Become a horrific Bone Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health.
While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. This ability scales off your Max Health.
While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you. **CRIMINAL ACT**{style=color:#e60000} Become a destructive Pummeling Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health.
While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. This ability scales off your Max Health.
Your Bash attacks can hit multiple targets in front of you and deal **1799** Physical Damage.
Adds damage in an area around you that damages enemies and heals you while transformed. **CRIMINAL ACT**{style=color:#e60000} Become a horrific Ravenous Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health.
While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. You deal **826** Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Instant
Cone
-
7 m
-
3240 magicka
1
Slice into your enemy's life force, dealing **1742** Magic Damage.
You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance. Slice into your enemy's life force, dealing **1799** Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for **7** seconds.
You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Gain a heal over time and reduces the cost as the ability ranks up. Slice into your enemy's life force, dealing **1742** Magic Damage.
You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy, up to five times. After dealing damage, you heal for **991** Health every **2** seconds over **10** seconds. The healing of this ability scales off your Max Health.
Instant
Self
-
-
20 sec
2700 magicka
4
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds.
Creates a corpse when the effect completes.
Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up. Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every **2** seconds and become taunted for **15** seconds if they are not already taunted.
Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities. Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by **15**%.
Creates a corpse when the effect completes.
Instant
Area
-
12 m
-
-
20
Sap the lingering life from fresh corpses, granting you **2** Ultimate and healing **660** Health every **1** second for **2** seconds per corpse consumed. This ability scales off your Max Health.
While slotted, your damage taken is reduced by **3**%.
Doubles the duration and grants Major Protection while active. Sap the lingering life from fresh corpses, granting you **2** Ultimate and healing **682** Health every **1** second for **4** seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by **10**%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by **3**%.
Gain more Ultimate per corpse. Sap the lingering life from fresh corpses, granting you **6** Ultimate and healing **682** Health every **1** second for **2** seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by **3**%.
Instant
Area
-
6 m
11 sec
4050 magicka
30
Summon an effigy of bone at your feet for **11** seconds that grants Minor Protection to you and your allies, reducing your damage taken by **5**%.
After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds.
The totem can be summoned up to 28 meters away, and costs less. Summon an effigy of bone for **11** seconds that grants Minor Protection to you and your allies, reducing your damage taken by **5**%.
After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up. Summon an effigy of bone at your feet for **13** seconds that grants Minor Protection to you and your allies, reducing damage taken by **5**%.
After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds.
Allies can activate the Pure Agony synergy, causing enemies to take **2100** Magic Damage over **5** seconds and applying Minor Vulnerability to them, increasing their damage taken by **5**%.
Instant
Area
-
18 m × 5 m
-
3780 magicka
42
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **5** seconds, immobilized in the second area for **4** seconds, and stunned in the final area for **3** seconds.
Each patch applies Minor Maim to enemies hit for **10** seconds, reducing their damage done by **5**%.
Increases the duration of all negative effects applied. Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **7** seconds, immobilized in the second area for **6** seconds, and stunned in the final area for **5** seconds.
Each patch applies Minor Maim to enemies hit for **15** seconds, reducing their damage done by **5**%.
Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up. Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **5** seconds, immobilized in the second area for **4** seconds, and stunned in the final area for **3** seconds.
Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by **1000**. Each effect lasts **10** seconds.
WITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within **28** meters of you, restore **333** Magicka and Stamina.
8
WITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within **28** meters of you, restore **666** Magicka and Stamina.
18
Reduce the damage you take from damage over time abilities by **7**% while you have a Bone Tyrant ability active.
14
Reduce the damage you take from damage over time abilities by **15**% while you have a Bone Tyrant ability active.
27
Increase your Healing Received by **1**% for each Bone Tyrant ability slotted.
Current bonus: **0**%.
22
Increase your Healing Received by **2**% for each Bone Tyrant ability slotted.
Current bonus: **0**%.