Strike at an enemy with a vicious blow, dealing 3486PhysicalDamage to them and all nearby enemies. This attack ignores the target’s PhysicalResistance, and grants you Physical and SpellResistance equal to the amount ignored from the initial target for 12 seconds.
Onslaught IV
Now grants Penetration rather than Resistances and gaurantees Critical Chance, but for a shorter duration. Cost:150 ultimate
Strike at an enemy with a vicious blow, dealing 3485PhysicalDamage to them and all nearby enemies. This attack ignores the target’s Resistance and grants you Physical and Spell Penetration for direct damage attacks equal to 100% of the amount ignored from the initial target and if Battle Spirit is inactive you gain 100% Critical Chance for 8 seconds.
Berserker Rage IV
You are immune to all disabling, snare, and immobilization effects for the duration. Cost:150 ultimate
Strike at an enemy with a vicious blow, dealing 3600PhysicalDamage to them and all nearby enemies. This attack ignores the target’s Resistance and grants you Physical and SpellResistance equal to the amount ignored from the initial target for 12 seconds. You are immune to all disabling, snare, and immobilization effects for the duration.
SmashWeapon / Two Handed
?
?
?
?
?
?
2
Drag your weapon along the ground to smash a cone in front of you.
Physical Damage
Deals 2004PhysicalDamage to enemies. Beneficial Signature and Affix scripts only apply to you.
Poison Damage
Deals 2004PhysicalDamage to enemies. Beneficial Signature and Affix scripts only apply to you.
Bleed Damage
Deals 2004PhysicalDamage to enemies. Beneficial Signature and Affix scripts only apply to you.
Magic Damage
Deals 2004MagicDamage to enemies. Beneficial Signature and Affix scripts only apply to you.
Taunt
Deals 1001PhysicalDamage to enemies and taunts the initial target to attack you for 15 seconds. Now requires a target to cast and beneficial Signature and Affix scripts only apply to you.
Knockback
Deals 1001PhysicalDamage to enemies and knocks them back 8 meters and stuns them for 1.8 seconds. Beneficial Signature and Affix scripts only apply to you.
Stun
Deals 1001PhysicalDamage to enemies and fears them for 3 seconds. Beneficial Signature and Affix scripts only apply to you.
Healing
Heals you and your allies for 3006Health. Beneficial Signature and Affix scripts apply to you and your allies.
Damage Shield
Grants you and your allies a Damage Shield that absorbs3006Damage for 6 seconds. Beneficial Signature and Affix scripts apply to you and your allies.
Lingering Torment
Deals 2980PhysicalDamage over 20 seconds to enemies.
Leeching Thirst
Heals you for 35% of the Damage Done.
Immobilizing Strike
Immobilizes enemies for 3 seconds.
Class Mastery
Create a Crux.
Sage's Remedy
Heals for 1790Health over 10 seconds.
Druid's Resurgence
Restores 1200Stamina over 10 seconds.
Crusader's Defiance
Removes and grants immunity to snares and immobilizations for 4 seconds.
Fencer's Parry
Deflects the next direct damage attack made against you within 3 seconds. This can occur once every 3 seconds.
Wayfarer's Mastery
Grants you the bonus of the Follow Up passive ability.
Interrupt
Interrupts enemies that are casting.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and SpellCritical rating by 2629.
Expedition
Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Vitality
Grants Minor Vitality for 20 seconds, increasing healing received and damage shield strength by 6%.
Berserk
Grants Minor Berserk for 20 seconds, increasing Damage Done by 5%.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and SpellDamage by 20%.
Force
Grants Minor Force for 20 seconds, increasing Critical Damage by 10%.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing Damage Done by 5%.
Mangle
Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%.
Breach
Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and SpellResistance by 2974.
UppercutWeapon / Two Handed
0.5 sec.
Enemy
7 m
-
-
2700 stamina
2
Slam an enemy with an upward swing, dealing 2672PhysicalDamage.
