Ravage an enemy with a swift strike, dealing |cffffff0|r Magic Damage and causing them to take |cffffff20|r% more damage from your attacks for |cffffff8|r seconds.
Incapacitating Strike
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your damaging Light and Heavy Attacks restore resources. Ravage an enemy with a swift strike, dealing |cffffff0|r Disease Damage and causing them to take |cffffff20|r% more damage from your attacks for |cffffff8|r seconds.
If cast with |cffffff120|r or more Ultimate, the enemy is stunned for |cffffff3|r seconds.
While slotted you gain Reave, which restores |cffffff85|r Magicka and Stamina when you deal damage with a Light or Heavy Attack.
Soul Harvest
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate. Ravage an enemy with a spinning attack, dealing |cffffff0|r Magic Damage and increasing your damage against them by |cffffff20|r% for |cffffff8|r seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by |cffffff16|r%.
While slotted, any time you kill an enemy you gain |cffffff7|r Ultimate.
Assassin's BladeNightblade / Assassination
Instant
Enemy
7 m
-
-
1920 magicka
1
Thrust a magic blade with lethal precision to stab an enemy, dealing |cffffff0|r Magic Damage. Deals |cffffff300|r% more damage to enemies below |cffffff25|r% Health.
Killer's Blade
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use. Thrust a caustic blade with lethal precision to stab an enemy, dealing |cffffff0|r Disease Damage. Deals up to |cffffff400|r% more damage to enemies with less than |cffffff50|r% Health.
Heals you for |cffffff0|r if the enemy dies within |cffffff2|r seconds of being struck.
Impale
Allows you to use the ability at range and increases the execute multiplier. Throw a magic blade with lethal precision to strike an enemy, dealing |cffffff0|r Magic Damage. Deals |cffffff330|r% more damage to enemies below |cffffff25|r% Health.
Teleport StrikeNightblade / Assassination
0.4 sec
Enemy
22 m
-
-
2986 magicka
4
Flash through the shadows and ambush an enemy, dealing |cffffff0|r Magic Damage and afflicting them with Minor Vulnerability for |cffffff10|r seconds, increasing their damage taken by |cffffff5|r%.
Lotus Fan
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. Flash through the shadows and ambush an enemy, dealing |cffffff0|r Magic Damage.
After teleporting you unleash a fan of knives, dealing an additional |cffffff0|r Magic Damage over |cffffff20|r seconds to the target and nearby enemies.
All enemies hit are afflicted with Minor Vulnerability for |cffffff10|r seconds, increasing their damage taken by |cffffff5|r%.
Ambush
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk. Flash through the shadows and ambush an enemy, dealing |cffffff0|r Physical Damage and afflicting them with Minor Vulnerability for |cffffff10|r seconds, increasing their damage taken by |cffffff5|r%.
Also grants you Empower and Minor Berserk for |cffffff10|r seconds, increasing the damage of your Heavy Attacks against monsters by |cffffff70|r% and your damage done by |cffffff5|r%.
BlurNightblade / Assassination
Instant
Self
-
-
20 sec
2986 magicka
20
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by |cffffff20|r% for |cffffff17|r seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by |cffffff10|r%, up to a maximum of |cffffff100|r%. This effect can stack up to once every half second.
Mirage
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by |cffffff20|r% and increasing your Physical and Spell Resistance by |cffffff0|r for |cffffff20|r seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by |cffffff10|r%, up to a maximum of |cffffff100|r%. This effect can stack up to once every half second.
Phantasmal Escape
Grants snare and immobilization immunity for a short duration. Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by |cffffff20|r% for |cffffff20|r seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for |cffffff2.5|r seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by |cffffff10|r%, up to a maximum of |cffffff100|r%. This effect can stack up to once every half second.
Mark TargetNightblade / Assassination
Instant
Enemy
63 m
-
20 sec
2133 magicka
30
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by |cffffff0|r for |cffffff17|r seconds.
When a marked enemy dies, you heal to full Health.
You can only have one Mark Target active at a time.
Piercing Mark
Ability has an increased duration, and you can see the target if they use stealth or invisibility. Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by |cffffff0|r for |cffffff57|r seconds.
You can detect marked enemies even if they use stealth or invisibility for |cffffff3|r seconds. When a marked enemy dies, you heal to full Health.
You can only have one Piercing Mark active at a time.
Reaper's Mark
If the marked enemy dies, you gain Major Berserk, increasing your damage done. Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by |cffffff0|r for |cffffff20|r seconds.
When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by |cffffff10|r% for |cffffff7|r seconds.
You can only have one Reaper's Mark active at a time.
Grim FocusNightblade / Assassination
Instant
Enemy
41 m
-
-
1493 magicka
42
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by |cffffff60|r up to |cffffff5|r times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal |cffffff0|r Magic Damage, and heal for |cffffff33|r% of the damage dealt if you are within melee range.
Relentless Focus
Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost. When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by |cffffff65|r up to |cffffff5|r times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal |cffffff0|r Disease Damage, and heal for |cffffff33|r% of the damage dealt if you are within melee range.
Merciless Resolve
Increases the damage and healing of the spectral arrow. When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by |cffffff60|r up to |cffffff5|r times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal |cffffff0|r Magic Damage, and heal for |cffffff50|r% of the damage dealt if you are within melee range.
Master AssassinNightblade / Assassination
Master Assassin I
Increases your Physical and Spell Penetration against enemies you are flanking by |cffffff1487|r.
Increases the duration of the stun from Sneak by |cffffff100|r%.
8
Master Assassin II
Increases your Physical and Spell Penetration against enemies you are flanking by |cffffff2974|r.
Increases the duration of the stun from Sneak by |cffffff100|r%.
18
ExecutionerNightblade / Assassination
Executioner I
When an enemy dies within |cffffff2|r seconds of being damaged by you, you restore |cffffff500|r Magicka and Stamina.
14
Executioner II
When an enemy dies within |cffffff2|r seconds of being damaged by you, you restore |cffffff1000|r Magicka and Stamina.
27
Pressure PointsNightblade / Assassination
Pressure Points I
Increases your Weapon and Spell Critical ratings by |cffffff0|r for each Assassination ability slotted.
Current bonus: |cffffff0|r.
22
Pressure Points II
Increases your Weapon and Spell Critical ratings by |cffffff0|r for each Assassination ability slotted.
Current bonus: |cffffff0|r.
36
HemorrhageNightblade / Assassination
Hemorrhage I
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by |cffffff5|r%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by |cffffff0|r for |cffffff10|r seconds.
39
Hemorrhage II
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by |cffffff10|r%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by |cffffff0|r for |cffffff20|r seconds.