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ESO Sets

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No filters selected. Showing 20 most recently released sets of total 627.

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  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
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SetBonuses
Baan Dar's BlessingPvP / Cyrodiil
  • Heavy (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1401 Armor

(3 items) Adds 1136 Maximum Health

(4 items) Adds 1136 Maximum Health

(5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by **75**%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by **38**%.

Blunted BladesPvP / Cyrodiil
  • Medium (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1401 Armor

(3 items) Adds 1032 Maximum Stamina

(4 items) Adds 121 Weapon and Spell Damage

(5 items) When you take direct damage, Minor Enervation is applied to your enemy for **4** seconds, reducing their Critical Damage done by **10**%. This can occur once every **5** seconds. Increase your damage done to enemies with Minor Enervation by **6**%.

Oakfather's RetributionPvP / Cyrodiil
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 121 Weapon and Spell Damage

(3 items) Adds 121 Weapon and Spell Damage

(4 items) Adds 121 Weapon and Spell Damage

(5 items) Gain **449** Offensive Penetration against enemies for each Major Buff they have active. Gain **20** Weapon and Spell Damage against enemies for each Minor Buff they have active.

The BlindMonster Mask, DLC Dungeons / Bedlam Veil
  • Light (Shoulder Head)
  • Medium (Shoulder Head)
  • Heavy (Shoulder Head)

(1 item) Adds 634 Critical Chance

(2 items) Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to **2598** damage for **6** seconds. While the Damage Shield holds and for **3** seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by **10**%. This effect can occur once every **6** seconds per target.

Reflected FuryDLC Dungeons / Bedlam Veil
  • Heavy (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1136 Maximum Health

(3 items) Adds 1136 Maximum Health

(4 items) Adds 1032 Maximum Stamina

(5 items) When you taunt an enemy, gain a stack of Broken Shards for **5** seconds, up to 5 stacks max. You can only gain one stack every **1** second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing **920** Physical Damage to enemies hit and applying Major Maim to them for **3** seconds per stack of Broken Shards consumed, reducing their damage done by **10**%. The damage scales off your Max Health.

Tarnished NightmareDLC Dungeons / Bedlam Veil
  • Medium (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 618 Critical Chance

(3 items) Adds 618 Critical Chance

(4 items) Adds 618 Critical Chance

(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them, dealing **1129** Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every **8** seconds and the damage scales off the higher of your Weapon or Spell Damage.

Blind Path InductionDLC Dungeons / Bedlam Veil
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1032 Maximum Magicka

(3 items) Adds 4% Healing Done

(4 items) Adds 1032 Maximum Magicka

(5 items) Increase the strength of your Damage Shields by **13**% to you and targets 15 meters of you. Increase your Healing Done by **13**% to targets more than 15 meters away from you.

Anthelmir's ConstructMonster Mask, DLC Dungeons / Oathsworn Pit
  • Light (Shoulder Head)
  • Medium (Shoulder Head)
  • Heavy (Shoulder Head)

(1 item) Adds 124 Weapon and Spell Damage

(2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing **1572** Physical Damage and reducing their Armor by **400** for **5** seconds. This effect can occur once every **10** seconds and the damage and armor reduction scale off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for **5** seconds. Touching the axe reduces the cooldown of this set by **5** seconds.

Black-Glove GroundingDLC Dungeons / Oathsworn Pit
  • Heavy (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 4% Healing Taken

(3 items) Adds 1136 Maximum Health

(4 items) Adds 1136 Maximum Health

(5 items) After taking direct damage three times within **5** seconds, you create a 5 meter area for **10** seconds that grants Grounding to you and group members, reducing the cost of roll dodging by **20**% and increasing block mitigation by **12**% for **15** seconds. This effect can occur once every **10** seconds.

Sluthrug's HungerDLC Dungeons / Oathsworn Pit
  • Medium (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 121 Stamina Recovery

(3 items) Adds 121 Weapon and Spell Damage

(4 items) Adds 1401 Offensive Penetration

(5 items) Healing yourself or an ally makes the recipient Blood Hungry for **3** seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for **3** seconds. Bloodied enemies take **4**% more damage from and deal **4**% less damage to Blood Hungry targets.