Dizzying Swing IV
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared. Cost:2700 stamina
Slam an enemy with an upward swing, dealing 2760PhysicalDamage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Wrecking Blow IV
Grants you Empower and Major Berserk after casting. Cost:2700 stamina
Slam an enemy with an upward swing, dealing 2760PhysicalDamage. Grants you Major Berserk and Empower for 3 seconds, increasing Damage Done by 10% and increasing Damage Done with Heavy Attacks against monsters by 70%.
Critical ChargeWeapon / Two Handed
Instant
Enemy
22 m
-
-
3780 stamina
4
Launch across the earth and smash an enemy, dealing 1392PhysicalDamage. This attack is always a Critical Strike.
Stampede IV
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area. Cost:4590 stamina
Launch across the earth and smash an enemy, dealing 1393PhysicalDamage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319PhysicalDamage to all enemies in the area every 1 second for 15 seconds.
Critical Rush IV
Deals more damage based on the distance traveled. Reduces the cost. Cost:3240 stamina
Launch across the earth and smash an enemy, dealing 1393PhysicalDamage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike.
CleaveWeapon / Two Handed
Instant
Cone
-
6 m
-
3510 stamina
14
Focus your strength into a mighty swing, dealing 1742PhysicalDamage to enemies in front of you. You also gain a Damage Shield that absorbs1742Damage for 6 seconds.
Carve IV
Converts into BleedDamage and applies a bleed over time to enemies hit. Cost:3510 stamina
Focus your strength into a mighty swing, dealing 1742BleedDamage to enemies in front of you, and causing them to bleed for an additional 2868BleedDamage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a Damage Shield that absorbs1742Damage for 6 seconds.
Brawler IV
Damage shield now increases in strength for each enemy hit. Cost:3510 stamina
Focus your strength into a mighty swing, dealing 1742PhysicalDamage to enemies in front of you. You also gain a Damage Shield that absorbs1799Damage for 6 seconds. Each enemy hit increases the damage shield’s strength by 50%, up to 300%.
Reverse SlashWeapon / Two Handed
Instant
Enemy
7 m
-
-
2430 stamina
20
Shift your grip and strike an enemy down, dealing 1161PhysicalDamage. Deals up to 300% more damage to enemies with less than 50% Health.
Reverse Slice IV
Now deals its damage in an area around the initial target. Cost:2430 stamina
Shift your grip and unleash a devastating slice, dealing 1199PhysicalDamage to your foe and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.
Executioner IV
Converts to BleedDamage and reduces the cost. Increases the amount of bonus damage dealt to low health targets. Cost:2160 stamina
Shift your grip and cut deep, dealing 1161BleedDamage to your foe. Deals up to 400% more damage to enemies with less than 50% Health.
MomentumWeapon / Two Handed
Instant
Self
-
-
30 sec
3780 stamina
38
Focus your strength and resolve to gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 30 seconds.
Forward Momentum IV
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations. Cost:3240 stamina
Focus your strength and resolve to gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 1 minute. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Rally IV
Also heals you when the effect expires. Cost:3780 stamina
Focus your strength and resolve to gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 30 seconds. You heal for 1799Health when Rally ends. The final heal is increased by 20% every 2 seconds, up to a maximum of 200%.
ForcefulWeapon / Two Handed
Forceful 1/2
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.
5
Forceful 2/2
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
34
Heavy WeaponsWeapon / Two Handed
Heavy Weapons 1/2
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and SpellDamage by 129. Axes increase your Critical Damage done by 6%. Maces increase your Offensive Penetration by 1487.
10
Heavy Weapons 2/2
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and SpellDamage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974.
25
Balanced BladeWeapon / Two Handed
Balanced Blade 1/2
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by 7%.
17
Balanced Blade 2/2
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by 15%.
28
Follow UpWeapon / Two Handed
Follow Up 1/2
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your Damage Done with Two Handed attacks increases by 5% for 4 seconds.
30
Follow Up 2/2
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your Damage Done with Two Handed attacks increases by 10% for 4 seconds.
46
Battle RushWeapon / Two Handed
Battle Rush 1/2
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by 15% for 10 seconds after killing a target.
41
Battle Rush 2/2
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.