No filters selected. Showing 20 most recently released sets of total 704.
Color Legend:
- Tank
- Healer
- Support
- Damage Dealer
- Health
- Stamina
- Magicka
- Ultimate
- Status Effect
GorethiefPvP / Cyrodiil- Medium (All)
- Light (All)
- Heavy (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 1032 Maximum Stamina
(3 items) Adds 1136 Maximum Health
(4 items) Adds 121 Weapon and Spell Damage
(5 items) Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health.
At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed Damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you.
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| Prowler's TalismanMiscellaneous / Mythics | (1 item) While Battle Spirit is inactive, Bracing while crouching turns you invisible for 10 seconds. This can occur once every 45 seconds.
Increase your chances of successfully Pickpocketing by 5%.
On dealing Critical Damage, increase your Max Magicka and Max Stamina for 10 seconds, up to 1900 at 10 stacks.
On dealing non-Critical Damage, increase your Health for 10 seconds, up to 160 at 10 stacks.
Either effect can occur up to once every 1 second.
Talisman upgrades: 0
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The RuckusMonster Mask / The Night Market- Light (Shoulder Head)
- Medium (Shoulder Head)
- Heavy (Shoulder Head)
| (1 item) Adds 1164 Maximum Health
(2 items) Taking or dealing direct damage grants you a stack of Skirmish for 10 seconds. You can gain Skirmish every 1 second, up to 10 stacks. Lose 1 stack every 5 seconds when not taking or dealing damage. At max stacks, you no longer gain or lose stacks of Skirmish and you gain Major Protection, Major Expedition, and Major Force for 10 seconds. When max Skirmish ends, your Stamina, Magicka, and Health Recovery are reduced by 422 for 10 seconds.
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Thousand EyesMonster Mask / The Night Market- Light (Shoulder Head)
- Medium (Shoulder Head)
- Heavy (Shoulder Head)
| (1 item) Adds 634 Critical Chance
(2 items) Dealing direct critical damage applies Shived to the enemy, dealing 1079 Bleed Damage and increasing their Damage Taken from you by 2% for 15 seconds. This damage scales off the higher of your Weapon or Spell Damage. When the enemy dies, Shived is reapplied to the lowest health enemy within 12 meters of the corpse and increases the damage taken by 2%, up to 8%. You may only have 1 enemy with Shived.
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Glittering GoadMonster Mask / The Night Market- Light (Shoulder Head)
- Medium (Shoulder Head)
- Heavy (Shoulder Head)
| (1 item) Adds 124 Weapon and Spell Damage
(2 items) Dealing damage with a Bash or Heavy Attack deals 812 Frost Damage over 8 seconds to the enemy. This effect can occur once every 8 seconds.
If the effect completes, the enemy applies Minor Brittle to up to 6 enemies within 12 meters of itself for 10 seconds.
If the enemy dies, the enemy releases glittering energy, restoring 847 Magicka and Stamina to you and group members within 12 meters of the defeated enemy.
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| Shattered Paths SignetMiscellaneous / Mythics | (1 item) Increase your Damage Done with status effects by 1% for every 1 Ultimate you have, up to 170%. This effect is divided by 1 plus 1 if the target is a player, plus 1 if Feral Guardian is active.
While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds.
Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds in combat.
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Xanmeer GenesisDLC Zones / Solstice- Weapons (All)
- Light (All)
- Medium (All)
- Heavy (All)
- Ring
- Neck
- Shield
| (2 items) Adds 994 Maximum Stamina
(3 items) Adds 1093 Maximum Health
(4 items) Adds 994 Maximum Magicka
(5 items) When an enemy you have recently damaged dies, after 0.5 seconds, you and allies within 8 meters of the dead enemy receive 322 Health for 10 seconds. This effect can occur once every 6 seconds.
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| Huntsman's WarmaskMiscellaneous / Mythics | (1 item) Dealing damage with a Bash or fully-charged Heavy Attack places the Mark of Hircine on your target for 1 minute. While active, you gain Minor Berserk, increasing Damage Done by 5%, and deal 15% more damage to the target and 50% less damage to all other enemies. If the enemy dies while marked, you gain 2418 Stamina or Magicka, based off your highest maximum resource. This effect can trigger up to every 10 seconds.
