Swing your Aedric spear around with holy vengeance, dealing 2323MagicDamage to all nearby enemies and an additional 1161MagicDamage every 2 seconds for 6 seconds.
Everlasting Sweep IV
Deals PhysicalDamage and increases the duration, which further increases for each enemy hit. Cost:75 ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399PhysicalDamage to all nearby enemies and an additional 1161PhysicalDamage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Crescent Sweep IV
Deals additional damage to enemies in front of you. Cost:75 ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399MagicDamage to all nearby enemies and an additional 1161MagicDamage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Puncturing StrikesTemplar / Aedric Spear
0.8 sec. channel
Area
-
8 m × 6 m
-
2295 magicka
1
Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 889MagicDamage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds.
Biting Jabs IV
Converts into a Stamina ability and deals PhysicalDamage. Grants you MajorBrutality and Sorcery after casting and has a higher chance of applying the Sundered status effect. Cost:2295 stamina
Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 919PhysicalDamage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds. Each strike has a 10% chance of applying the Sundered status effect. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and SpellDamage by 20% for 10 seconds.
Puncturing Sweep IV
You heal for a percentage of the Damage Done. Cost:2295 magicka
Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 919MagicDamage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds. You heal for 25% of the Damage Done with this ability.
Piercing JavelinTemplar / Aedric Spear
Instant
Enemy
22 m
-
-
3780 magicka
4
Hurl your spear at an enemy with godlike strength, dealing 1392MagicDamage and knocking them back 8 meters. This ability ignores the enemy’s Resistances and cannot be blocked.
Aurora Javelin IV
Deals additional damage based on the distance the spear travels. Cost:3780 magicka
Hurl your spear at an enemy with godlike strength, dealing 1438MagicDamage and knocking them back 8 meters. This ability ignores the enemy’s Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Binding Javelin IV
Converts into a Stamina ability and deals PhysicalDamage. Stuns the enemy for longer instead of knocking back. Cost:3213 stamina
Hurl your spear at an enemy with godlike strength, dealing 1393PhysicalDamage and stunning them for 4 seconds. This ability ignores the enemy’s Resistances and cannot be blocked.
Focused ChargeTemplar / Aedric Spear
Instant
Enemy
22 m
-
-
3780 magicka
20
Charge with your divine lance to impale an enemy, dealing 1392MagicDamage while taunting them to attack you for 15 seconds. If the enemy hit was casting, they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 7 seconds, reducing your Damage Taken by 10%.
Explosive Charge IV
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection. Cost:3780 magicka
Charge with your divine lance to impale all enemies in the area, dealing 1799MagicDamage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 15 seconds, reducing your Damage Taken by 10%.
Toppling Charge IV
Always stuns the enemy and sets them Off Balance, regardless if they are casting. Reduces cost as the ability ranks up. Cost:3510 magicka
Charge with your divine lance to impale an enemy, dealing 1393MagicDamage while taunting them to attack you for 15 seconds. The enemy hit is stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted. You also gain Major Protection for 7 seconds, reducing your Damage Taken by 10%.
Spear ShardsTemplar / Aedric Spear
Instant
Ground
28 m
6 m
10 sec
2970 magicka
30
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742MagicDamage to enemies in the area and an additional 166MagicDamage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960Magicka or Stamina, whichever maximum is higher.
Luminous Shards IV
The synergy grants both Magicka and Stamina instead of whichever is lowest and you can use your own synergy. Reduces cost as the ability ranks up. Cost:2700 magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742MagicDamage to enemies in the area and an additional 165MagicDamage every 1 second for 10 seconds. You or an ally near the spear can activate the Holy Shards synergy, which restores 3960Magicka and Stamina.
Blazing Spear IV
Increases damage dealt of the residual effect. Initial hit immobilizes enemies. Cost:2970 magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742MagicDamage to enemies in the area and an additional 276MagicDamage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960Magicka or Stamina, whichever maximum is higher.
Sun ShieldTemplar / Aedric Spear
Instant
Area
-
5 m
6 sec
4590 magicka
42
Surround yourself with solar rays, dealing 1742MagicDamage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their Damage Done by 5%. The rays then protect you, granting a Damage Shield that absorbs up to 4800Damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This portion of the ability scales off your Max Health.
Radiant Ward IV
Has reduced cost and the shield is strengthened further for each enemy hit. Cost:4320 magicka
Surround yourself with solar rays, dealing 1742MagicDamage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their Damage Done by 5%. The rays then protect you, granting a Damage Shield that absorbs up to 4958Damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
Blazing Shield IV
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius. Cost:4590 magicka
Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their Damage Done by 5%. You gain a Damage Shield that absorbs up to 4800Damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health. When the shield expires it explodes, dealing 33% of damage absorbed as MagicDamage to nearby enemies.
Piercing SpearTemplar / Aedric Spear
Piercing Spear 1/2
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by 6%. Increases your Damage Done to Blocking players by 6%.
8
Piercing Spear 2/2
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by 12%. Increases your Damage Done to Blocking players by 12%.
18
Spear WallTemplar / Aedric Spear
Spear Wall 1/2
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Berserk and Minor Protection for 3 seconds, increasing Damage Done and reducing Damage Taken by 5%.
14
Spear Wall 2/2
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Berserk and Minor Protection for 6 seconds, increasing Damage Done and reducing Damage Taken by 5%.
27
Burning LightTemplar / Aedric Spear
Burning Light 1/2
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 250MagicDamage to your target. This effect can stack once every half second and scales off the higher of your Weapon or Spell Damage.
22
Burning Light 2/2
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 500MagicDamage to your target. This effect can stack once every half second and scales off the higher of your Weapon or Spell Damage.
36
Balanced WarriorTemplar / Aedric Spear
Balanced Warrior 1/2
Increases your Weapon Damage, Spell Damage, and Armor by 3%.
39
Balanced Warrior 2/2
Increases your Weapon Damage, Spell Damage, and Armor by 6%.