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ESO Skill Lines: Necromancer / Bone Tyrant

Class
Necromancer
Bone Tyrant

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Bone Goliath Transformation
Bone Goliath TransformationUltimate AbilitiesNecromancer / Bone Tyrant
InstantSelf--20 sec250 ultimate12

Become a horrific Bone Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health. While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. This ability scales off your Max Health.

Pummeling Goliath
Pummeling Goliath

While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you.
**CRIMINAL ACT**{style=color:#e60000}
Become a destructive Pummeling Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health. While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal **1799** Physical Damage.

Ravenous Goliath
Ravenous Goliath

Adds damage in an area around you that damages enemies and heals you while transformed.
**CRIMINAL ACT**{style=color:#e60000}
Become a horrific Ravenous Goliath, increasing your Max Health by **30000** for **20** seconds and immediately restoring **30000** Health. While transformed, your damaging Light Attacks restore **319** Health and your fully-charged Heavy Attacks restore **800** Health. You deal **826** Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.

Death Scythe
Death ScytheActive AbilitiesNecromancer / Bone Tyrant
InstantCone-7 m-3240 magicka1

Slice into your enemy's life force, dealing **1742** Magic Damage. You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

Ruinous Scythe
Ruinous Scythe

Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
Slice into your enemy's life force, dealing **1799** Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for **7** seconds. You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy, up to five times. The healing of this ability scales off your Max Health.

Hungry Scythe
Hungry Scythe

Gain a heal over time and reduces the cost as the ability ranks up.
Slice into your enemy's life force, dealing **1742** Magic Damage. You heal for **2400** Health for the first enemy hit, and an additional **800** for each additional enemy, up to five times. After dealing damage, you heal for **991** Health every **2** seconds over **10** seconds. The healing of this ability scales off your Max Health.

Bone Armor
Bone ArmorActive AbilitiesNecromancer / Bone Tyrant
InstantSelf--20 sec2700 magicka4

Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds. Creates a corpse when the effect completes.

Beckoning Armor
Beckoning Armor

Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up.
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every **2** seconds and become taunted for **15** seconds if they are not already taunted. Creates a corpse when the effect completes.

Summoner's Armor
Summoner's Armor

Reduces the cost of your Necromancer summon abilities.
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948** for **20** seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by **15**%. Creates a corpse when the effect completes.

Bitter Harvest
Bitter HarvestActive AbilitiesNecromancer / Bone Tyrant
InstantArea-12 m--20

Sap the lingering life from fresh corpses, granting you **2** Ultimate and healing **660** Health every **1** second for **2** seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by **3**%.

Deaden Pain
Deaden Pain

Doubles the duration and grants Major Protection while active.
Sap the lingering life from fresh corpses, granting you **2** Ultimate and healing **682** Health every **1** second for **4** seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by **10**%. This ability scales off your Max Health. While slotted, your damage taken is reduced by **3**%.

Necrotic Potency
Necrotic Potency

Gain more Ultimate per corpse.
Sap the lingering life from fresh corpses, granting you **6** Ultimate and healing **682** Health every **1** second for **2** seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by **3**%.

Bone Totem
Bone TotemActive AbilitiesNecromancer / Bone Tyrant
InstantArea-6 m11 sec4050 magicka30

Summon an effigy of bone at your feet for **11** seconds that grants Minor Protection to you and your allies, reducing your damage taken by **5**%. After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds.

Remote Totem
Remote Totem

The totem can be summoned up to 28 meters away, and costs less.
Summon an effigy of bone for **11** seconds that grants Minor Protection to you and your allies, reducing your damage taken by **5**%. After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds.

Agony Totem
Agony Totem

Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.
Summon an effigy of bone at your feet for **13** seconds that grants Minor Protection to you and your allies, reducing damage taken by **5**%. After **2** seconds, the totem begins fearing nearby enemies every **2** seconds, causing them to cower in place for **4** seconds. Allies can activate the Pure Agony synergy, causing enemies to take **2100** Magic Damage over **5** seconds and applying Minor Vulnerability to them, increasing their damage taken by **5**%.

Grave Grasp
Grave GraspActive AbilitiesNecromancer / Bone Tyrant
InstantArea-18 m × 5 m-3780 magicka42

Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **5** seconds, immobilized in the second area for **4** seconds, and stunned in the final area for **3** seconds. Each patch applies Minor Maim to enemies hit for **10** seconds, reducing their damage done by **5**%.

Ghostly Embrace
Ghostly Embrace

Increases the duration of all negative effects applied.
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **7** seconds, immobilized in the second area for **6** seconds, and stunned in the final area for **5** seconds. Each patch applies Minor Maim to enemies hit for **15** seconds, reducing their damage done by **5**%.

Empowering Grasp
Empowering Grasp

Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by **30**% for **5** seconds, immobilized in the second area for **4** seconds, and stunned in the final area for **3** seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by **1000**. Each effect lasts **10** seconds.

Death Gleaning I
Death GleaningPassive AbilitiesNecromancer / Bone Tyrant
Death Gleaning I
Death Gleaning I

WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within **28** meters of you, restore **333** Magicka and Stamina.

8
Death Gleaning II
Death Gleaning II

WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within **28** meters of you, restore **666** Magicka and Stamina.

18
Disdain Harm I
Disdain HarmPassive AbilitiesNecromancer / Bone Tyrant
Disdain Harm I
Disdain Harm I

Reduce the damage you take from damage over time abilities by **7**% while you have a Bone Tyrant ability active.

14
Disdain Harm II
Disdain Harm II

Reduce the damage you take from damage over time abilities by **15**% while you have a Bone Tyrant ability active.

27
Health Avarice I
Health AvaricePassive AbilitiesNecromancer / Bone Tyrant
Health Avarice I
Health Avarice I

Increase your Healing Received by **1**% for each Bone Tyrant ability slotted. Current bonus: **0**%.

22
Health Avarice II
Health Avarice II

Increase your Healing Received by **2**% for each Bone Tyrant ability slotted. Current bonus: **0**%.

36
Last Gasp I
Last GaspPassive AbilitiesNecromancer / Bone Tyrant
Last Gasp I
Last Gasp I

Increases your Max Health by **625**.

39
Last Gasp II
Last Gasp II

Increase your Max Health by **1250**.

50
Class
Necromancer
Bone Tyrant