| Name | Cast Time | Target | Range | Radius | Duration | Cost | Line Rank |
|---|---|---|---|---|---|---|---|
| 4 sec. channel | Area | - | 20 m | 4 sec | 125 ultimate | 12 | |
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | |||||||
Gain Major Protection after casting, reducing your Damage Taken. | |||||||
Increases the duration of the channel and allows you move at a reduced rate while channeling. | |||||||
| Instant | Cone | - | 28 m | - | 4590 magicka | 1 | |
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health. | |||||||
Refunds part of the ability’s cost when used to heal an injured target. | |||||||
Heals a second target for one third the amount. | |||||||
| Instant | Area | - | 10 m | - | 5265 magicka | 4 | |
Focus your spiritual devotion, healing you and nearby allies for 2613 Health. | |||||||
You heal a single ally outside the ability’s radius. | |||||||
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up. | |||||||
| Instant | Area | - | 12 m | 20 sec | - | 20 | |
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health by 15%. While slotted on either bar you gain these effects. | |||||||
Increases the radius and duration. | |||||||
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina. | |||||||
| Instant | Area | - | 12 m | 20 sec | 4860 magicka | 30 | |
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. | |||||||
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration. | |||||||
Increases the duration and the amount of harmful effects cleansed from yourself. | |||||||
| Instant | Area | - | 3 m | 20 sec | 1080 magicka | 42 | |
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. | |||||||
Increases the duration and causes you to restore Magicka over the duration. | |||||||
Increases the healing done and causes you to restore Stamina over the duration. | |||||||
Increases your healing done by up to 6%, in proportion to the severity of the target’s wounds. | 8 | ||||||
Increases your healing done by up to 13%, in proportion to the severity of the target’s wounds. | 18 | ||||||
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. | 14 | ||||||
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. | 27 | ||||||
When you Heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. Activating an ability with a cast or channel time while in combat causes you to automatically block all attacks at no cost for 2 seconds, up to once every 30 seconds. | 22 | ||||||
When you Heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. Activating an ability with a cast or channel time while in combat causes you to automatically block all attacks at no cost for 2 seconds, up to once every 15 seconds. | 36 | ||||||
Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. | 39 | ||||||
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. | 50 | ||||||
| Name | Cast Time | Target | Range | Radius | Duration | Cost | Line Rank |
|---|---|---|---|---|---|---|---|





















