Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323ShockDamage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090ShockDamage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Power Overload IV
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage. Cost:25 ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2640ShockDamage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2375ShockDamage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Energy Overload IV
While active your Light and Heavy Attacks restore Magicka and Stamina. Cost:25 ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2399ShockDamage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2160ShockDamage. The attacks restore 1200Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
Mages' FurySorcerer / Storm Calling
Instant
Enemy
28 m
5 m
2 sec
2430 magicka
1
Call down lightning to strike an enemy, dealing 870ShockDamage. If the enemy falls to or below 20% Health within 2 seconds of being struck, an explosion deals an additional 3195ShockDamage to them and 695ShockDamage to other enemies nearby.
Mages' Wrath IV
Significantly increases the damage dealt to other enemies nearby. Cost:2430 magicka
Call down lightning to strike an enemy, dealing 871ShockDamage. If the enemy falls to or below 20% Health within 2 seconds of being struck, an explosion deals an additional 3195ShockDamage to them and all nearby enemies.
Endless Fury IV
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them. Cost:2160 magicka
Call down lightning to strike an enemy, dealing 871ShockDamage. If the enemy falls to or below 20% Health within 2 seconds of being struck, an explosion deals an additional 3195ShockDamage to them and 696ShockDamage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860Magicka.
Lightning FormSorcerer / Storm Calling
Instant
Area
-
5 m
20 sec
2700 magicka
4
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462ShockDamage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your PhysicalResistance and SpellResistance by 5948.
Hurricane IV
Converts into a Stamina ability and deals PhysicalDamage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. Cost:2295 stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478PhysicalDamage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and SpellResistance by 5948 and your Movement Speed by 15%.
Boundless Storm IV
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. Cost:2700 magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463ShockDamage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your PhysicalResistance and SpellResistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Lightning SplashSorcerer / Storm Calling
Instant
Ground
28 m
6 m
10 sec
2970 magicka
20
Create a nexus of storm energy at the target location, dealing 308ShockDamage to enemies in the area every 1 second for 10 seconds. You or an ally standing within the nexus can activate the Conduit synergy, dealing 2698ShockDamage to enemies around them.
Liquid Lightning IV
Increases the duration. Cost:2970 magicka
Create a nexus of storm energy at the target location, dealing 309ShockDamage to enemies in the area every 1 second for 15 seconds. You or an ally standing within the nexus can activate the Conduit synergy, dealing 2698ShockDamage to enemies around them.
Lightning Flood IV
Increases the radius and damage. Cost:2970 magicka
Create a nexus of storm energy at the target location, dealing 415ShockDamage to enemies in the area every 1 second for 10 seconds. You or an ally standing within the nexus can activate the Conduit synergy, dealing 2698ShockDamage to enemies around them.
SurgeSorcerer / Storm Calling
Instant
Self
-
-
33 sec
4050 magicka
30
Invoke Meridia’s name to gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20% for 33 seconds. While active, dealing Critical Damageheals you for 2550Health. This effect can occur once every 1 second.
Power Surge IV
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing. Cost:4050 magicka
Invoke Meridia’s name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550Health. This effect can occur once every 3 seconds.
Critical Surge IV
Increases the healing. Cost:4050 magicka
Invoke Meridia’s name to gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20% for 33 seconds. While active, dealing Critical Damageheals you for 3300Health. This effect can occur once every 1 second.
Bolt EscapeSorcerer / Storm Calling
Instant
Area
15 m
6 m
-
3780 magicka
42
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Streak IV
Now deals damage and stuns enemies between your beginning and final location. Cost:3780 magicka
Transform yourself into pure energy and flash forward, dealing 1438ShockDamage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Ball of Lightning IV
Summons a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting. Cost:3780 magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is summoned at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
CapacitorSorcerer / Storm Calling
Capacitor 1/2
Increases your Health by 70.
8
Capacitor 2/2
Increases your Health by 141.
18
EnergizedSorcerer / Storm Calling
Energized 1/2
Increases your Physical and ShockDamage by 3%.
14
Energized 2/2
Increases your Physical and ShockDamage by 5%.
27
AmplitudeSorcerer / Storm Calling
Amplitude 1/2
Increases your Damage Done against enemies by 1% for every 20% current Health they have.
22
Amplitude 2/2
Increases your Damage Done against enemies by 1% for every 10% current Health they have.
36
Expert MageSorcerer / Storm Calling
Expert Mage 1/2
Increases your Weapon and SpellDamage by 54 for each Sorcerer ability slotted. Current bonus: 0.
39
Expert Mage 2/2
Increases your Weapon and SpellDamage by 108 for each Sorcerer ability slotted. Current bonus: 0.