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Unflinching UltimatePvP / Cyrodiil- Heavy (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 1136 Maximum Health
(3 items) Adds 1136 Maximum Health
(4 items) Adds 1401 Armor
(5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
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Coup De GrâcePvP / Cyrodiil- Medium (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 121 Weapon and Spell Damage
(3 items) Adds 1400 Offensive Penetration
(4 items) Adds 121 Weapon and Spell Damage
(5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their Damage Taken by 10%. This effect can occur once every 1 second.
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SpellshredderPvP / Cyrodiil- Light (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 1401 Offensive Penetration
(3 items) Adds 1401 Offensive Penetration
(4 items) Adds 618 Critical Chance
(5 items) Increase your Damage Done against enemies by 2% for each Damage Shield or healing over time effect on them.
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Bar-SakkaMonster Mask, DLC Dungeons / Naj-Caldeesh- Light (Shoulder Head)
- Medium (Shoulder Head)
- Heavy (Shoulder Head)
| (1 item) Adds 1164 Maximum Health
(2 items) While in combat, performing a Roll Dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 788 Magic Damage. Gain a Damage Shield for 6 seconds based on total Damage Done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of Damage Done scales off your Max Health and cannot critically hit.
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Black Gem MonstrosityMonster Mask, DLC Dungeons / Black Gem Foundry- Light (Shoulder Head)
- Medium (Shoulder Head)
- Heavy (Shoulder Head)
| (1 item) Adds 1435 Offensive Penetration
(2 items) While in combat, casting a Soul Magic ability consumes a Soul Gem and gives you a Black Gemsplitter for 10 seconds. This effect can occur once every 6 seconds. Dealing Light or Heavy Attack damage fires the Black Gemsplitter at your target, dealing 17.1% of your target’s Max Health as Magic Damage, up to 17100 Magic Damage.
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Stonehulk DominationDLC Dungeons / Naj-Caldeesh- Heavy (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 4% Healing Taken
(3 items) Adds 1032 Maximum Stamina
(4 items) Adds 1032 Maximum Stamina
(5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their Damage Taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Tools of the TrapmasterDLC Dungeons / Naj-Caldeesh- Medium (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 618 Critical Chance
(3 items) Adds 121 Weapon and Spell Damage
(4 items) Adds 618 Critical Chance
(5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second.
Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 353 Physical Damage per stack consumed.
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Xanmeer SpellweaverDLC Dungeons / Naj-Caldeesh- Light (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 618 Critical Chance
(3 items) Adds 121 Weapon and Spell Damage
(4 items) Adds 121 Weapon and Spell Damage
(5 items) Increase your Damage Done with Flame, Frost, and Shock Damage by 5%.
Increase your Damage Done with Burning, Chilled, and Concussion by an additional 15%.
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Black Foundry SteelDLC Dungeons / Black Gem Foundry- Heavy (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 1136 Maximum Health
(3 items) Adds 1032 Maximum Stamina
(4 items) Adds 1032 Maximum Stamina
(5 items) Automatically block all attacks at no cost for 2 seconds when you begin a Heavy Attack. This effect can occur once every 12 seconds.
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Vykand's SoulfuryDLC Dungeons / Black Gem Foundry- Medium (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 618 Critical Chance
(3 items) Adds 1401 Offensive Penetration
(4 items) Adds 121 Weapon and Spell Damage
(5 items) While in combat, completing a fully-charged Heavy Attack grants you either Major Force, Major Berserk, or Major Courage for 12 seconds, increasing your Critical Damage done by 20%, your Damage Done by 10%, or your Weapon and Spell Damage by 430.
This effect can occur once every 9 seconds.
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Lustrous SoulwellDLC Dungeons / Black Gem Foundry- Light (All)
- Shield
- Weapons (All)
- Neck
- Ring
| (2 items) Adds 121 Health Recovery
(3 items) Adds 121 Magicka Recovery
(4 items) Adds 1032 Maximum Magicka
(5 items) When you use an Ultimate ability while in combat, you and the closest 3 group members within 28 meters of you gain 465 Health Recovery, Magicka Recovery, and Stamina Recovery that lasts for 2 seconds for each 20 Ultimate spent.
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Perfected Harmony in ChaosTrials / Ossein Cage (Veteran)- Light (All)
- Weapons (All)
- Neck
- Ring
- Shield
| (2 items) Adds 124 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your Damage Done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 124 Weapon and Spell Damage
(5 items) Adds 193 Weapon and Spell Damage
(5 perfected items) Adds 124 Weapon and Spell Damage
(5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
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