Cinders of AnthelmirDLC Dungeons / Oathsworn Pit
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1401 Offensive Penetration

(3 items) Adds 121 Weapon and Spell Damage

(4 items) Adds 121 Weapon and Spell Damage

(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for **8** seconds. If your target is slain before the moth reaches its goal, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after **1** second, dealing **1283** Flame Damage and Burning enemies within 8 meters. This can occur once every **8** seconds and scales off your Weapon or Spell Damage.

Gardener of SeasonsClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 4% Healing Done

(3 items) Adds 121 Magicka Recovery

(4 items) Adds 121 Weapon and Spell Damage

(5 items) Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for **3** seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for **6** seconds, causing your Green Balance overheals to create an 8 meter area for **5** seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every **5** seconds. When Harbinger of Fall ends, regain Herald of Spring.

WrathsunClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 121 Weapon and Spell Damage

(3 items) Adds 618 Critical Chance

(4 items) Adds 121 Weapon and Spell Damage

(5 items) When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for **10** seconds, once per attack. You can have 40 stacks max and gain **12** Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal **25**% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose **50**% of your current Magicka.

Monolith of StormsClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 618 Critical Chance

(3 items) Adds 121 Weapon and Spell Damage

(4 items) Adds 121 Weapon and Spell Damage

(5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for **10** seconds, up to one every **1** second. You may have up to **3** Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing **680** Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every **2** seconds to enemies between and near them. An enemy can only take damage from this set once every **2** seconds.

SoulcleaverClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 121 Weapon and Spell Damage

(3 items) Adds 1032 Maximum Magicka

(4 items) Adds 121 Weapon and Spell Damage

(5 items) While in combat, strengthens your Siphoning abilities at the cost of Ultimate: Increases the damage and healing of Siphoning abilities by **18**%. Reduces the cost of Siphoning abilities by **18**%. Casting Siphoning abilities drains you of **1** Ultimate.

Nobility in DecayClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 1136 Maximum Health

(3 items) Adds 4% Healing Taken

(4 items) Adds 1136 Maximum Health

(5 items) Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse and Death's Favor for **16** seconds. Death's Favor increases your healing received and reduces Damage Taken by up to **12**% based on your missing Health. This can occur once every **20** seconds, and is reduced by **2** seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.

Basalt-Blooded WarriorClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 121 Magicka Recovery

(3 items) Adds 1136 Maximum Health

(4 items) Adds 121 Weapon and Spell Damage

(5 items) Casting an Earthen Heart ability grants you a Rock Stance for **10** seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating **3** Ultimate every **1.5** seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by **14**%. Bar Swapping will swap your Stance automatically.

Reawakened HierophantClass / Endless Archive
  • Heavy (All)
  • Medium (All)
  • Light (All)
  • Shield
  • Weapons (All)
  • Neck
  • Ring

(2 items) Adds 688 Maximum Magicka

(2 items) Adds 688 Maximum Stamina

(3 items) Adds 688 Maximum Magicka

(3 items) Adds 688 Maximum Stamina

(4 items) Adds 688 Maximum Magicka

(4 items) Adds 688 Maximum Stamina

(5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for **6** seconds to your affected allies based on how many Crux you had. At **1** Crux, allies gain a damage shield that absorbs **3618** damage. At **2** Crux, allies gain Minor Heroism, granting **1** Ultimate every **1.5** seconds. At **3** Crux, allies gain Major Protection, reducing damage taken by **10**%.

Nibenay Bay BattlereeveMonster Mask, PvP / Cyrodiil, Elite Gear Vendor
  • Light (Shoulder Head)
  • Medium (Shoulder Head)
  • Heavy (Shoulder Head)

(1 item) Adds 410 Critical Resistance

(2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to **15112** damage for **6** seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every **14** seconds. While you do not have the damage shield from this set, reduce your damage taken from players by **5**%.

Jerall Mountains WarchiefMonster Mask, PvP / Cyrodiil, Elite Gear Vendor
  • Light (Shoulder Head)
  • Medium (Shoulder Head)
  • Heavy (Shoulder Head)

(1 item) Adds 124 Weapon and Spell Damage

(2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by **1**% for **5** seconds, up to 35 stacks. You can apply a stack once every **0.5** seconds. Applying Malady gives you a stack of Contagion, reducing healing received by **1**% for **5** seconds, up to 15 stacks. You can only gain a stack once every **1** second.

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