Ravage an enemy with a swift strike, dealing 3716MagicDamage and causing them to take 20% more damage from your attacks for 8 seconds.
Incapacitating Strike IV
Deals DiseaseDamage. Improves the ability significantly if cast with more Ultimate. Cost:70 ultimate
Ravage an enemy with a swift strike, dealing 3840DiseaseDamage and causing them to take 20% more damage from your attacks for 8 seconds. If cast with 120 or more Ultimate, you instead deal 4223DiseaseDamage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
Soul Harvest IV
Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy. Cost:70 ultimate
Ravage an enemy with a spinning attack, dealing 3718MagicDamage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%. While slotted on either bar, any time you kill an enemy you gain 10Ultimate.
Veiled StrikeNightblade / Assassination
Instant
Enemy
7 m
-
-
2295 magicka
1
Slash an enemy, dealing 2323MagicDamage. If you strike an enemy from their flank you set them Off Balance.
Surprise Attack IV
Converts to a Stamina ability and deals PhysicalDamage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. Cost:2295 stamina
Slash an enemy, dealing 2399PhysicalDamage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Concealed Weapon IV
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition. Cost:2295 magicka
Slash an enemy, dealing 2556MagicDamage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your Damage Done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Teleport StrikeNightblade / Assassination
0.4 sec.
Enemy
22 m
-
-
3780 magicka
4
Flash through the shadows and ambush an enemy, dealing 1602MagicDamage and afflicting them with Minor Vulnerability for 10 seconds, increasing their Damage Taken by 5%.
Lotus Fan IV
Now deals damage in an area around you, and deals additional damage over time to enemies hit. Cost:3780 magicka
Flash through the shadows and ambush an enemy while unleashing a fan of knives, dealing 1603MagicDamage to them and enemies around you. All enemies hit take an additional 2050MagicDamage over 5 seconds and are afflicted with Minor Vulnerability for 10 seconds, increasing their Damage Taken by 5%.
Ambush IV
Converts to a Stamina ability and deals PhysicalDamage. Also grants you Empower and Minor Berserk. Cost:3213 stamina
Flash through the shadows and ambush an enemy, dealing 1655PhysicalDamage and afflicting them with Minor Vulnerability for 10 seconds, increasing their Damage Taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your Damage Done by 5%.
Assassin's BladeNightblade / Assassination
Instant
Enemy
7 m
-
-
2430 magicka
20
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161MagicDamage. Deals 300% more damage to enemies below 25% Health.
Killer's Blade IV
Converts into a Stamina ability, deals DiseaseDamage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use. Cost:2066 stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161DiseaseDamage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2399 if the enemy dies within 2 seconds of being struck.
Impale IV
Allows you to use the ability at range and increases the execute multiplier. Cost:2430 magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161MagicDamage. Deals 330% more damage to enemies below 25% Health.
Mark TargetNightblade / Assassination
Instant
Enemy
50 m
-
20 sec
2700 magicka
30
Expose an enemy’s weaknesses by applying Major Breach to them, reducing PhysicalResistance and SpellResistance by 5948 for 20 seconds. When a marked enemy dies, you Heal to full Health. You can only have one Mark Target active at a time.
Piercing Mark IV
Ability has an increased duration, and you can see the target if they use stealth or invisibility. Cost:2700 magicka
Expose an enemy’s weaknesses by applying Major Breach to them, reducing PhysicalResistance and SpellResistance by 5948 for 20 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you Heal to full Health. You can only have one Piercing Mark active at a time.
Reaper's Mark IV
If the marked enemy dies, you gain Major Berserk, increasing your Damage Done. Cost:2700 magicka
Expose an enemy’s weaknesses by applying Major Breach to them, reducing PhysicalResistance and SpellResistance by 5948 for 20 seconds. When a marked enemy dies, you Heal to full Health and gain Major Berserk, increasing your Damage Done by 10% for 10 seconds. You can only have one Reaper’s Mark active at a time.
Grim FocusNightblade / Assassination
Instant
Enemy
28 m
-
-
1890 magicka
42
When slotted on either bar, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by 2629. Your Light and Heavy Attacks now generate a stack of Grim Focus, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 5 or more stacks, you can consume 5 to fire a spectral arrow to deal 4182MagicDamage and heal for 33% of the damage dealt, if you are in melee range.
Relentless Focus IV
Converts into a Stamina ability and deals DiseaseDamage. Reduces the cost and the amount of stacks needed. Cost:1107 stamina
When slotted on either bar, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by 2629. Your Light and Heavy Attacks now generate a stack of Relentless Focus, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 4 or more stacks, you can consume 4 to fire a spectral arrow to deal 4183DiseaseDamage and heal for 33% of the damage dealt, if you are in melee range.
Merciless Resolve IV
Increases the damage and healing of the spectral arrow. Cost:1890 magicka
When slotted on either bar, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by 2629. Your Light and Heavy Attacks now generate a stack of Merciless Resolve, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 5 or more stacks, you can consume 5 to fire a spectral arrow to deal 4752MagicDamage and heal for 50% of the damage dealt, if you are in melee range.
Master AssassinNightblade / Assassination
Master Assassin 1/2
Increases your Critical Chance rating against enemies you are flanking by 724, increasing your chance to critically strike by |3.3%.
8
Master Assassin 2/2
Increases your Critical Chance rating against enemies you are flanking by 1448, increasing your chance to critically strike by |6.6%.
18
ExecutionerNightblade / Assassination
Executioner 1/2
When an enemy dies within 2 seconds of being damaged by you, you restore 500Magicka and Stamina.
14
Executioner 2/2
When an enemy dies within 2 seconds of being damaged by you, you restore 1000Magicka and Stamina.
27
Pressure PointsNightblade / Assassination
Pressure Points 1/2
Increases your Critical Chance rating by 274 for each Assassination ability slotted, increasing your chance to critically strike by 1.25% per ability. Current bonus: 0.
22
Pressure Points 2/2
Increases your Critical Chance rating by 548 for each Assassination ability slotted, increasing your chance to critically strike by 2.5% per ability. Current bonus: 0.
36
HemorrhageNightblade / Assassination
Hemorrhage 1/2
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 10 seconds.
39
Hemorrhage 2/2
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.