Bring your allies back from the brink of death, resurrecting up to |cffffff3|r allies at the target location.
Renewing Animation
You restore Magicka and Stamina for each ally you attempt to resurrect. Bring your allies back from the brink of death, resurrecting up to |cffffff3|r allies at the target location.
You restore |cffffff5000|r Magicka and Stamina for each ally you attempt to resurrect.
Animate Blastbones
You consume other corpses in the area and summon Blastbones. Bring your allies back from the brink of death, resurrecting up to |cffffff3|r allies at the target location.
You consume up to |cffffff3|r other corpses in the area and summon a Blastbones for each corpse consumed.
Render FleshNecromancer / Living Death
Instant
Area
-
28 m × 12 m
-
3413 magicka
1
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for |cffffff0|r Health but applying Minor Defile to yourself for |cffffff4|r seconds, reducing your healing received and Health Recovery by |cffffff8|r%.
Resistant Flesh
Grant resistances to the target equal to half the amount healed. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for |cffffff0|r Health but applying Minor Defile to yourself for |cffffff4|r seconds, reducing your healing received and Health Recovery by |cffffff8|r%.
You grant the target Spell and Physical Resistance equal to half the amount healed for |cffffff3|r seconds.
Blood Sacrifice
Consumes a corpse to heal a second target. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for |cffffff0|r Health but applying Minor Defile to yourself for |cffffff4|r seconds, reducing your healing received and Health Recovery by |cffffff8|r%.
Consumes a corpse near you when cast to heal a second target.
ExpungeNecromancer / Living Death
Instant
Self
-
-
-
1882 health
4
Embrace the power of death, removing up to |cffffff2|r negative effects from yourself.
While slotted, the cost of all your abilities are reduced by |cffffff3|r%.
Expunge and Modify
You restore Magicka and Stamina for each negative effect removed. Embrace the power of death, removing up to |cffffff2|r negative effects from yourself and restoring |cffffff500|r Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by |cffffff3|r%.
Hexproof
Reduces cost as the ability ranks up and Increases the amount of negative effects removed. Embrace the power of death, removing up to |cffffff4|r negative effects from yourself.
While slotted, the cost of all your abilities are reduced by |cffffff3|r%.
Life amid DeathNecromancer / Living Death
Instant
Ground
41 m
8 m
-
2773 magicka
20
Release residual fragments of fallen souls at the target location, healing you and your allies for |cffffff0|r Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for |cffffff0|r Health over |cffffff5|r seconds.
Renewing Undeath
Consuming a corpse also removes negative effects. Release residual fragments of fallen souls at the target location, healing you and your allies for |cffffff0|r Health.
Consumes a corpse on cast to immediately remove up to |cffffff3|r negative effects and continue to heal you and your allies in the area for |cffffff0|r Health over |cffffff5|r seconds.
Enduring Undeath
Can consume multiple corpses to increase the duration of the heal over time. Release residual fragments of fallen souls at the target location, healing you and your allies for |cffffff0|r Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for |cffffff0|r Health over |cffffff5|r seconds. You can consume up to |cffffff5|r additional corpses on cast, with each corpse extending the duration of the heal over time by |cffffff5|r seconds.
Spirit MenderNecromancer / Living Death
Instant
Self
-
-
16 sec
3413 magicka
30
Conjure a ghostly spirit to do your bidding and stay by your side for |cffffff16|r seconds. The spirit heals you or the lowest Health ally around you every |cffffff2|r seconds, restoring |cffffff0|r Health.
Creates a corpse on death.
Spirit Guardian
Some of the damage you take is transferred to the spirit instead. |ce60000CRIMINAL ACT|r Conjure a ghostly spirit to do your bidding and stay by your side for |cffffff16|r seconds. The spirit heals you or the lowest Health ally around you every |cffffff2|r seconds, restoring |cffffff0|r Health.
While active, |cffffff10|r% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Intensive Mender
The spirit heals for twice the amount, lasts half as long, and costs half as much. |ce60000CRIMINAL ACT|r Conjure a ghostly spirit to do your bidding and stay by your side for |cffffff8|r seconds. The spirit heals you or the lowest Health ally around you every |cffffff2|r seconds, restoring |cffffff0|r Health.
Creates a corpse on death.
Restoring TetherNecromancer / Living Death
Instant
41 m
-
12 sec
-
42
Siphon the last remnants of life from a corpse, healing for |cffffff0|r Health over |cffffff12|r seconds to yourself and all allies between you and the corpse.
While slotted, your healing done is increased by |cffffff3|r%.
Braided Tether
Also heals allies in a radius around you. Siphon the last remnants of life from a corpse, healing for |cffffff0|r Health over |cffffff12|r seconds to yourself, all allies around you, and all allies between you and the corpse.
While slotted, your healing done is increased by |cffffff3|r%.
Mortal Coil
Restores Magicka and Stamina while siphoning the corpse. Siphon the last remnants of life from a corpse, healing for |cffffff0|r Health over |cffffff12|r seconds to yourself and all allies between you and the corpse.
You also restore |cffffff140|r Magicka and Stamina every |cffffff2|r seconds while siphoning the corpse.
While slotted, your healing done is increased by |cffffff3|r%.
Curative CurseNecromancer / Living Death
Curative Curse I
While you have a negative effect on you, your healing done is increased by |cffffff4|r%.
8
Curative Curse II
While you have a negative effect on you, your healing done is increased by |cffffff8|r%.
18
Near-Death ExperienceNecromancer / Living Death
Near-Death Experience I
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to |cffffff10|r% in proportion to the severity of the target's wounds.
14
Near-Death Experience II
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to |cffffff20|r% in proportion to the severity of the target's wounds.
27
Corpse ConsumptionNecromancer / Living Death
Corpse Consumption I
When you use an ability on a corpse, you generate |cffffff5|r Ultimate. This effect can occur once every |cffffff16|r seconds.
22
Corpse Consumption II
When you use an ability on a corpse, you generate |cffffff10|r Ultimate. This effect can occur once every |cffffff16|r seconds.
36
Undead ConfederateNecromancer / Living Death
Undead Confederate I
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by |cffffff100|r.
39
Undead Confederate II
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by |cffffff200|r.