Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
Renewing Animation IV
You restore Magicka and Stamina for each ally you resurrect. Cost:335 ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300Magicka and Stamina for each ally you successfully resurrect.
Animate Blastbones IV
You consume other corpses in the area and summon Blastbones. Cost:320 ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed.
Render FleshNecromancer / Living Death
Instant
Area
-
28 m × 12 m
-
4320 magicka
1
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
Resistant Flesh IV
Grant resistances to the target equal to half the amount healed. Cost:4320 magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. You grant the target Spell and PhysicalResistance equal to half the amount healed for 3 seconds.
Blood Sacrifice IV
Consumes a corpse to heal a second target. Cost:4320 magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. Consumes a corpse near you when cast to heal a second target.
ExpungeNecromancer / Living Death
Instant
Self
-
-
-
1940 health
4
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Expunge and Modify IV
You restore Magicka and Stamina for each negative effect removed. Cost:1940 health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
Hexproof IV
Reduces cost as the ability ranks up and Increases the amount of negative effects removed. Cost:1670 health
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Life amid DeathNecromancer / Living Death
Instant
Ground
28 m
8 m
-
3510 magicka
20
Release residual fragments of fallen souls at the target location, healing you and your allies for 2323Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310Health over 5 seconds.
Renewing Undeath IV
Consuming a corpse also removes negative effects. Cost:3510 magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 2390Health over 5 seconds.
Enduring Undeath IV
Can consume multiple corpses to increase the duration of the heal over time. Cost:3510 magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2390Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Spirit MenderNecromancer / Living Death
Instant
Self
-
-
16 sec
4320 magicka
30
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 695Health. Creates a corpse on death if you are in combat.
Spirit Guardian IV
Some of the damage you take is transferred to the spirit instead. Cost:4320 magicka CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 718Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death if you are in combat.
Intensive Mender IV
The spirit lasts for half as long, but heals for twice the amount, heals two additional allies, and costs half as much. Cost:2160 magicka CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or lowest Health ally around you every 2 seconds, restoring 1438Health to the target and 2 allies nearby them. Creates a corpse on death if you are in combat.
Restoring TetherNecromancer / Living Death
Instant
28 m
-
12 sec
-
42
Siphon the last remnants of life from a corpse, healing for 5544Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
Braided Tether IV
Also heals allies in a radius around you.
Siphon the last remnants of life from a corpse, healing for 5742Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
Mortal Coil IV
Restores Magicka and Stamina while siphoning the corpse.
Siphon the last remnants of life from a corpse, healing for 5562Health over 12 seconds to yourself and all allies between you and the corpse. You also restore 170Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
Curative CurseNecromancer / Living Death
Curative Curse 1/2
While you have a negative effect on you, your healing done is increased by 6%.
8
Curative Curse 2/2
While you have a negative effect on you, your healing done is increased by 12%.
18
Near-Death ExperienceNecromancer / Living Death
Near-Death Experience 1/2
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 6% in proportion to the severity of the target’s wounds.
14
Near-Death Experience 2/2
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 12% in proportion to the severity of the target’s wounds.
27
Corpse ConsumptionNecromancer / Living Death
Corpse Consumption 1/2
When you consume a corpse, you generate 5Ultimate. This effect can occur once every 16 seconds.
22
Corpse Consumption 2/2
When you consume a corpse, you generate 10Ultimate. This effect can occur once every 16 seconds.
36
Undead ConfederateNecromancer / Living Death
Undead Confederate 1/2
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health is increased by 77.
39
Undead Confederate 2/2
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health is increased by 155.