CRIMINAL ACT
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed and in combat, abilities generate 15 Fury. When you have 1000, this ability becomes Rampage, which increases your Damage Done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds. While slotted, your Stamina Recovery is increased by 15%.
Pack Leader IV
While transformed you spawn two direwolves, gain Major Protection and increased block mitigation, and grant Minor Courage to you and your group. Upgrades Rampage to grant Health Recovery while active. CRIMINAL ACT
Transform into an imposing beast, fearing nearby enemies for 3 seconds. You also gain Major Protection, 15% increased Block Mitigation, and you and group members gain Minor Courage. You summon two direwolves that deal 103PhysicalDamage twice or 555PhysicalDamage once every 2 seconds. While transformed in combat, abilities generate Fury. When you have 1000, this ability becomes Enduring Rampage, which gains 4000Health Recovery in addition to its base effects. While slotted, your Stamina Recovery is increased by 15%.
Werewolf Berserker IV
While transformed, gain Major Berserk and your Light and Heavy Attacks apply a bleed. Improves Insatiable Hunger to grant Fury. CRIMINAL ACT
Transform into a berserk beast, fearing nearby enemies for 3 seconds. While transformed, you gain Major Berserk and your Light Attacks and Heavy Attacks apply a bleed for 1390BleedDamage over 4 seconds, or 695BleedDamage after 1 second against players. While transformed and in combat, abilities generate Fury. When you have 1000, this ability becomes Rampage, which increases your Damage Done, Movement Speed, and removes the cost of Werewolf abilities for 20 seconds. While slotted, your Stamina Recovery is increased by 15%.
PounceWorld / Werewolf
Instant
Enemy
22 m
-
-
1071 stamina
2
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1616BleedDamage and applying the Hemorrhaging status effect. When you are 7 meters or closer this ability becomes Carnage, which causes you to rip into an enemy and deal 1701BleedDamage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health.
Brutal Pounce IV
Deals additional damage to other nearby enemies. Carnage hits in a cone and increases in duration on successive application. Cost:1071 stamina CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1669BleedDamage and applying the Hemorrhaging status effect to all nearby enemies. When you are 7 meters or closer this ability becomes Brutal Carnage, which causes you to rip into all enemies in front of you to deal 1764BleedDamage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health. The duration increases by 10 seconds if cast on the same enemy multiple times.
Feral Pounce IV
You restore Stamina and trigger Fury generation when dealing damage with either form of the ability. Cost:1071 stamina CRIMINAL ACT
Pounce on an enemy with primal fury, dealing 1616BleedDamage and applying the Hemorrhaging status effect. When you are 7 meters or closer this ability becomes Feral Carnage, which causes you to rip into an enemy and deal 1708BleedDamage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health. Dealing damage with either ability restores 200Stamina and triggers Fury generation.
Hircine's BountyWorld / Werewolf
Instant
Self
-
-
-
4320 magicka
4
CRIMINAL ACT
Invoke the Huntsman’s blessing, healing you for 5701 Health, scaling off your Max Health. You also restore 10% Stamina, increasing by up to 100% based on how high your current Health is. Current Restore: 2400 While slotted you gain MajorBrutality and Sorcery, increasing your Weapon and SpellDamage by 20%.
Hircine's Rage IV
Healing now scales with offensive stats, grants double Fury, and passively grants Minor Berserk while slotted. Increases Damage Done and taken based on your current Health. Cost:4320 magicka CRIMINAL ACT
Invoke the Huntsman’s blessing, healing you for 3369 Health, granting double Fury, and increasing your Damage Done and taken by up to 12% for 20 seconds, based on how high your current Health is. Current Bonus: 12% You also restore 10% Stamina, increasing by up to 100%, based on how high your current Health is. Current Restore: 2400 While slotted you gain MajorBrutality and Sorcery and Minor Berserk.
