GuildPlanner.Pro

ESO Skill Lines: Necromancer / Living Death

Class
Necromancer
Living Death

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Reanimate
ReanimateUltimate AbilitiesNecromancer / Living Death
InstantGround28 m12 m-335 ultimate12

Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location.

Renewing Animation
Renewing Animation

You restore Magicka and Stamina for each ally you attempt to resurrect.
Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location. You restore **5300** Magicka and Stamina for each ally you attempt to resurrect.

Animate Blastbones
Animate Blastbones

You consume other corpses in the area and summon Blastbones.
Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location. You consume up to **3** other corpses in the area and summon a Blighted Blastbones for each corpse consumed.

Render Flesh
Render FleshActive AbilitiesNecromancer / Living Death
InstantArea-28 m × 12 m-4320 magicka1

Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3486** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%.

Resistant Flesh
Resistant Flesh

Grant resistances to the target equal to half the amount healed.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3600** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%. You grant the target Spell and Physical Resistance equal to half the amount healed for **3** seconds.

Blood Sacrifice
Blood Sacrifice

Consumes a corpse to heal a second target.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3600** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%. Consumes a corpse near you when cast to heal a second target.

Expunge
ExpungeActive AbilitiesNecromancer / Living Death
InstantSelf---1940 health4

Embrace the power of death, removing up to **2** negative effects from yourself. While slotted, the cost of all your abilities are reduced by **3**%.

Expunge and Modify
Expunge and Modify

You restore Magicka and Stamina for each negative effect removed.
Embrace the power of death, removing up to **2** negative effects from yourself and restoring **515** Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by **3**%.

Hexproof
Hexproof

Reduces cost as the ability ranks up and Increases the amount of negative effects removed.
Embrace the power of death, removing up to **4** negative effects from yourself. While slotted, the cost of all your abilities are reduced by **3**%.

Life amid Death
Life amid DeathActive AbilitiesNecromancer / Living Death
InstantGround28 m8 m-3510 magicka20

Release residual fragments of fallen souls at the target location, healing you and your allies for **2323** Health. Consumes a corpse on cast to continue to heal you and your allies in the area for **2310** Health over **5** seconds.

Renewing Undeath
Renewing Undeath

Consuming a corpse also removes negative effects.
Release residual fragments of fallen souls at the target location, healing you and your allies for **2399** Health. Consumes a corpse on cast to immediately remove up to **3** negative effects and continue to heal you and your allies in the area for **2390** Health over **5** seconds.

Enduring Undeath
Enduring Undeath

Can consume multiple corpses to increase the duration of the heal over time.
Release residual fragments of fallen souls at the target location, healing you and your allies for **2399** Health. Consumes a corpse on cast to continue to heal you and your allies in the area for **2390** Health over **5** seconds. You can consume up to **5** additional corpses on cast, with each corpse extending the duration of the heal over time by **5** seconds.

Spirit Mender
Spirit MenderActive AbilitiesNecromancer / Living Death
InstantSelf--16 sec4320 magicka30

Conjure a ghostly spirit to do your bidding and stay by your side for **16** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **695** Health. Creates a corpse on death.

Spirit Guardian
Spirit Guardian

Some of the damage you take is transferred to the spirit instead.
**CRIMINAL ACT**{style=color:#e60000}
Conjure a ghostly spirit to do your bidding and stay by your side for **16** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **718** Health. While active, **10**% of the damage you take is transferred to the spirit instead. Creates a corpse on death.

Intensive Mender
Intensive Mender

The spirit heals for twice the amount, lasts half as long, and costs half as much.
**CRIMINAL ACT**{style=color:#e60000}
Conjure a ghostly spirit to do your bidding and stay by your side for **8** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **1438** Health. Creates a corpse on death.

Restoring Tether
Restoring TetherActive AbilitiesNecromancer / Living Death
Instant28 m-12 sec-42

Siphon the last remnants of life from a corpse, healing for **4842** Health over **12** seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by **3**%.

Braided Tether
Braided Tether

Also heals allies in a radius around you.
Siphon the last remnants of life from a corpse, healing for **5004** Health over **12** seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by **3**%.

Mortal Coil
Mortal Coil

Restores Magicka and Stamina while siphoning the corpse.
Siphon the last remnants of life from a corpse, healing for **4860** Health over **12** seconds to yourself and all allies between you and the corpse. You also restore **170** Magicka and Stamina every **2** seconds while siphoning the corpse. While slotted, your healing done is increased by **3**%.

Curative Curse I
Curative CursePassive AbilitiesNecromancer / Living Death
Curative Curse I
Curative Curse I

While you have a negative effect on you, your healing done is increased by **4**%.

8
Curative Curse II
Curative Curse II

While you have a negative effect on you, your healing done is increased by **8**%.

18
Near-Death Experience I
Near-Death ExperiencePassive AbilitiesNecromancer / Living Death
Near-Death Experience I
Near-Death Experience I

While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to **10**% in proportion to the severity of the target's wounds.

14
Near-Death Experience II
Near-Death Experience II

While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to **20**% in proportion to the severity of the target's wounds.

27
Corpse Consumption I
Corpse ConsumptionPassive AbilitiesNecromancer / Living Death
Corpse Consumption I
Corpse Consumption I

When you use an ability on a corpse, you generate **5** Ultimate. This effect can occur once every **16** seconds.

22
Corpse Consumption II
Corpse Consumption II

When you use an ability on a corpse, you generate **10** Ultimate. This effect can occur once every **16** seconds.

36
Undead Confederate I
Undead ConfederatePassive AbilitiesNecromancer / Living Death
Undead Confederate I
Undead Confederate I

While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by **100**.

39
Undead Confederate II
Undead Confederate II

While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by **200**.

50
Class
Necromancer
Living Death