Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for **6** seconds and deals **1115** Magic Damage to enemies within 5 meters every **0.5** seconds.
The scion's beam can be repositioned by recasting The Unblinking Eye.
Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain. Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for **8** seconds that deals **1151** Magic Damage to enemies within 5 meters every **0.5** seconds.
The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain.
Also applies a snare to enemies hit and damage increases over time. Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for **6** seconds that deals **1115** Magic Damage to enemies within 5 meters every **0.5** seconds and snares them by **50**% for **3** seconds. Every **0.5** seconds, the beam's damage increases by **7**%.
The scion's beam can be repositioned by recasting The Languid Eye.
Instant
Enemy
22 m
-
-
2700 magicka
1
Craft a series of Apocryphal runes before launching them at a foe, dealing **695** Magic Damage three times and generating Crux.
This ability deals **3**% increased damage for each active Crux when cast.
Has increased Critical Chance for each active Crux. **Cost Determined by Highest Max Resource**{style=color:#C77DCF} Craft a series of Apocryphal runes before launching them at a foe, dealing **718** Magic Damage three times and generating Crux.
This ability gains between **1095** and **2191** Weapon and Spell Critical rating and deals **3**% increased damage for each active Crux when cast.
Deals increased damage and the last rune deals damage in an area. **Cost Determined by Highest Max Resource**{style=color:#C77DCF} Craft a series of Apocryphal runes before launching them at a foe, dealing **696** Magic Damage, **766** Magic Damage, and **917** Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals **3**% increased damage for each active Crux when cast.
Instant
Area
-
22 m × 3 m
-
450 magicka / 0.338 sec
4
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to **4** seconds, dealing **820** Magic Damage every **0.3** seconds.
Casting Fatecarver consumes all Crux and increases damage done by **33**% per Crux spent.
Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength. **Cost Determined by Highest Max Resource**{style=color:#C77DCF} Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to **4** seconds, dealing **820** Magic Damage every **0.3** seconds and snaring enemies hit by **15**%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by **33**%, duration by **0.3** seconds, and snare by **15**% per Crux spent.
Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost. **Cost Determined by Highest Max Resource**{style=color:#C77DCF} Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to **4** seconds, dealing **820** Magic Damage every **0.3** seconds. While channeling, you also gain a damage shield that absorbs up to **3137** damage and grants interrupt immunity.
Casting Pragmatic Fatecarver consumes all Crux and increases damage done by **33**%, and decreases cost by **16**% per Crux spent.
0.3 sec
Area
-
15 m × 5 m
-
2984 stamina
20
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing **1939** Physical Damage. Enemies are immobilized for **3** seconds and marked with Abyssal Ink for **20** seconds.
You deal **5**% increased damage to enemies drenched in Abyssal Ink.
On cast you heal yourself and generate Crux. You deal increased damage to enemies below half health. Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing **1939** Physical Damage, healing yourself for **969**, and generating Crux. Enemies are immobilized for **3** seconds and marked with Abyssal Ink for **20** seconds.
Deals up to **100**% more damage to enemies with less than **50**% Health.
You deal **5**% increased damage to enemies drenched in Abyssal Ink.
Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength. Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing **2002** Frost Damage. Enemies are immobilized for **3** seconds and marked with Abyssal Ink for **20** seconds.
You deal **5**% increased damage to enemies drenched in Abyssal Ink.
Consume all Crux and increase Tentacular Dread damage by **20**% and damage to foes drenched in Abyssal Ink by **2**% per Crux spent.
Instant
Self
-
-
30 sec
4455 magicka
30
Etch a series of runes onto your weapon that pulse with power once every **5** seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional **1161** Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by **20**%.
Increases the frequency of damage. Etch a series of runes onto your weapon that pulse with power once every **3** seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional **935** Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by **20**%.
When dealing damage, restore Magicka and Stamina. Etch a series of runes onto your weapon that pulse with power once every **5** seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional **1161** Magic Damage, restores **600** Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by **20**%.
Instant
Enemy
22 m
6 m
20 sec
3510 magicka
42
Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing **4631** Magic Damage over **20** seconds.
An ally near the initial target can activate the Runebreak synergy, dealing **2698** Frost Damage to enemies within 7 meters.
Places a rune under the target that deals damage and pulls nearby enemies after a delay. **Cost Determined by Lowest Max Resource**{style=color:#C77DCF} Summon a discharging rune under an enemy. After **2** seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal **4780** Magic Damage over **18** seconds.
An ally near the initial target can activate the Runebreak synergy, dealing **2698** Frost Damage to enemies within 7 meters.
Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy. **Cost Determined by Lowest Max Resource**{style=color:#C77DCF} Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing **4642** Magic Damage over **20** seconds.
The rune lingers on the initial target for **6** seconds before detonating, dealing **1438** Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for **6** seconds.
Up to 3 allies near the initial target can activate the Runebreak synergy, dealing **2698** Frost Damage to enemies within 7 meters.
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by **6**% for **7** seconds.
8
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by **12**% for **7** seconds.
18
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by **2**% for **10** seconds.
14
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by **5**% for **10** seconds.
27
With a Herald of the Tome Ability Slotted Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by **7**% and Status Effect Chance by **27**%.
22
With a Herald of the Tome Ability Slotted Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by **15**% and Status Effect Chance by **55**%.
36
What they don't know can kill them. Increase your Physical and Spell Penetration by **495** per Herald of the Tome ability slotted.
Current bonus: **0**.
39
What they don't know can kill them. Increase your Physical and Spell Penetration by **991** per Herald of the Tome ability slotted.
Current bonus: **0**.