Hircine's Fortitude IV
Increases the healing and stamina restored. Passively grants Major Vitality while slotted. Cost:4320 magicka CRIMINAL ACT
Invoke the Huntsman’s blessing, healing you for 6478 Health, scaling off your Max Health. You also restore 12% Stamina, increasing by up to 100% based on how high your current Health is. Current Restore: 2878 While slotted you gain Major Brutality, Sorcery, and Vitality increasing Weapon and SpellDamage by 20% and healing received and damage shield strength by 12%.
RoarWorld / Werewolf
0.35 sec.
Area
-
10 m
4 sec
1071 stamina
5
CRIMINAL ACT
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds. Grants you a stack of Blood Hunger, which empowers Gnash and Claw Fury. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% Damage Done and Minor Force for 30 seconds, increasing Critical Damage by 10%. While slotted you gain MajorProphecy and Savagery.
Ferocious Roar IV
Grants you and allies Major Courage, you can use your own synergy, and grants two stacks of Blood Hunger. Cost:1071 stamina CRIMINAL ACT
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds. Grants two stacks of Blood Hunger, which empowers Gnash and Claw Fury. You and up to 11 nearby allies gain Major Courage for 20 seconds and can activate the Feeding Frenzy synergy, which grants 6% Damage Done and Minor Force for 30 seconds. While slotted you gain MajorProphecy and Savagery.
Deafening Roar IV
Adds Major Cowardice and Maim to enemies. Converts the slot bonuses to Major Evasion and Minor Protection. Selecting this morph enhances Gnash to taunt. Cost:1071 stamina CRIMINAL ACT
Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and applying Major Cowardice and Maim for 15 seconds. Grants you a stack of Blood Hunger. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% Damage Done and Minor Force for 30 seconds. While slotted you gain Major Evasion and Minor Protection. Selecting this morph causes your Gnash to taunt enemies if cast while Bracing.
GnashWorld / Werewolf
Instant
Enemy
7 m
-
-
765 stamina
6
CRIMINAL ACT
Bare your fangs and gnash your teeth into an enemy while ripping back, dealing 1345PhysicalDamage on the initial lunge and 1345BleedDamage while ripping out. Consumes a stack of Blood Hunger to increase the initial Damage Done by 25%. The second hit deals up to 125% more damage to enemies with less than 25% Health.
Rip and Tear IV
The initial hit applies Sundered and Major Breach, while the second hit heals you. Blood Hunger applies to healing instead of damage. Cost:765 stamina CRIMINAL ACT
Rip and tear into an enemy with your fangs, dealing 1347PhysicalDamage while applying Major Breach for 15 seconds and the Sundered status effect on the initial rip and 1347BleedDamage while tearing out, when it is done. The second hit deals up to 125% more damage to enemies with less than 25% Health and heals you for 3414, based off your Max Health. Consumes a stack of Blood Hunger to increase the initial damage and healing done by 25%.
Bloody Gnash IV
Has a 50% chance to not consume Blood Hunger and the second hit applies Hemorrhaging. Increases execute scaling. Cost:765 stamina CRIMINAL ACT
Bare your fangs and gnash your teeth into an enemy while ripping back, dealing 1347PhysicalDamage on the initial lunge and 1391BleedDamage while ripping out. Consumes a stack of Blood Hunger to increase the initial Damage Done by 25%. There is a 50% chance to retain Blood Hunger each cast. The second hit deals up to 200% more damage to enemies with less than 25% Health and applies the Hemorrhaging status effect.
Rending ClawsWorld / Werewolf
Instant
Cone
-
7 m
10 sec
995 stamina
9
CRIMINAL ACT
Shred up to 6 enemies in front of you with wild abandon, dealing 2020PhysicalDamage and an additional 4035BleedDamage over 10 seconds. Reduced to 2421BleedDamage over 6 seconds against players. The initial hit has a 15% chance of applying Sundered, while the damage over time has a 5% chance of applying Hemorrhaging.
