Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location.
You restore Magicka and Stamina for each ally you attempt to resurrect. Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location.
You restore **5300** Magicka and Stamina for each ally you attempt to resurrect.
You consume other corpses in the area and summon Blastbones. Bring your allies back from the brink of death, resurrecting up to **3** allies at the target location.
You consume up to **3** other corpses in the area and summon a Blighted Blastbones for each corpse consumed.
Instant
Area
-
28 m × 12 m
-
4320 magicka
1
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3486** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%.
Grant resistances to the target equal to half the amount healed. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3600** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%.
You grant the target Spell and Physical Resistance equal to half the amount healed for **3** seconds.
Consumes a corpse to heal a second target. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for **3600** Health but applying Minor Defile to yourself for **4** seconds, reducing your healing received and damage shield strength by **6**%.
Consumes a corpse near you when cast to heal a second target.
Instant
Self
-
-
-
1940 health
4
Embrace the power of death, removing up to **2** negative effects from yourself.
While slotted, the cost of all your abilities are reduced by **3**%.
You restore Magicka and Stamina for each negative effect removed. Embrace the power of death, removing up to **2** negative effects from yourself and restoring **515** Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by **3**%.
Reduces cost as the ability ranks up and Increases the amount of negative effects removed. Embrace the power of death, removing up to **4** negative effects from yourself.
While slotted, the cost of all your abilities are reduced by **3**%.
Instant
Ground
28 m
8 m
-
3510 magicka
20
Release residual fragments of fallen souls at the target location, healing you and your allies for **2323** Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for **2310** Health over **5** seconds.
Consuming a corpse also removes negative effects. Release residual fragments of fallen souls at the target location, healing you and your allies for **2399** Health.
Consumes a corpse on cast to immediately remove up to **3** negative effects and continue to heal you and your allies in the area for **2390** Health over **5** seconds.
Can consume multiple corpses to increase the duration of the heal over time. Release residual fragments of fallen souls at the target location, healing you and your allies for **2399** Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for **2390** Health over **5** seconds. You can consume up to **5** additional corpses on cast, with each corpse extending the duration of the heal over time by **5** seconds.
Instant
Self
-
-
16 sec
4320 magicka
30
Conjure a ghostly spirit to do your bidding and stay by your side for **16** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **695** Health.
Creates a corpse on death.
Some of the damage you take is transferred to the spirit instead. **CRIMINAL ACT**{style=color:#e60000} Conjure a ghostly spirit to do your bidding and stay by your side for **16** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **718** Health.
While active, **10**% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
The spirit heals for twice the amount, lasts half as long, and costs half as much. **CRIMINAL ACT**{style=color:#e60000} Conjure a ghostly spirit to do your bidding and stay by your side for **8** seconds. The spirit heals you or the lowest Health ally around you every **2** seconds, restoring **1438** Health.
Creates a corpse on death.
Instant
28 m
-
12 sec
-
42
Siphon the last remnants of life from a corpse, healing for **4842** Health over **12** seconds to yourself and all allies between you and the corpse.
While slotted, your healing done is increased by **3**%.
Also heals allies in a radius around you. Siphon the last remnants of life from a corpse, healing for **5004** Health over **12** seconds to yourself, all allies around you, and all allies between you and the corpse.
While slotted, your healing done is increased by **3**%.
Restores Magicka and Stamina while siphoning the corpse. Siphon the last remnants of life from a corpse, healing for **4860** Health over **12** seconds to yourself and all allies between you and the corpse.
You also restore **170** Magicka and Stamina every **2** seconds while siphoning the corpse.
While slotted, your healing done is increased by **3**%.
While you have a negative effect on you, your healing done is increased by **4**%.
8
While you have a negative effect on you, your healing done is increased by **8**%.
18
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to **10**% in proportion to the severity of the target's wounds.
14
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to **20**% in proportion to the severity of the target's wounds.
27
When you use an ability on a corpse, you generate **5** Ultimate. This effect can occur once every **16** seconds.
22
When you use an ability on a corpse, you generate **10** Ultimate. This effect can occur once every **16** seconds.
36
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by **100**.
39
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by **200**.