Call down a fragment of the sun, dealing 1161MagicDamage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their Damage Done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607MagicDamage to all enemies in the area and stunning them for 3 seconds.
Solar Prison IV
The synergy deals more damage and stuns for longer. Cost:250 ultimate
Call down a fragment of the sun, dealing 1199MagicDamage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their Damage Done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215MagicDamage to all enemies in the area and stunning them for 5 seconds.
Solar Disturbance IV
Reduces the cost and Major Maim stays on enemies after leaving the area. Cost:225 ultimate
Call down a fragment of the sun, dealing 1161MagicDamage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their Damage Done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607MagicDamage to all enemies in the area and stunning them for 3 seconds.
Sun FireTemplar / Dawn's Wrath
Instant
Enemy
28 m
-
20 sec
2970 magicka
1
Blast an enemy with a charge of radiant heat, dealing 1161FlameDamage, and an additional 3470FlameDamage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and SpellCritical rating by 2629.
Vampire's Bane IV
Increases the duration. Cost:2970 magicka
Blast an enemy with a charge of radiant heat, dealing 1161FlameDamage, and an additional 5370FlameDamage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and SpellCritical rating by 2629.
Reflective Light IV
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. Cost:2970 magicka
Blast up to three enemies with a charge of radiant heat, dealing 1199FlameDamage, an additional 3470FlameDamage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and SpellCritical rating by 2629.
Solar FlareTemplar / Dawn's Wrath
0.8 sec.
Enemy
28 m
-
-
2700 magicka
4
Conjure a ball of solar energy to heave at an enemy, dealing 2404MagicDamage and increasing your Damage Done with class abilities by 5% for 10 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
Dark Flare IV
Reduces cost and applies Major Defile to the target and nearby enemies. Cost:2430 magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2483MagicDamage and increasing your Damage Done with class abilities by 5% for 10 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
Solar Barrage IV
Deals damage in multiple blasts as damage over time around you instead of at a single enemy. Cost:2700 magicka
Conjure solar energy to blast enemies around you, dealing 435MagicDamage every 2 seconds and increasing your Damage Done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%.
BacklashTemplar / Dawn's Wrath
Instant
Enemy
28 m
-
6 sec
2160 magicka
20
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161MagicDamage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284MagicDamage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
Purifying Light IV
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies. Cost:2160 magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161MagicDamage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285MagicDamage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 599Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
Power of the Light IV
Converts into a Stamina ability, deals PhysicalDamage, and always applies the Sundered status effect. Cost:1337 stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161PhysicalDamage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285PhysicalDamage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.
EclipseTemplar / Dawn's Wrath
Instant
Enemy
28 m
-
4 sec
4320 magicka
30
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a direct damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
Living Dark IV
You now apply the ability to yourself, healing when you take direct damage instead. Melee attackers are snared. Cost:4050 magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for 2066Health. These effects can occur once every half second.
Unstable Core IV
Deals damage to the attacker and anyone near them when they trigger any of the effects. Cost:4320 magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals 449MagicDamage, their second attack immobilizes them for 3 seconds and deals 898MagicDamage, and their third attack stuns them for 3 seconds and deals 1799MagicDamage. The effects can activate once every 1 second.
Radiant DestructionTemplar / Dawn's Wrath
3.8 sec. channel
Enemy
28 m
-
-
-
42
Burn an enemy with a ray of holy fire, dealing 7248MagicDamage over 3.8 seconds. Deals up to 500% more damage to enemies below 33% Health. This ability is considered direct damage.
Radiant Glory IV
Reduces the cost and you heal for a percentage of the damage inflicted.
Burn an enemy with a ray of holy fire, dealing 7482MagicDamage over 3.8 seconds. Deals up to 500% more damage to enemies below 33% Health. You heal for 15% of the damage inflicted. This ability is considered direct damage.
Radiant Oppression IV
The bonus damage against low health targets now starts at higher health.
Burn an enemy with a ray of holy fire, dealing 7482MagicDamage over 3.8 seconds. Deals up to 500% more damage to enemies below 40% Health. This ability is considered direct damage.
Enduring RaysTemplar / Dawn's Wrath
Enduring Rays 1/2
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 1 second.
8
Enduring Rays 2/2
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
18
PrismTemplar / Dawn's Wrath
Prism 1/2
Casting a Dawn’s Wrath ability while in combat generates 2Ultimate. This effect can occur once every 6 seconds.
14
Prism 2/2
Casting a Dawn’s Wrath ability while in combat generates 3Ultimate. This effect can occur once every 6 seconds.
27
IlluminateTemplar / Dawn's Wrath
Illuminate 1/2
Casting a Dawn’s Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 10%.
22
Illuminate 2/2
Casting a Dawn’s Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
36
Restoring SpiritTemplar / Dawn's Wrath
Restoring Spirit 1/2
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 2%.
39
Restoring Spirit 2/2
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.