Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over **3** seconds, dealing **3096** Frost Damage with each smash.
Dealing damage applies Major Vulnerability to any enemy hit for **12** seconds, increasing their damage taken by **10**%.
Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect. **CRIMINAL ACT**{style=color:#e60000} Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over **3** seconds, dealing **3200**, **3360**, and **3528** Disease Damage with the first, second, and third smash.
Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for **12** seconds, increasing their damage taken by **10**%.
Increases the duration of Major Vulnerability and the final smash stuns all enemies hit. **CRIMINAL ACT**{style=color:#e60000} Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over **3** seconds, dealing **3098** Frost Damage with each smash. The final smash stuns all enemies hit for **4** seconds.
Dealing damage applies Major Vulnerability to any enemy hit for **17** seconds, increasing their damage taken by **10**%.
Instant
Enemy
28 m
-
-
2700 magicka
1
Lob an explosive skull at an enemy, dealing **2090** Flame Damage.
Every third cast of this ability deals **50**% increased damage.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast. Lob an explosive skull at an enemy, dealing **2160** Poison Damage.
Every third cast of this ability deals **50**% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
The third cast of the skull will bounce to other nearby enemies. Lob an explosive skull at an enemy, dealing **2160** Flame Damage.
Every third cast of this ability deals **50**% increased damage and will bounce up to **2** times to other nearby enemies.
Instant
Self
28 m
-
10 sec
2700 magicka
4
While in combat, summon a skeleton from the ground after **2.5** seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for **10** seconds, increasing your damage done with class abilities and damage over time effects by **15**%.
Creates a corpse on death.
Converts into a Stamina ability that deals Disease Damage to enemies instead of empowering you. Applies Major Defile and the Diseased status effect to enemies hit. **CRIMINAL ACT**{style=color:#e60000} Summon a decaying skeleton from the ground after **2.5** seconds. The skeleton runs after the target and explodes when it gets close to them, dealing **3600** Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for **4** seconds, reducing their healing received and damage shield strength by **12**%.
Creates a corpse on death.
Increases the duration. While active, your third Flame Skull deals damage in an area and creates a corpse. **CRIMINAL ACT**{style=color:#e60000} While in combat, summon a skeleton from the ground after **2.5** seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for **20** seconds, increasing your damage done with class abilities and damage over time effects by **15**%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy.
Creates a corpse on death.
Instant
Ground
28 m
6 m
10 sec
2970 magicka
20
Desecrate the ground at the target location, dealing **3080** Frost Damage over **10** seconds.
Consumes a corpse on cast to deal **30**% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing **2249** Frost Damage to enemies in the area and healing for the damage done.
Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance. Desecrate the ground at the target location, dealing **3190** Frost Damage over **10** seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by **5948**.
Consumes a corpse on cast to deal **30**% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing **2249** Frost Damage to enemies in the area and healing for the damage done.
You can use your own synergy. Desecrate the ground at the target location, dealing **3190** Frost Damage over **10** seconds.
Consumes a corpse on cast to deal **30**% more damage.
You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing **2249** Frost Damage to enemies in the area and healing for the damage done.
Instant
Self
-
-
20 sec
2970 magicka
30
Unearth a skeletal mage from the dirt to fight by your side for **20** seconds. The mage attacks the closest enemy every **2** seconds, dealing **462** Shock Damage.
Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. **CRIMINAL ACT**{style=color:#e60000} Unearth a skeletal archer from the dirt to fight by your side for **20** seconds. The archer attacks the closest enemy every **2** seconds, dealing **463** Physical Damage.
Each time the archer deals damage, its next attack will do **15**% more damage than the previous attack.
Creates a corpse on death.
The mage deals damage to all enemies around the initial target. **CRIMINAL ACT**{style=color:#e60000} Unearth a skeletal mage from the dirt to fight by your side for **20** seconds. The mage attacks the closest enemy every **2** seconds, dealing **478** Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Instant
28 m
5 m
20 sec
-
42
Violently drain the last spark of life from a corpse, dealing **4590** Shock Damage over **20** seconds to all enemies around the corpse and between you and the corpse.
While slotted, your damage done is increased by **3**%.
Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage. Violently drain the last spark of life from a corpse, dealing **4620** Disease Damage over **20** seconds to all enemies around the corpse and between you and the corpse.
When the siphon ends it causes the corpse to explode, dealing an additional **1799** Disease Damage to all enemies around the corpse.
While slotted, your damage done is increased by **3**%.
Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse. Violently drain the last spark of life from a corpse, dealing **4620** Shock Damage over **20** seconds to all enemies around the corpse and between you and the corpse.
You also gain **150** Health, Magicka, and Stamina Recovery while siphoning the corpse.
While slotted, your damage done is increased by **3**%.
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by **25**%.
8
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by **50**%.
18
Increases your Critical Strike Chance against enemies under **25**% Health by **5**% for each Grave Lord ability slotted.
Current bonus: **0**%.
14
Increases your Critical Strike Chance against enemies under **25**% Health by **10**% for each Grave Lord ability slotted.
Current bonus: **0**%.
27
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by **750**.
22
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by **1500**.
36
Increases your damage done with damage over time effects by **5**%.
39
Increases your damage done with damage over time effects by **10**%.