GuildPlanner.Pro

ESO Skill Lines: Dragonknight / Draconic Power

Class
Dragonknight
Draconic Power

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Dragon Leap
Dragon LeapUltimate AbilitiesDragonknight / Draconic Power
InstantEnemy22 m8 m-125 ultimate12

Launch yourself at an enemy, dealing **4241** Physical Damage to all enemies in the area, knocking them back **4** meters, and stunning them for **2** seconds.

Take Flight
Take Flight

Reduces the cost and increases the damage and range.
Launch yourself at an enemy, dealing **5037** Physical Damage to all enemies in the area, knocking them back, and stunning them for **2** seconds.

Ferocious Leap
Ferocious Leap

Deals Flame Damage. After leaping you gain a damage shield.
Launch yourself at an enemy, dealing **4241** Flame Damage to all enemies in the area, knocking them back, and stunning them for **2** seconds. After leaping you gain a damage shield that absorbs **16528** damage for **6** seconds. This portion of the ability scales with your Max Health.

Spiked Armor
Spiked ArmorActive AbilitiesDragonknight / Draconic Power
InstantSelf--20 sec2700 magicka1

Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by **5948** for **20** seconds. While active, the armor returns **1** Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

Hardened Armor
Hardened Armor

You gain a damage shield after casting.
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by **5948** for **20** seconds. You gain a damage shield that absorbs up to **5121** damage for **6** seconds, scaling off your Max Health. While active, the armor returns **1** Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

Volatile Armor
Volatile Armor

Enemies near you take damage over time when you activate the ability.
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by **5948** for **20** seconds. You release a spray of fiery spikes around you, causing enemies hit to take **11** Flame Damage over **20** seconds. While active, the armor returns **1** Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.

Dark Talons
Dark TalonsActive AbilitiesDragonknight / Draconic Power
InstantArea-6 m-3780 magicka4

Call forth talons from the ground, dealing **1742** Flame Damage to enemies near you and immobilizing them for **4** seconds. An ally near the talons can activate the Ignite synergy, dealing **2812** Flame Damage to all enemies held within them.

Burning Talons
Burning Talons

Deals additional damage over time.
Call forth talons from the ground, dealing **1799** Flame Damage to enemies near you, an additional **1635** Flame Damage over **5** seconds, and immobilizing them for **4** seconds. An ally near the talons can activate the Ignite synergy, dealing **2812** Flame Damage to all enemies held within them.

Choking Talons
Choking Talons

Reduces the cost and affected enemies deal less damage.
Call forth talons from the ground, dealing **1742** Flame Damage to enemies near you and immobilizing them for **4** seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by **5**% for **10** seconds. An ally near the talons can activate the Ignite synergy, dealing **2812** Flame Damage to all enemies held within them.

Dragon Blood
Dragon BloodActive AbilitiesDragonknight / Draconic Power
InstantSelf--20 sec4320 magicka20

Draw on your draconic blood to heal for **33**% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by **30**% for **20** seconds.

Green Dragon Blood
Green Dragon Blood

You also gain Major Endurance, Minor Vitality, and additional healing over time.
Draw on your draconic blood to heal for **33**% of your missing Health and an additional **511** Health every **1** second over **5** seconds. The heal over time scales off of your Max Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by **30**% and healing received and damage shield strength by **6**% for **20** seconds.

Coagulating Blood
Coagulating Blood

Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
Draw on your draconic blood to heal for **2999**, increasing by up to **50%** additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by **30**% for **20** seconds.

Protective Scale
Protective ScaleActive AbilitiesDragonknight / Draconic Power
InstantSelf--6 sec3780 magicka30

Flex your scales, reducing your damage taken from projectiles by **50**% for **6** seconds.

Protective Plate
Protective Plate

Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
Flex your scales, reducing damage taken from projectiles by **50**% for **6** seconds. Gain immunity to snares and immobilizations for **4** seconds.

Dragon Fire Scale
Dragon Fire Scale

Incoming projectiles cause you to deal Flame Damage back to the attacker.
Flex your scales, reducing damage taken from projectiles by **50**% for **6** seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals **1799** Flame Damage. This effect can occur once every half second.

Inhale
InhaleActive AbilitiesDragonknight / Draconic Power
InstantArea-8 m-3510 magicka42

Channel draconic energy to suck in the air around you, dealing **870** Flame Damage to nearby enemies and healing you for **100**% of the damage caused. After **2.5** seconds, you exhale fire, dealing **1742** Flame Damage to nearby enemies.

Deep Breath
Deep Breath

Initial hit interrupts enemies that are casting. Final explosion damage increased.
Channel draconic energy to suck in the air around you, dealing **870** Flame Damage to nearby enemies and healing you for **100**% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for **2** seconds. After **2.5** seconds, you exhale fire, dealing **2249** Flame Damage to nearby enemies.

Draw Essence
Draw Essence

Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
Channel draconic energy to suck in the air around you, dealing **870** Flame Damage to nearby enemies and healing you for **150**% of the damage caused. After **2.5** seconds, you exhale fire, dealing **1742** Flame Damage to nearby enemies and restoring **10**% of the ability's cost for each enemy hit as Magicka.

Iron Skin I
Iron SkinPassive AbilitiesDragonknight / Draconic Power
Iron Skin I
Iron Skin I

Increases the amount of damage you block by **4**%.

8
Iron Skin II
Iron Skin II

Increases the amount of damage you block by **10**%.

18
Burning Heart I
Burning HeartPassive AbilitiesDragonknight / Draconic Power
Burning Heart I
Burning Heart I

While a Draconic Power ability is active, your healing received is increased by **6**%.

14
Burning Heart II
Burning Heart II

While a Draconic Power ability is active, your healing received is increased by **12**%.

27
Elder Dragon I
Elder DragonPassive AbilitiesDragonknight / Draconic Power
Elder Dragon I
Elder Dragon I

Increases your Health Recovery by **129** for each Draconic Power ability slotted. Current bonus: **0**.

22
Elder Dragon II
Elder Dragon II

Increases your Health Recovery by **258** for each Draconic Power ability slotted. Current bonus: **0**.

36
Scaled Armor I
Scaled ArmorPassive AbilitiesDragonknight / Draconic Power
Scaled Armor I
Scaled Armor I

Increases your Physical and Spell Resistance by **825**.

39
Scaled Armor II
Scaled Armor II

Increases your Physical and Spell Resistance by **1650**.

50
Class
Dragonknight
Draconic Power