Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and SpellDamage by 300 and reducing Damage Taken by 10%. An ally near the standard can activate the Shackle synergy, dealing 3375FlameDamage to enemies in the area and immobilizing them for 5 seconds.
Shifting Standard IV
Now deals damage and debuffs enemies rather than granting you and allies bonuses. Increases the duration, and recasting the ability allows you to move the standard. Cost:200 ultimate
Call down a battle standard, dealing 898FlameDamage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375FlameDamage to enemies in the area and immobilizing them for 5 seconds.
Standard of Might IV
Enhances the bonuses you gain by standing in the banner. Cost:200 ultimate
Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and SpellDamage by 300 and reducing Damage Taken by 10%. You gain an additional 15% Damage Done and reduced damage taken and 300Weapon and SpellDamage. An ally near the standard can activate the Shackle synergy, dealing 3375FlameDamage to enemies in the area and immobilizing them for 5 seconds.
Lava WhipDragonknight / Ardent Flame
Instant
Enemy
7 m
-
-
2295 magicka
1
Lash an enemy with flame, dealing 2323FlameDamage. Hitting an Off Balance enemy grants 5 stacks of Volcanic Whip for 20 seconds, up to once every 20 seconds. Volcanic Whip replaces this ability and consumes a stack to instead deal 4338FlameDamage to your target and all nearby enemies.
Molten Whip IV
Splits the cost between Magicka and Stamina. Activating other Dragonknight abilities grants Damage Done and empowers your next Molten Whip cast to deal high single target damage. Cost:1148 magicka + 1148 stamina
Lash an enemy with flame, dealing 2399FlameDamage. Activating a different Dragonknight ability while in combat grants a stack of Seething Fury up to 3 times, increasing the damage of your next Molten Whip by 33% and your Damage Done by 5%, or 2% against players, for 10 seconds. The Damage Done only activates if you are a Dragonknight.
Flame Lash IV
You heal whenever dealing damage with the ability. Grants bonus damage when consuming all stacks. Cost:2295 magicka
Lash an enemy with flame, dealing 2323FlameDamage and healing for 799Health. Hitting an Off Balance enemy grants 5 stacks of Power Lash for 20 seconds, up to once every 20 seconds. Activating again consumes a stack to deal 4337FlameDamage to your target and all nearby enemies and heals for 3200Health. Consuming all stacks as a Dragonknight increases your Damage Done by 7%, double against monsters, for 45 seconds.
Searing StrikeDragonknight / Ardent Flame
Instant
Enemy
7 m
-
10 sec
2295 magicka
4
Slash your foe with a fiery claw, dealing 1161FlameDamage and an additional 3475FlameDamage over 10 seconds. The initial hit always applies the Burning status effect.
Searing Claw IV
Converts into a Stamina ability. The damage over time increases the longer the effect lasts. Cost:2295 stamina
Slash your foe with a fiery claw, dealing 1161FlameDamage and an additional 3480FlameDamage over 10 seconds. The flame sears into the target, dealing 10% more damage every 2 seconds. The initial hit always applies the Burning status effect.
Burning Embers IV
Adds healing based on your Max Health whenever the ability deals damage. Cost:2295 magicka
Slash your foe with a fiery claw, dealing 1161FlameDamage and an additional 3480FlameDamage over 10 seconds. You heal for 3414Health from the initial hit and 511Health each subsequent tick, scaling off your Max Health. The initial hit always applies the Burning status effect.
Core of FlameDragonknight / Ardent Flame
Instant
Area
-
8 m
4 sec
3510 magicka
20
Let the fire within draw heat to your core, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2002FlameDamage to nearby enemies.
Soul of Flame IV
Initial hit interrupts enemies that are casting. Final explosion damage increased. Cost:3510 magicka
Let the fire within draw heat to your soul, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. Much of this heat is drawn from enemies around you. Those that are casting are interrupted, set Off Balance, and stunned for 2 seconds. When this ability completes, you release this heat as a blast of fire that deals 2760FlameDamage to nearby enemies.
Heart of Flame IV
Adds a heal based on missing Health. Cost:3510 magicka
Let the fire within draw heat to your heart, restoring 15% of your missing Health and 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2004FlameDamage to nearby enemies.
HearthfireDragonknight / Ardent Flame
Instant
Ground
22 m
8 m
15 sec
-
30
Throw out a kindled flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 434Health every 1 second. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1Ultimate every 1.5 seconds.
Fire Keeper IV
Heals for significantly more if you stand in the area. Minor buffs persist after being healed.
Throw out a purifying flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 449Health every 1 second. This healing increases by 50% if you are in the area. Healed targets gain Minor Fortitude and Minor Heroism for 15 seconds, increasing Health Recovery by 15% and generating 1Ultimate every 1.5 seconds.
Hearth and Home IV
While inside, you gain Major Protection and enemies move slower. Healing now scales off Max Health. Reduces the cost as the ability ranks up.
Throw out a protective flame for 15 seconds, healing you and allies inside for 619Health every 1 second, scaling off your Max Health. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing Damage Taken by 10%. Enemies inside have their Movement Speed reduced by 70%.
InfernoDragonknight / Ardent Flame
Instant
Area
-
8 m
15 sec
4050 magicka
42
Activate an aura of flames which launches a wave of flame around you every 5 seconds, dealing 1742FlameDamage to enemies inside. While slotted on either bar, you gain MajorProphecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Incinerate IV
Increases the damage of the ability and chances of applying Burning. Cost:4050 magicka
Activate an aura of flames which launches a wave of flames every 5 seconds, dealing 1979FlameDamage to enemies inside. Each hit has a 15% chance of applying Burning. While slotted on either bar, you gain MajorProphecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Cauterize IV
Now heals allies instead of damaging enemies. Increases radius and tick frequency. Cost:4050 magicka
Activate an aura of embers which cauterizes the wounds of you or up to 6 nearby allies every 3 seconds, healing for 1199Health. While slotted on either bar, you gain MajorProphecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
CombustionDragonknight / Ardent Flame
Combustion 1/2
WITH AN ARDENT FLAME ABILITY SLOTTED
To you, flame is fuel. When you apply Burning, you restore 112Magicka and Stamina. This effect can occur once every 1 second.
8
Combustion 2/2
WITH AN ARDENT FLAME ABILITY SLOTTED
To you, flame is fuel. When you apply Burning to an enemy, you restore 225Magicka and Stamina. This effect can occur once every 1 second.
18
Traumatic BurnsDragonknight / Ardent Flame
Traumatic Burns 1/2
Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased FlameDamage and reduces their Movement Speed by 15% for 5 seconds.
14
Traumatic Burns 2/2
Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased FlameDamage and reduces their Movement Speed by 30% for 5 seconds.
27
Fan the FlamesDragonknight / Ardent Flame
Fan the Flames 1/2
Tend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 25% and its Damage Done by 12%. These values are influenced by the number of Dragonknight abilities slotted.
22
Fan the Flames 2/2
Tend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 50% and its Damage Done by 25%. These values are influenced by the number of Dragonknight abilities slotted.
36
A Soul AblazeDragonknight / Ardent Flame
A Soul Ablaze 1/2
The will to survive burns bright in your chest. Increases your Healing Taken by 4%.
39
A Soul Ablaze 2/2
The will to survive burns bright in your chest. Increases your Healing Taken by 8%.