Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
Precognition IV
You can cast the ability while crowd controlled and will automatically gain Crowd Control Immunity. Cost:150 ultimate
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
Temporal Guard IV
While slotted your Damage Taken is reduced. Cost:150 ultimate
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your Damage Taken by 5%.
Time StopGuild / Psijic Order
2 sec. channel
Ground
28 m
8 m
-
7830 magicka
2
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
Borrowed Time IV
Negates healing done on enemies that are stunned. Cost:7830 magicka
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.
Time Freeze IV
Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up. Cost:7560 magicka
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
Imbue WeaponGuild / Psijic Order
Instant
Self
-
-
2 sec
2700 stamina
3
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090PhysicalDamage. If the power is not consumed in time, you restore 1620Stamina.
Elemental Weapon IV
Converts into a Magicka ability and deals MagicDamage. Applies a random status effect. Cost:2700 magicka
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160MagicDamage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620Magicka.
Crushing Weapon IV
Applies Major Breach to the enemy, reducing their Physical and SpellResistance. Cost:2700 stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160PhysicalDamage and applying Major Breach to the target, reducing their Physical and SpellResistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620Stamina.
AccelerateGuild / Psijic Order
Instant
Self
-
-
-
3780 magicka
5
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Channeled Acceleration IV
Triples the duration, but adds a cast time. Cost:3510 magicka
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%.
Race Against Time IV
Grants immunity to snares and immobilizations for a short duration. Cost:3780 magicka
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Mend WoundsGuild / Psijic Order
Instant
Self
-
-
-
-
6
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 941. Your Heavy Attacks heal for 834 every 1 second, and restore 1155Magicka to you for successfully healing.
Mend Spirit IV
Increases your ally’s Physical and SpellResistance while you heal them.
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for 972. Your Heavy Attacks heal for 863 every 1 second, and restore 1155Magicka to you for successfully healing. After you Heal an ally you grant them Major Resolve, increasing their Physical and SpellResistance by 5948 for 5 seconds.
Symbiosis IV
You heal yourself for a percentage of the healing done to the ally.
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 972. Your Heavy Attacks heal for 863 every 1 second, and restore 1155Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.
MeditateGuild / Psijic Order
Instant
Self
-
-
-
-
8
Focus your body and mind into a meditative state, healing for 1500Health and restoring 1500Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts IV
Increases the amount of Magicka and Stamina restored.
Focus your body and mind into a meditative state, healing for 1500Health and restoring 1900Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection IV
Maintaining the channel increases the amount of Health restored.
Focus your body and mind into a meditative state, healing for 1800Health and restoring 1500Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted.
See the UnseenGuild / Psijic Order
See the Unseen 1/1
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
1
ClairvoyanceGuild / Psijic Order
Clairvoyance 1/2
Reduces the cost of your Psijic Order abilities by 8%.
3
Clairvoyance 2/2
Reduces the cost of your Psijic Order abilities by 15%.
5
Spell OrbGuild / Psijic Order
Spell Orb 1/2
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 562MagicDamage. This effect scales off your highest offensive stats.
4
Spell Orb 2/2
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124MagicDamage. This effect scales off your highest offensive stats.
7
Concentrated BarrierGuild / Psijic Order
Concentrated Barrier 1/2
While you have a Psijic Order ability slotted and are Bracing, you gain a Damage Shield that absorbs2500Damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
6
Concentrated Barrier 2/2
While you have a Psijic Order ability slotted and are Bracing, you gain a Damage Shield that absorbs5000Damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
8
DeliberationGuild / Psijic Order
Deliberation 1/1
While you are casting or channeling a Psijic Order ability you reduce your Damage Taken by 30%.