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ESO Skill Lines: Nightblade / Assassination

Class
Nightblade
Assassination

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Death Stroke
Death StrokeUltimate AbilitiesNightblade / Assassination
0.4 secEnemy7 m--70 ultimate12

Ravage an enemy with a swift strike, dealing **3716** Magic Damage and causing them to take **20**% more damage from your attacks for **8** seconds.

Incapacitating Strike
Incapacitating Strike

Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.
Ravage an enemy with a swift strike, dealing **3840** Disease Damage and causing them to take **20**% more damage from your attacks for **8** seconds. If cast with **120** or more Ultimate, you instead deal **4223** Disease Damage, stun the enemy for **3** seconds, and increase the duration of the damage taken effect to **12** seconds.

Soul Harvest
Soul Harvest

Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.
Ravage an enemy with a spinning attack, dealing **3718** Magic Damage and increasing your damage against them by **20**% for **8** seconds. Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by **12**%. While slotted on either bar, any time you kill an enemy you gain **10** Ultimate.

Assassin's Blade
Assassin's BladeActive AbilitiesNightblade / Assassination
InstantEnemy7 m--2430 magicka1

Thrust a magic blade with lethal precision to stab an enemy, dealing **1161** Magic Damage. Deals **300**% more damage to enemies below **25**% Health.

Killer's Blade
Killer's Blade

Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Thrust a caustic blade with lethal precision to stab an enemy, dealing **1161** Disease Damage. Deals up to **400**% more damage to enemies with less than **50**% Health. Heals you for **2399** if the enemy dies within **2** seconds of being struck.

Impale
Impale

Allows you to use the ability at range and increases the execute multiplier.
Throw a magic blade with lethal precision to strike an enemy, dealing **1161** Magic Damage. Deals **330**% more damage to enemies below **25**% Health.

Teleport Strike
Teleport StrikeActive AbilitiesNightblade / Assassination
0.4 secEnemy22 m--3780 magicka4

Flash through the shadows and ambush an enemy, dealing **1392** Magic Damage and afflicting them with Minor Vulnerability for **10** seconds, increasing their damage taken by **5**%.

Lotus Fan
Lotus Fan

Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Flash through the shadows and ambush an enemy, dealing **1393** Magic Damage. After teleporting you unleash a fan of knives, dealing an additional **3340** Magic Damage over **20** seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for **10** seconds, increasing their damage taken by **5**%.

Ambush
Ambush

Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
Flash through the shadows and ambush an enemy, dealing **1438** Physical Damage and afflicting them with Minor Vulnerability for **10** seconds, increasing their damage taken by **5**%. Also grants you Empower and Minor Berserk for **10** seconds, increasing the damage of your Heavy Attacks against monsters by **70**% and your damage done by **5**%.

Blur
BlurActive AbilitiesNightblade / Assassination
InstantSelf--20 sec3780 magicka20

Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by **20**% for **20** seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by **10**%, up to a maximum of **100**%. This effect can stack up to once every half second.

Mirage
Mirage

Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by **20**% and increasing your Physical and Spell Resistance by **2974** for **20** seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by **10**%, up to a maximum of **100**%. This effect can stack up to once every half second.

Phantasmal Escape
Phantasmal Escape

Grants snare and immobilization immunity for a short duration.
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by **20**% for **20** seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for **4** seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by **10**%, up to a maximum of **100**%. This effect can stack up to once every half second.

Mark Target
Mark TargetActive AbilitiesNightblade / Assassination
InstantEnemy50 m-20 sec2700 magicka30

Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by **5948** for **20** seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

Piercing Mark
Piercing Mark

Ability has an increased duration, and you can see the target if they use stealth or invisibility.
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by **5948** for **1** minute. You can detect marked enemies even if they use stealth or invisibility for **3** seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.

Reaper's Mark
Reaper's Mark

If the marked enemy dies, you gain Major Berserk, increasing your damage done.
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by **5948** for **20** seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by **10**% for **10** seconds. You can only have one Reaper's Mark active at a time.

Grim Focus
Grim FocusActive AbilitiesNightblade / Assassination
InstantEnemy28 m--1890 magicka42

When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by **60** up to **5** times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal **4182** Magic Damage, and heal for **33**% of the damage dealt if you are within melee range.

Relentless Focus
Relentless Focus

Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by **80** up to **5** times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal **4183** Disease Damage, and heal for **33**% of the damage dealt if you are within melee range.

Merciless Resolve
Merciless Resolve

Increases the damage and healing of the spectral arrow.
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by **60** up to **5** times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal **4752** Magic Damage, and heal for **50**% of the damage dealt if you are within melee range.

Master Assassin I
Master AssassinPassive AbilitiesNightblade / Assassination
Master Assassin I
Master Assassin I

Increases your Physical and Spell Penetration against enemies you are flanking by **1487**. Increases the duration of the stun from Sneak by **100**%.

8
Master Assassin II
Master Assassin II

Increases your Physical and Spell Penetration against enemies you are flanking by **2974**. Increases the duration of the stun from Sneak by **100**%.

18
Executioner I
ExecutionerPassive AbilitiesNightblade / Assassination
Executioner I
Executioner I

When an enemy dies within **2** seconds of being damaged by you, you restore **500** Magicka and Stamina.

14
Executioner II
Executioner II

When an enemy dies within **2** seconds of being damaged by you, you restore **1000** Magicka and Stamina.

27
Pressure Points I
Pressure PointsPassive AbilitiesNightblade / Assassination
Pressure Points I
Pressure Points I

Increases your Weapon and Spell Critical ratings by **0** for each Assassination ability slotted. Current bonus: **0**.

22
Pressure Points II
Pressure Points II

Increases your Weapon and Spell Critical ratings by **0** for each Assassination ability slotted. Current bonus: **0**.

36
Hemorrhage I
HemorrhagePassive AbilitiesNightblade / Assassination
Hemorrhage I
Hemorrhage I

WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by **5**%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by **0** for **10** seconds.

39
Hemorrhage II
Hemorrhage II

WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by **10**%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by **0** for **20** seconds.

50
Class
Nightblade
Assassination