Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Suppression Field IV
The globe also damages enemies standing inside it. Cost:225 ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038MagicDamage every 1 second.
Absorption Field IV
The globe also heals you and your allies standing inside it. Cost:225 ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038Health every 1 second.
Crystal ShardSorcerer / Dark Magic
0.8 sec.
Enemy
28 m
-
-
2700 magicka
1
Conjure dark crystals to bombard an enemy, dealing 2404MagicDamage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
Crystal Weapon IV
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus PhysicalDamage and reduce the enemy’s Armor. Cost:2295 stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target’s Armor by 1000 for 5 seconds. The first hit deals 2091PhysicalDamage and the second deals 836PhysicalDamage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Crystal Fragments IV
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less. Cost:2700 magicka
Conjure dark crystals to bombard an enemy, dealing 2483MagicDamage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted on either bar, casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant cast at half cost, dealing 4123MagicDamage.
EncaseSorcerer / Dark Magic
Instant
Area
-
18 m × 6 m
4 sec
3780 magicka
4
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their Damage Done by 10% for 10 seconds.
Shattering Spines IV
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends. Cost:3780 magicka
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979MagicDamage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their Damage Done by 10% for 10 seconds.
Vibrant Shroud IV
The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality. Cost:4860 magicka
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their Damage Done by 10% for 10 seconds.
Rune PrisonSorcerer / Dark Magic
Instant
Enemy
28 m
-
3 sec
3510 magicka
20
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
Rune Cage IV
Deals damage when effect completes. Cost:3510 magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799MagicDamage if the stun lasts the full duration. This stun cannot be blocked.
Defensive Rune IV
Cast spell on self, stunning the next enemy who attacks you. Cost:3510 magicka
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Dark ExchangeSorcerer / Dark Magic
1 sec.
Self
-
-
20 sec
3240 stamina
30
Bargain with darkness to restore 8000Health and 3600Magicka instantly, and an additional 2400Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your Damage Done by 5%.
Dark Deal IV
Converts Magicka into Health and Stamina instead. Reduces the cost and the time it takes the ability to restore resources. Cost:2700 magicka
Bargain with darkness to restore 8000Health and 3600Stamina instantly, and an additional 2400Stamina over 10 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your Damage Done by 5%.
Dark Conversion IV
Increases the amount of Health and Magicka restored. Cost:3240 stamina
Bargain with darkness to restore 10000Health and 4500Magicka instantly, and an additional 3000Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your Damage Done by 5%.
Daedric MinesSorcerer / Dark Magic
Instant
Self
-
-
15 sec
5400 magicka
42
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613MagicDamage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Daedric Tomb IV
You place the mines at a target location instead of around you. The mines arm instantly. Cost:5400 magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700MagicDamage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Daedric Refuge IV
Converts the mines into protective wards that shield you or allies when they activate. Cost:5400 magicka
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a Damage Shield that absorbs3591Damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target’s Max Health.
Unholy KnowledgeSorcerer / Dark Magic
Unholy Knowledge 1/2
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 3%.
8
Unholy Knowledge 2/2
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
18
Blood MagicSorcerer / Dark Magic
Blood Magic 1/2
When you cast a Dark Magic ability with a cost, you heal for 800Health if you are not at full Health. This portion of the ability scales off your Max Health. If your Health is full, the higher of your Max Magicka or Stamina is increased by 5% for 10 seconds.
14
Blood Magic 2/2
When you cast a Dark Magic ability with a cost, you heal for 1600Health if you are not at full Health. This portion of the ability scales off your Max Health. If your Health is full, the higher of your Max Magicka or Stamina is increased by 10% for 10 seconds.
27
PersistenceSorcerer / Dark Magic
Persistence 1/2
After Blocking an attack, your next Health, Magicka, or Stamina ability costs 9% less.
22
Persistence 2/2
After Blocking an attack, your next Health, Magicka, or Stamina ability costs 18% less.
36
ExploitationSorcerer / Dark Magic
Exploitation 1/2
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your SpellCritical rating by 1314 for 10 seconds.
39
Exploitation 2/2
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your SpellCritical rating by 1314 for 20 seconds.