GuildPlanner.Pro

ESO Skill Lines: Alliance War / Assault

Alliance War
Filter by Classes
Assault

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
War Horn
War HornUltimate AbilitiesAlliance War / Assault
InstantArea-20 m30 sec250 ultimate4

Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by **10**% for **30** seconds.

Aggressive Horn
Aggressive Horn

You and your allies gain Major Force for a brief period after activation.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by **10**% for **30** seconds. You and your allies gain Major Force, increasing your Critical Damage by **20**% for **10** seconds.

Sturdy Horn
Sturdy Horn

You and your allies take less damage from critical attacks for a brief period after activation.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by **10**% for **30** seconds. You and your allies gain **1320** Critical Resistance for **10** seconds, reducing incoming Critical Damage by **20**%.

Vigor
VigorActive AbilitiesAlliance War / Assault
InstantArea-8 m10 sec2984 stamina2

Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for **3480** Health over **10** seconds.

Echoing Vigor
Echoing Vigor

Increases the radius. Increases the duration as the ability ranks up.
Let loose a battle cry, instilling you and your allies with resolve and healing for **3480** Health over **16** seconds.

Resolving Vigor
Resolving Vigor

The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
Let loose a battle cry, instilling yourself with resolve and healing for **5388** Health over **5** seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by **2974**, for **20** seconds.

Rapid Maneuver
Rapid ManeuverActive AbilitiesAlliance War / Assault
InstantArea-28 m8 sec6426 stamina5

Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by **30**% for **8** seconds.

Retreating Maneuver
Retreating Maneuver

Attacks made against you from behind deal less damage while this effect persists.
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by **30**% for **8** seconds. Attacks from behind deal **15**% less damage while this effect persists.

Charging Maneuver
Charging Maneuver

Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by **30**% and **15**% respectively, for **8** seconds.

Caltrops
CaltropsActive AbilitiesAlliance War / Assault
InstantGround28 m8 m10 sec2295 stamina6

Hurl a ball of caltrops that scatter over the target area, dealing **280** Physical Damage every **1** second to enemies inside, and reducing their Movement Speed by **50**%.

Anti-Cavalry Caltrops
Anti-Cavalry Caltrops

Increases the duration and drains the Mount Stamina of any enemy in the area.
Hurl a ball of caltrops that scatter over the target area, dealing **281** Physical Damage every **1** second to enemies inside, and reducing their Movement Speed by **50**%. The caltrops also drain the Mount Stamina of any enemy in the area.

Razor Caltrops
Razor Caltrops

Applies Major Breach to damaged enemies, reducing their Resistances.
Hurl a ball of caltrops that scatter over the target area, dealing **281** Physical Damage every **1** second to enemies inside, and reducing their Movement Speed by **50**%. Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by **5948** for **4.1** seconds.

Magicka Detonation
Magicka DetonationActive AbilitiesAlliance War / Assault
1 secEnemy28 m8 m4 sec3510 magicka7

Curse an enemy with a magical bomb that explodes after **4** seconds, dealing **434** Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by **100**%, including the original target.

Inevitable Detonation
Inevitable Detonation

If the bomb is dispelled or removed early, the explosion is triggered immediately.
Curse an enemy with a magical bomb that explodes after **4** seconds, dealing **449** Magic Damage to all enemies in the area. If the bomb is dispelled or removed early, the explosion is triggered immediately. Each enemy within the bomb's radius increases the damage by **100**%.

Proximity Detonation
Proximity Detonation

You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
Activate a magical bomb on yourself that explodes after **8** seconds, dealing **449** Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by **100**%, including the original target.

Continuous Attack I
Continuous AttackPassive AbilitiesAlliance War / Assault
Continuous Attack I
Continuous Attack I

Increases your Weapon and Spell Damage by **5**% and Magicka and Stamina Recovery by **10**% for **10** minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by **30**%.

3
Continuous Attack II
Continuous Attack II

Increases your Weapon and Spell Damage by **10**% and Magicka and Stamina Recovery by **20**% for **10** minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by **30**%.

9
Reach I
ReachPassive AbilitiesAlliance War / Assault
Reach I
Reach I

Increases the range of long-range abilities by **2** meters while near a keep or outpost. Any ability with a range greater than **28** meters is affected.

5
Reach II
Reach II

Increases the range of long-range abilities by **5** meters while near a keep or outpost. Any ability with a range greater than **28** meters is affected.

10
Combat Frenzy I
Combat FrenzyPassive AbilitiesAlliance War / Assault
Combat Frenzy I
Combat Frenzy I

You generate **10** Ultimate when you kill an enemy player.

8
Combat Frenzy II
Combat Frenzy II

You generate **20** Ultimate when you kill an enemy player.

10
Alliance War
Filter by Classes
Assault