Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742MagicDamage every 1 second for 7 seconds.
Elemental Rage IV
Increases the damage and gains a new effect depending on your staff type. Cost:250 ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249MagicDamage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
Eye of the Storm IV
The storm is cast above you instead, and follows you wherever you move. Cost:250 ultimate
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799MagicDamage every 1 second for 7 seconds.
Elemental ExplosionWeapon / Destruction Staff
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2
Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
Physical Damage
Deals 4009PhysicalDamage to enemies.
Magic Damage
Deals 4009MagicDamage to enemies.
Shock Damage
Deals 4009MagicDamage to enemies.
Frost Damage
Deals 4009MagicDamage to enemies.
Flame Damage
Deals 4009MagicDamage to enemies.
Trauma
Afflicts enemies with 2004 Healing Absorption for 3 seconds.
Knockback
Knocks enemies back 10 meters.
Stun
Stuns enemies for 5 seconds.
Dispel
Removes up to 3 enemy area effect abilities.
Lingering Torment
Deals 2980MagicDamage over 20 seconds to enemies.
Hunters Snare
Create a field of distortion under the first enemy hit for 6 seconds, reducing the Movement Speed of enemies inside by 40%.
Immobilizing Strike
Immobilizes enemies for 3 seconds.
Assassin's Misery
Afflicts enemies with Burning, Chill, and Concussion.
Class Mastery
Create a Crux.
Warmage's Defense
If an enemy was hit, grants you a Damage Shield that absorbs2055Damage for 6 seconds. Each additional enemy hit increases the shield’s strength by 20%.
Druid's Resurgence
Restores 470Magicka to you per enemy hit.
Off Balance
Sets enemies Off Balance for 7 seconds.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and SpellCritical rating by 2629.
Brutality and Sorcery
If an enemy was hit, grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and SpellDamage by 20%.
Cowardice
Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and SpellDamage by 215.
Enervation
Afflicts enemies with Minor Enervation for 20 seconds, reducing Critical Damage by 10%.
Lifesteal
Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600Health every 1 second.
Defile
Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds.
Brittle
Afflicts enemies with Minor Brittle for 20 seconds, increasing their Critical Damage taken by 10%.
Magickasteal
Afflicts enemies with Minor Magickasteal for 20 seconds, restoring 168Magicka to attackers every 1 second.
Force ShockWeapon / Destruction Staff
Instant
Enemy
28 m
-
-
2700 magicka
2
Focus all the elemental energies with your staff and blast an enemy for 695FlameDamage, 695FrostDamage, and 695ShockDamage.
Crushing Shock IV
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. Cost:2430 magicka
Focus all the elemental energies with your staff and blast an enemy for 696FlameDamage, 696FrostDamage, and 696ShockDamage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Force Pulse IV
Damages nearby enemies if they are under the effects of a status effect. Cost:2700 magicka
Focus all the elemental energies with your staff and blast an enemy for 696FlameDamage, 696FrostDamage, and 696ShockDamage. Up to 2 nearby enemies will take 2399MagicDamage if they were already afflicted with a status effect.
Wall of ElementsWeapon / Destruction Staff
Instant
Area
-
18 m × 8 m
10 sec
2970 magicka
4
Slam your staff down to create an elemental barrier in front of you, dealing 280MagicDamage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements IV
The wall explodes when it expires, dealing additional damage. Cost:2970 magicka
Create an unstable elemental barrier in front of you, dealing 281MagicDamage to enemies in the target area every 1 second before exploding for an additional 1199MagicDamage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
Elemental Blockade IV
Increases the size and duration of the wall. Cost:2970 magicka
Slam your staff down to create an elemental barrier in front of you, dealing 281MagicDamage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Destructive TouchWeapon / Destruction Staff
Instant
Enemy
15 m
-
20 sec
2970 magicka
14
Devastate an enemy with an enhanced charge from your staff, dealing 1161MagicDamage and an additional 3470MagicDamage over 20 seconds. The initial hit always applies the element’s status effect.
Destructive Clench IV
Converts the damage over time into a new effect based on your staff type. Cost:2970 magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161MagicDamage. The initial hit always applies the element’s status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
Destructive Reach IV
Increases the range. Reduces the cost as the ability ranks up. Cost:2700 magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161MagicDamage and an additional 3470MagicDamage over 20 seconds. The initial hit always applies the element’s status effect.
Weakness to ElementsWeapon / Destruction Staff
Instant
Enemy
28 m
-
30 sec
-
20
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and SpellResistance by 5948.
Elemental Susceptibility IV
Applies each elemental status effect periodically while active and increases the range.
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and SpellResistance by 5948. Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Elemental Drain IV
Also applies Minor Magickasteal to the enemy and greatly increases the duration.
Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 1 minute, reducing their Physical and SpellResistance by 5948. Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168Magicka every 1 second when damaging them.
ImpulseWeapon / Destruction Staff
Instant
Area
-
6 m
-
3780 magicka
38
Release a surge of elemental energy, dealing 1742MagicDamage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse’s damage increases based on the number of enemies hit.
Elemental Ring IV
Deals damage at a target location instead of around you. Cost:3780 magicka
Release a surge of elemental energy, dealing 1799MagicDamage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring’s damage increases based on the number of enemies hit.
Pulsar IV
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect. Cost:3780 magicka
Release a surge of elemental energy, dealing 1742MagicDamage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar’s damage increases based on the number of enemies hit.
Tri FocusWeapon / Destruction Staff
Tri Focus 1/2
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional 2230FlameDamage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 50% of the Damage Done. Fully-charged Ice Staff Heavy Attacks grant you a Damage Shield that absorbs2640Damage. This effect scales off your Max Health. While an Ice Staff is equipped, Blocking costs Magicka instead of Stamina.
5
Tri Focus 2/2
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional 4480FlameDamage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the Damage Done. Fully-charged Ice Staff Heavy Attacks grant you a Damage Shield that absorbs5280Damage. This effect scales off your Max Health. While an Ice Staff is equipped, Blocking costs Magicka instead of Stamina.
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Penetrating MagicWeapon / Destruction Staff
Penetrating Magic 1/2
With Destruction Staff Equipped
Your Destruction Staff abilities ignore 1487 of the enemy’s SpellResistance.
10
Penetrating Magic 2/2
With Destruction Staff Equipped
Your Destruction Staff abilities ignore 2974 of the enemy’s SpellResistance.
17
Elemental ForceWeapon / Destruction Staff
Elemental Force 1/2
With Destruction Staff Equipped
Increases your chance to apply status effects by 50%.
25
Elemental Force 2/2
With Destruction Staff Equipped
Increases your chance to apply status effects by 100%.
30
Ancient KnowledgeWeapon / Destruction Staff
Ancient Knowledge 1/2
With Destruction Staff Equipped
Inferno Staves increases your Damage Done with damage over time and Status Effects by 6%. Lightning Staves increases your Damage Done with direct damage and channeled effects by 6%. Ice Staves reduce the cost of Blocking by 18% and increases the amount of damage you block by 10%.
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Ancient Knowledge 2/2
With Destruction Staff Equipped
Inferno Staves increases your Damage Done with damage over time and Status Effects by 12%. Lightning Staves increases your Damage Done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of Blocking by 36% and increases the amount of damage you block by 20%.
46
Destruction ExpertWeapon / Destruction Staff
Destruction Expert 1/2
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore 1800Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 900Magicka. This effect can occur once every 10 seconds.
41
Destruction Expert 2/2
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore 3600Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800Magicka. This effect can occur once every 10 seconds.