Slash enemies in front of you, causing them to bleed for 6960BleedDamage over 8 seconds and healing you for 50% of the Damage Done. Each tick applies the Hemorrhaging status effect.
Rend IV
Increases the duration. Cost:150 ultimate
Slash enemies in front of you, causing them to bleed for 12942BleedDamage over 16 seconds and healing you for 50% of the Damage Done. Each tick applies the Hemorrhaging status effect.
Thrive in Chaos IV
Converts into a conal attack. Each enemy hit increases your Damage Done. Cost:150 ultimate
Slash enemies in front of you, causing them to bleed for 6965BleedDamage over 8 seconds and healing you for 50% of the Damage Done. Each enemy hit increases your Damage Done by 6% for 15 seconds. This effect can stack up to 6 times. Each tick applies the Hemorrhaging status effect.
Traveling KnifeWeapon / Dual Wield
?
?
?
?
?
?
2
Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path.
Physical Damage
Deals 928PhysicalDamage to an enemy and 1393PhysicalDamage to enemies between you and them on return.
Poison Damage
Deals 928PhysicalDamage to an enemy and 1393PhysicalDamage to enemies between you and them on return.
Bleed Damage
Deals 928PhysicalDamage to an enemy and 1393PhysicalDamage to enemies between you and them on return.
Magic Damage
Deals 928MagicDamage to an enemy and 1393MagicDamage to enemies between you and them on return.
Frost Damage
Deals 928MagicDamage to an enemy and 1393MagicDamage to enemies between you and them on return.
Multi Target
Deals 928PhysicalDamage to an enemy and 1393PhysicalDamage to enemies around them.
Pull
Deals 928PhysicalDamage to an enemy and pulls them and enemies between you and them to you on return.
Stun
Deals 928PhysicalDamage to an enemy and stuns them and enemies between you and them for 3 seconds on return.
Lingering Torment
Deals 2380PhysicalDamage over 20 seconds to enemies.
Hunters Snare
Reduces the Movement Speed of enemies by 30% for 4 seconds.
Leeching Thirst
Heals you for 25% of the Damage Done.
Assassin's Misery
Increases the chance to apply status effects on enemies by 100% for 10 seconds.
Class Mastery
Create a Crux.
Warmage's Defense
Grants you a Damage Shield that absorbs1798Damage for 6 seconds.
Fencer's Parry
Deflects the next direct damage attack used against you within 3 seconds. This can occur once every 3 seconds.
Wayfarer's Mastery
Enemies hit are susceptible to your Ruffian passive ability for 6 seconds.
Warrior's Opportunity
Enemies hit take 8% more Martial damage for 5 seconds.
Off Balance
Sets enemies Off Balance for 7 seconds.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and SpellCritical rating by 2629.
Expedition
Grants you Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Berserk
Grants you Minor Berserk for 20 seconds, increasing Damage Done by 5%.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and SpellDamage by 20%.
Force
Grants you Minor Force for 20 seconds, increasing Critical Damage by 10%.
Vulnerability
Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing Damage Done by 5%.
Lifesteal
Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600Health every 1 second.
Uncertainty
Afflicts enemies with Minor Uncertainty for 20 seconds, reducing their Weapon and SpellCritical rating by 1320.
FlurryWeapon / Dual Wield
0.8 sec. channel
Enemy
7 m
-
-
2700 stamina
2
Flood an enemy with steel, battering them with four consecutive attacks that each deal 667PhysicalDamage.
Rapid Strikes IV
Reduces the cost and each hit increases the damage of the subsequent hit. Cost:2430 stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689PhysicalDamage. Each hit increases the damage of the subsequent hit by 5%.
Bloodthirst IV
Converts into BleedDamage and heals you for a percentage of the damage caused. Cost:2700 stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689BleedDamage and heal you for 33% of the damage caused.
Twin SlashesWeapon / Dual Wield
Instant
Enemy
7 m
-
20 sec
2700 stamina
4
Slice an enemy with both weapons to cause deep lacerations, dealing 580BleedDamage with each weapon and causing them to bleed for an additional 3470BleedDamage over 20 seconds.
Rending Slashes IV
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy’s Movement Speed. Cost:2700 stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 718BleedDamage with each weapon and causing them to bleed for an additional 3470BleedDamage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds.
Blood Craze IV
Whenever an enemy is damaged from the attack you are healed. Cost:2700 stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 580BleedDamage with each weapon and causing them to bleed for an additional 3470BleedDamage over 20 seconds. You heal for 358Health anytime this ability deals damage.
WhirlwindWeapon / Dual Wield
Instant
Area
-
6 m
-
3510 stamina
14
Launch yourself into a lethal spin, dealing 1742PhysicalDamage to nearby enemies. Deals up to 33% more damage to enemies with less than 50% Health.
Whirling Blades IV
Increases the bonus damage against low health targets. Cost:3510 stamina
Launch yourself into a lethal spin, dealing 1799PhysicalDamage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Steel Tornado IV
Increases the radius. Reduces cost as ability ranks up. Cost:3240 stamina
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742PhysicalDamage to nearby enemies. Deals up to 33% more damage to enemies with less than 50% Health.
Blade CloakWeapon / Dual Wield
Instant
Area
-
5 m
20 sec
3780 stamina
20
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421PhysicalDamage to all enemies within 5 meters.
Quick Cloak IV
Increases duration and grants Major Expedition for a short duration after casting. Cost:3780 stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422PhysicalDamage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Deadly Cloak IV
Increases the Damage Done. Cost:3780 stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 567PhysicalDamage to all enemies within 5 meters.
Hidden BladeWeapon / Dual Wield
Instant
Enemy
22 m
-
-
3780 stamina
38
Fire a secret dagger from your sleeve at an enemy, dealing 1392PhysicalDamage and granting you MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Shrouded Daggers IV
Increases the damage, and the dagger now bounces up to a total of three times. Cost:3780 stamina
Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799PhysicalDamage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20% for 20 seconds.
Flying Blade IV
Casting the ability again against the same target causes you to jump to them. Extends the duration of MajorBrutality and Sorcery. Cost:3780 stamina
Fire a secret dagger from your sleeve at an enemy, dealing 1438PhysicalDamage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160PhysicalDamage. Casting grants you MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20% for 40 seconds.
SlaughterWeapon / Dual Wield
Slaughter 1/2
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health.
5
Slaughter 2/2
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
30
Dual Wield ExpertWeapon / Dual Wield
Dual Wield Expert 1/2
WHILE DUAL WIELDING
Increases Weapon and SpellDamage by 3% of off-hand weapon’s damage.
10
Dual Wield Expert 2/2
WHILE DUAL WIELDING
Increases Weapon and SpellDamage by 6% of off-hand weapon’s damage.
17
Controlled FuryWeapon / Dual Wield
Controlled Fury 1/2
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by 7%.
25
Controlled Fury 2/2
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by 15%.
34
RuffianWeapon / Dual Wield
Ruffian 1/2
WHILE USING DUAL WIELD ATTACKS
Gives you an 8% damage bonus when attacking stunned, immobilized, or silenced enemies.
28
Ruffian 2/2
WHILE USING DUAL WIELD ATTACKS
Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies.
46
Twin Blade and BluntWeapon / Dual Wield
Twin Blade and Blunt 1/2
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 3%. Each mace increases your Offensive Penetration by 743. Each sword increases your Weapon and SpellDamage by 64. Each dagger increases your Critical Chance rating by 328.
41
Twin Blade and Blunt 2/2
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and SpellDamage by 129. Each dagger increases your Critical Chance rating by 657.