CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Swarming Scion IV
Bats swarm around you and deal damage to enemies that come close. Cost:335 ultimate CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870MagicDamage every 1 second.
Perfect Scion IV
You ascend to Vampire Stage 5. Cost:320 ultimate CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
EviscerateWorld / Vampire
Instant
Enemy
7 m
-
-
2295 magicka
1
Rend an enemy, dealing 2323MagicDamage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
Blood for Blood IV
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. Cost:2295 health
Rend an enemy, dealing 2323MagicDamage and applying the Hemorrhaging status effect. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Arterial Burst IV
Will always be a Critical Strike if you cast it while under half Health. Cost:2295 magicka
Rend an enemy, dealing 2399MagicDamage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Blood FrenzyWorld / Vampire
Instant
Self
-
-
Toggled
-
2
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and SpellDamage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Simmering Frenzy IV
Increases the Weapon and SpellDamage granted per stack. CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and SpellDamage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Sated Fury IV
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and SpellDamage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for 33% of the total Health cost you spent while active.
Vampiric DrainWorld / Vampire
3 sec. channel
Enemy
22 m
-
-
4320 magicka
4
CRIMINAL ACT
Siphon away your enemies’ vitality, dealing 870MagicDamage and healing you for 25% of your missing Health every 1 second for 3 seconds. This ability is considered direct damage.
Drain Vigor IV
Restores a portion of your missing Stamina. Cost:4320 magicka CRIMINAL ACT
Siphon away your enemies’ vitality, dealing 870MagicDamage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds. This ability is considered direct damage.
Exhilarating Drain IV
Generates Ultimate. Cost:4320 magicka CRIMINAL ACT
Siphon away your enemies’ vitality, dealing 870MagicDamage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. This ability is considered direct damage.
MesmerizeWorld / Vampire
Instant
Cone
-
10 m
-
3780 magicka
6
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Hypnosis IV
Affects all enemies around you. Cost:3510 magicka
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Stupefy IV
Enemies are snared after the stun ends. Cost:3780 magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Mist FormWorld / Vampire
Instant
Ground
15 m
-
1 sec
3780 magicka
9
CRIMINAL ACT
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
Elusive Mist IV
Grants you Major Expedition and Major Evasion after reappearing. Cost:3780 magicka CRIMINAL ACT
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Blood Mist IV
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting. Cost:3780 magicka CRIMINAL ACT
Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing 435MagicDamage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
FeedWorld / Vampire
Feed 1/1
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% FlameDamage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
1
Dark StalkerWorld / Vampire
Dark Stalker 1/2
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%.
3
Dark Stalker 2/2
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
7
Strike from the ShadowsWorld / Vampire
Strike from the Shadows 1/2
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and SpellDamage is increased by 150 for 6 seconds.
4
Strike from the Shadows 2/2
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and SpellDamage is increased by 300 for 6 seconds.
8
UndeathWorld / Vampire
Undeath 1/2
While you are at Vampire Stage 3 or higher Reduces your Damage Taken by up to 7% based on your missing Health. Current bonus: 1%
6
Undeath 2/2
While you are at Vampire Stage 3 or higher Reduces your Damage Taken by up to 15% based on your missing Health. Current bonus: 1%
9
Blood RitualWorld / Vampire
Blood Ritual 1/1
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
6
Unnatural MovementWorld / Vampire
Unnatural Movement 1/2
While you are at Vampire Stage 4
Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible.
7
Unnatural Movement 2/2
While you are at Vampire Stage 4
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.