Claw Fury IV
Converts into a direct damage channeled attack. Generates Fury and Blood Hunger and increases in damage based on Blood Hunger stacks. CRIMINAL ACT
Shred up to 6 enemies in front of you with furious intent, dealing 22230PhysicalDamage in a channeled attack over 4.7 seconds. Dealing damage with this ability generates 15 Fury and a stack of Blood Hunger, up to once per second. This ability deals 25% more damage per stack of Blood Hunger, consumes all stacks when the ability ends, and is considered direct damage.
Bloodclaws IV
The initial hit heals for a portion of the damage caused, while the damage over time heals based off your Max Health. Cost:995 stamina CRIMINAL ACT
Shred up to 6 enemies in front of you with blood soaked claws, dealing 2087PhysicalDamage and an additional 4040BleedDamage over 10 seconds. Reduced to 2424BleedDamage over 6 seconds against players. You heal for 40% of the initial hit’s damage, while you heal for 1023Health with the damage over time, based off your Max Health. The initial hit grants a stack of Blood Hunger per enemy hit and has a 15% chance of applying Sundered, while the damage over time has a 5% chance of applying Hemorrhaging.
Insatiable HungerWorld / Werewolf
Insatiable Hunger 1/1
WHILE YOU ARE IN WEREWOLF FORM
Hunger gnaws at you. Like Storihbeg, shape it into a brutal weapon. Gain the ability to devour corpses, for up to 4 seconds per corpse. Each second devouring you heal for 3200 Health, based off your Max Health, and restore 15Ultimate. If you are a Werewolf Berserker, each tick activates Fury generation.
1
Master of the ChaseWorld / Werewolf
Master of the Chase 1/2
WHILE YOU ARE IN WEREWOLF FORM
Give chase, hunter. Become pursuit unrelenting. Increases your Movement Speed by 15%.
3
Master of the Chase 2/2
WHILE YOU ARE IN WEREWOLF FORM
Give chase, hunter. Become pursuit unrelenting. Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
7
Blood RageWorld / Werewolf
Blood Rage 1/2
WHILE YOU ARE IN WEREWOLF FORM
Honor your pact and let loose your rage. Increases the amount of Fury you generate by 5.
Current Bonus: 15 Fury is generated by using Werewolf abilities while in combat. Once you have 1000, you gain access to the Rampage Ultimate, which increases your Damage Done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds.
4
Blood Rage 2/2
WHILE YOU ARE IN WEREWOLF FORM
Honor your pact and let loose your rage. Increases the amount of Fury you generate by 10.
Current Bonus: 15 Fury is generated by using Werewolf abilities while in combat. Once you have 1000, you gain access to the Rampage Ultimate, which increases your Damage Done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds.
8
Feral CrueltyWorld / Werewolf
Feral Cruelty 1/2
WHILE YOU ARE IN WEREWOLF FORM
Lorkh teaches through suffering. So too will your claws. Increases your Weapon and SpellDamage by 12%, reducing to 5% against targets with Battle Spirit. Grants you Major Resolve, increasing your Physical and SpellResistance by 5948.
6
Feral Cruelty 2/2
WHILE YOU ARE IN WEREWOLF FORM
Lorkh teaches through suffering. So too will your claws. Increases your Weapon and SpellDamage by 25%, reducing to 10% against targets with Battle Spirit. Grants you Major Resolve, increasing your Physical and SpellResistance by 5948.
9
Shadow of the BloodmoonWorld / Werewolf
Shadow of the Bloodmoon 1/1
The Great Hunt demands more participants. Become a shepard to the lamb who wishes to fight back. Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
6
Call of the HuntWorld / Werewolf
Call of the Hunt 1/2
WHILE YOU ARE IN WEREWOLF FORM
No beast can resist their master’s call. Hunt as one and none shall escape. Reduces the cost of remaining in your Werewolf Transformation by 8%, plus 8% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 40%.
7
Call of the Hunt 2/2
WHILE YOU ARE IN WEREWOLF FORM
No beast can resist their master’s call. Hunt as one and none shall escape. Reduces the cost of remaining in your Werewolf Transformation by 16%, plus 16% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.