Conjure a ring of shadow, reducing the Movement Speed of enemies by **70**% and granting you and your allies Major Protection, reducing your damage taken by **10**%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by **70**%, and healing them for **9110** Health over **4** seconds.
Major Protection persists after leaving the area. Conjure a ring of shadow, reducing the Movement Speed of enemies by **70**% and granting you and your allies Major Protection for **10** seconds, reducing your damage taken by **10**%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by **70**%, and healing them for **9110** Health over **4** seconds.
Enemies in the area take damage over time. Conjure a ring of shadow, reducing the Movement Speed of enemies by **70**%, dealing **1438** Magic Damage to them every **1** second, and granting you and your allies Major Protection, reducing your damage taken by **10**%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by **70**%, and healing them for **9110** Health over **4** seconds.
Instant
Enemy
7 m
-
-
2295 magicka
1
Slash an enemy, dealing **2323** Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. Slash an enemy, dealing **2399** Physical Damage and applying the Sundered status effect.
If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every **3** seconds.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition. Slash an enemy, dealing **2556** Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by **10**% for **15** seconds.
While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by **15**%.
Instant
Self
-
-
3 sec
4050 magicka
4
Cloak yourself in shadow to become invisible for **3** seconds.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by **2629**.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. Cloak yourself in shadow to become invisible for **3** seconds.
Your next direct damage attack used within **3** seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by **2629**.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery. Shroud yourself in protective shadow to heal for **853** Health every **1** second, over **3** seconds, increasing by an additional **150**% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by **5**%.
Instant
Area
-
17 m × 7 m
10 sec
3510 magicka
20
Create a corridor of shadows for **10** seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by **30**%. Effect persists for **4** seconds after leaving the path.
Reduces the cost and the path affects a larger conal area and deals damage. Create a corridor of shadows for **10** seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by **30**% which persists for **4** seconds after leaving the path.
Deals **377** Magic Damage to enemies in the target area every **1** second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery. Create a corridor of shadows for **10** seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by **30**%, as well as Stamina and Magicka Recovery by **15**%. Effect persists for **4** seconds after leaving the path.
Heals **435** Health to you and allies in the area every **1** second.
Instant
Area
-
6 m
2 sec
3780 magicka
30
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for **2** seconds and be afflicted with Major Cowardice for **10** seconds, reducing their Weapon and Spell Damage by **430**.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for **3** seconds and be afflicted with Major Cowardice for **10** seconds, reducing their Weapon and Spell Damage by **430**.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. Conceal a sinister trap at the target location, which takes **2** seconds to arm and lasts for **20** seconds.
When the trap is triggered, up to **6** enemies in the area become terrified, causing them to cower in fear for **2** seconds and be afflicted with Major Cowardice for **10** seconds, reducing their Weapon and Spell Damage by **430**.
Instant
Self
-
-
20 sec
2970 magicka
42
Summon a shade version of yourself to attack an enemy and fight at your side for **20** seconds.
The shade slashes at an enemy, dealing **462** Magic Damage once every **2** seconds, and inflicts Minor Maim for **4** seconds, reducing the enemy's damage done by **5**%.
Shade deals increased damage, and occasionally casts an area of effect attack. Summon a shade version of yourself to attack an enemy and fight at your side for **20** seconds.
The shade slashes at an enemy, dealing **623** Magic Damage and occasionally whirlwinds all enemies around it, dealing **623** Magic Damage once every **2** seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by **5**% for **4** seconds.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. Summon a shade version of yourself to stay in place and attack an enemy from range for **20** seconds.
The shade shoots at an enemy, dealing **478** Magic Damage every **2** seconds, and inflicts Minor Maim, reducing the enemy's damage done by **5**% for **4** seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Increases your Health, Stamina, and Magicka Recovery by **7**%.
8
Increases your Health, Stamina, and Magicka Recovery by **15**%.
18
Casting a Shadow ability grants you Major Resolve for **3** seconds, increasing your Physical and Spell Resistance by **0**. This duration is increased by **25**% for each piece of Heavy Armor equipped.
Current Bonus: **0**%.
Current Duration: **3** seconds.
14
Casting a Shadow ability grants you Major Resolve for **6** seconds, increasing your Physical and Spell Resistance by **0**. This duration is increased by **25**% for each piece of Heavy Armor equipped.
Current Bonus: **0**%.
Current Duration: **6** seconds
27
Increases your Max Health by **2**% for each Shadow ability slotted.
Current bonus: **0**%.
22
Increases your Max Health by **3**% for each Shadow ability slotted.
Current bonus: **0**%.
36
Increases the duration of your non-invisibility based Shadow abilities by **1** second.
39
Increases the duration of your non-invisibility based Shadow abilities by **2** seconds.