Summon an immobile storm atronach at the target location. Its arrival deals 2249ShockDamage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124ShockDamage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their Damage Done by 10%.
Greater Storm Atronach IV
Increases the health and damage of the atronach. Cost:200 ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249ShockDamage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509ShockDamage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their Damage Done by 10%.
Summon Charged Atronach IV
The atronach now uses a powerful area of effect attack, which always applies Concussion. Cost:200 ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2323ShockDamage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323ShockDamage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their Damage Done by 10%.
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar’s attacks deal 347ShockDamage. Once summoned, you can activate the familiar’s special ability for 3510 Magicka, dealing 421ShockDamage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned.
Summon Unstable Clannfear IV
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear’s special ability to heal you and the clannfear based on your Max Health. The clannfear’s basic attacks deal PhysicalDamage. Cost:3510 magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear’s headbutt deals 358PhysicalDamage, while its tail spike hits nearby enemies for 358PhysicalDamage after 1 second. Once summoned, you can activate the clannfear’s special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560. The clannfear remains until killed or unsummoned.
Summon Volatile Familiar IV
You summon a volatile familiar. Once summoned, you can activate the familiar’s special ability to pulse area damage and stun enemies. Cost:3510 magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar’s attacks deal 358ShockDamage. Once summoned, you can activate the familiar’s special ability for 3510 Magicka, dealing 435ShockDamage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
Daedric CurseSorcerer / Daedric Summoning
Instant
Enemy
28 m
5 m
6 sec
2970 magicka
4
Curse an enemy with a destructive rune, dealing 2904MagicDamage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.
Daedric Prey IV
Reduces the cost and your Daedric Summoning pets deal additional damage to the cursed target. Cost:2160 magicka
Curse an enemy with a destructive rune, dealing 2904MagicDamage to the target and all other nearby enemies after 6 seconds. While the curse is active, your Daedric Summoning pets prioritize the target and deal an additional 50% damage to them. You can have only one Daedric Prey active at a time.
Haunting Curse IV
The curse will continue to haunt the enemy and explode a second time. Cost:2970 magicka
Curse an enemy with a destructive rune, dealing 2999MagicDamage to the target and all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2999MagicDamage to the target and all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zap deals 347ShockDamage and its kick deals 347ShockDamage. Once summoned, you can activate the winged twilight’s special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.
Summon Twilight Tormentor IV
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight’s special ability to grant it a damage bonus to high health enemies. Cost:3510 magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zap deals 478ShockDamage and its kick deals 478ShockDamage. Once summoned, you can activate the twilight tormentor’s special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
Summon Twilight Matriarch IV
You summon a twilight matriarch. Once summoned, you can activate the twilight’s special ability to heal the matriarch and up to 2 other friendly targets. Cost:3510 magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch’s zap deals 347ShockDamage and its kick deals 347ShockDamage. Once summoned, you can activate the twilight matriarch’s special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799. The twilight matriarch remains until killed or unsummoned.
Conjured WardSorcerer / Daedric Summoning
Instant
Self
-
-
6 sec
4320 magicka
30
Conjure globes of Daedric energy for protection, granting a Damage Shield for you and your pets that absorbs5454Damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Hardened Ward IV
Damage shield absorbs more and has a higher capped value. Cost:4320 magicka
Conjure globes of Daedric energy for protection, granting a Damage Shield for you and your pets that absorbs7323Damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Regenerative Ward IV
Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. This ability now applies a self heal. Cost:3780 magicka
Conjure globes of Daedric energy for protection, granting a Damage Shield for you and your pets that absorbs5454Damage for 10 seconds, heals you for 826Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Bound ArmorSorcerer / Daedric Summoning
Instant
Self
-
-
3 sec
4050 magicka
42
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. The duration is based on your combined Physical and SpellResistance. While slotted on either ability bar, you gain Minor Protection, reducing your Damage Taken by 5%.
Bound Armaments IV
Converts into a Stamina ability that grants MajorProphecy and Savagery. Light and Heavy attacks create Bound weapons that can be used to attack your current target. No longer grants block mitigation or Minor Protection. Cost:1377 stamina
When slotted on either bar, you gain Major Prophecy and Major Savagery, increasing your Critical Rating by 2629. Your Light and Heavy Attacks now generate a stack of Bound Armaments for 10 seconds, up to 8 times. Fully-charged Heavy Attacks grant two stacks. When at one or more stacks, you can arm up to 4 of them to strike your target for 863PhysicalDamage every 0.3 seconds for each stack of Bound Armaments consumed.
Bound Aegis IV
Passively grants Minor Resolve while slotted. Increases the potency of the block mitigation. Cost:4050 magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 50% for 3 seconds. The duration is based on your combined Physical and SpellResistance. When slotted on either bar, you gain Minor Protection and Minor Resolve, reducing your Damage Taken by 5% and increasing your Armor by 2974.
RebateSorcerer / Daedric Summoning
Rebate 1/2
You restore 185Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability’s cost.
8
Rebate 2/2
You restore 371Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability’s cost.
18
Power StoneSorcerer / Daedric Summoning
Power Stone 1/2
Reduces the cost of your Ultimate abilities by 8%.
14
Power Stone 2/2
Reduces the cost of your Ultimate abilities by 15%.
27
Daedric ProtectionSorcerer / Daedric Summoning
Daedric Protection 1/2
Reduce your Damage Taken by 2% while you have a Daedric Summoning ability active.
22
Daedric Protection 2/2
Reduce your Damage Taken by 5% while you have a Daedric Summoning ability active.
36
Expert SummonerSorcerer / Daedric Summoning
Expert Summoner 1/2
Increases your Magicka and Stamina by 2%. Increases your Max Health2% if you have a permanent pet active.
39
Expert Summoner 2/2
Increases your Magicka and Stamina by 5%. Increases your Max Health by 5% if you have a permanent pet active.