CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3096FrostDamage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their Damage Taken by 10%.
Pestilent Colossus IV
Deals DiseaseDamage. The Colossus deals more damage with each smash and always applies the Diseased status effect. Cost:175 ultimate CRIMINAL ACT
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200, 3360, and 3528DiseaseDamage with the first, second, and third smash. Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their Damage Taken by 10%.
Glacial Colossus IV
Increases the duration of Major Vulnerability and the final smash stuns all enemies hit. Cost:175 ultimate CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3098FrostDamage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their Damage Taken by 10%.
Flame SkullNecromancer / Grave Lord
Instant
Enemy
28 m
-
-
2700 magicka
1
Lob an explosive skull at an enemy, dealing 2090FlameDamage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy.
Venom Skull IV
Converts into a Stamina ability and deals PoisonDamage. Casting any Necromancer ability counts towards the third cast. Cost:2295 stamina
Lob an explosive skull at an enemy, dealing 2160PoisonDamage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Ricochet Skull IV
The third cast of the skull will bounce to other nearby enemies. Cost:2700 magicka
Lob an explosive skull at an enemy, dealing 2160FlameDamage. Every third cast of this ability deals 50% increased damage, creates a corpse near the initial enemy, and will bounce up to 2 times to other nearby enemies.
Sacrificial BonesNecromancer / Grave Lord
Instant
Self
-
-
10 sec
2700 magicka
4
CRIMINAL ACT
Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for 10 seconds, increasing your Damage Done with Necromancer abilities and damage over time effects by 15%. Creates a corpse on death if you are in combat.
Blighted Blastbones IV
Converts into a Stamina ability that deals DiseaseDamage to enemies instead of empowering you. Applies Major Defile and the Diseased status effect to enemies hit. Cost:1836 stamina CRIMINAL ACT
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600DiseaseDamage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
Grave Lord's Sacrifice IV
Increases the duration. While active, your third Flame Skull deals damage in an area. Cost:2700 magicka CRIMINAL ACT
Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your Damage Done with Necromancer abilities and damage over time effects by 15%. While active, your third cast of Flame Skull damages in an 6 meter area. Creates a corpse on death if you are in combat.
BoneyardNecromancer / Grave Lord
Instant
Ground
28 m
6 m
10 sec
2970 magicka
20
Desecrate the ground at the target location, dealing 3080FrostDamage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their Damage Taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249FrostDamage to nearby enemies and healing for the Damage Done.
Unnerving Boneyard IV
Applies Major Breach and Minor Vulnerability each tick, persisting for a duration when enemies leave the area. Cost:2970 magicka
Desecrate the ground at the target location, dealing 3190FrostDamage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and SpellResistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249FrostDamage to nearby enemies and healing for the Damage Done.
Avid Boneyard IV
You can use your own synergy. Cost:2970 magicka
Desecrate the ground at the target location, dealing 3190FrostDamage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their Damage Taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 2249FrostDamage to enemies and healing for the Damage Done.
Skeletal MageNecromancer / Grave Lord
Instant
Self
-
-
20 sec
2970 magicka
30
CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 462ShockDamage. Creates a corpse on death if you are in combat.
Skeletal Archer IV
Converts into a Stamina ability and deals PhysicalDamage. The archer deals more damage with each attack. Cost:2525 stamina CRIMINAL ACT
Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 463PhysicalDamage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
Skeletal Arcanist IV
The mage deals damage to all enemies around the initial target. Cost:2970 magicka CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478ShockDamage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
Shocking SiphonNecromancer / Grave Lord
Instant
28 m
5 m
20 sec
-
42
Violently drain the last spark of life from a corpse, dealing 6150ShockDamage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain MajorSavagery and Prophecy for 20 seconds, increasing your Weapon and SpellCritical rating by 2629. While slotted, your Damage Done is increased by 3%.
Detonating Siphon IV
Ability now deals DiseaseDamage. The corpse explodes at the end of the siphon, dealing additional damage.
Violently drain the last spark of life from a corpse, dealing 6180DiseaseDamage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain MajorSavagery and Prophecy for 20 seconds, increasing your Weapon and SpellCritical rating by 2629. When the siphon ends the corpse explodes, dealing an additional 1799DiseaseDamage to all enemies nearby. While slotted, your Damage Done is increased by 3%.
Mystic Siphon IV
Your Health increases while siphoning the corpse.
Violently drain the last spark of life from a corpse, dealing 6180ShockDamage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain MajorSavagery and Prophecy for 20 seconds, increasing your Weapon and SpellCritical rating by 2629. While siphoning the corpse you gain 150Health. While slotted, your Damage Done is increased by 3%.
Reusable PartsNecromancer / Grave Lord
Reusable Parts 1/2
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 33%.
8
Reusable Parts 2/2
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%.
18
Death KnellNecromancer / Grave Lord
Death Knell 1/2
WITH A GRAVE LORD ABILITY SLOTTED
Increases your Critical Strike Chance against enemies under 33% Health by 10%.
14
Death Knell 2/2
WITH A GRAVE LORD ABILITY SLOTTED
Increases your Critical Strike Chance against enemies under 33% Health by 20%.
27
DismemberNecromancer / Grave Lord
Dismember 1/2
While a Grave Lord ability is active, your Spell and PhysicalPenetration are increased by 1635.
22
Dismember 2/2
While a Grave Lord ability is active, your Spell and PhysicalPenetration are increased by 3271.
36
Rapid RotNecromancer / Grave Lord
Rapid Rot 1/2
Increases your Damage Done with damage over time effects by 5%.
39
Rapid Rot 2/2
Increases your Damage Done with damage over time effects by 10%.