Tailoring X
Tailoring X

Allows the use of Ancestor Silk and Rubedo Leather.

50
Keen Eye: Cloth I
Keen Eye: ClothPassive AbilitiesCraft / Clothing
Keen Eye: Cloth I
Keen Eye: Cloth I

Fibrous plants in the world will be easier to see when you are |cffffff20|r meters or closer.

2
Keen Eye: Cloth II
Keen Eye: Cloth II

Fibrous plants in the world will be easier to see when you are |cffffff30|r meters or closer.

9
Keen Eye: Cloth III
Keen Eye: Cloth III

Fibrous plants in the world will be easier to see when you are |cffffff40|r meters or closer.

30
Outfitter Hireling I
Outfitter HirelingPassive AbilitiesCraft / Clothing
Outfitter Hireling I
Outfitter Hireling I

A hireling will send you some clothing materials and possibly other items every day.

3
Outfitter Hireling II
Outfitter Hireling II

A hireling will send you more clothing materials and possibly other items every day. You have a chance at better quality materials.

12
Outfitter Hireling III
Outfitter Hireling III

A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.

32
Unraveling I
UnravelingPassive AbilitiesCraft / Clothing
Unraveling I
Unraveling I

Improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.

4
Unraveling II
Unraveling II

Greatly improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.

22
Unraveling III
Unraveling III

Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.

32
Stitching I
StitchingPassive AbilitiesCraft / Clothing
Stitching I
Stitching I

Reduces research times by 5% and allows the research of two items at once.

8
Stitching II
Stitching II

Reduces research times by 10% and allows the research of two items at once.

18
Stitching III
Stitching III

Reduces research times by 20% and allows the research of three items at once.

28
Stitching IV
Stitching IV

Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.

45
Tannin Expertise I
Tannin ExpertisePassive AbilitiesCraft / Clothing
Tannin Expertise I
Tannin Expertise I

Increases the chances of improving items with tannins.

10
Tannin Expertise II
Tannin Expertise II

Greatly increases the chances of improving items with tannins.

25
Tannin Expertise III
Tannin Expertise III

More than doubles the chances to improve items with tannins.

40
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