Summon an immobile storm atronach at the target location. Its arrival deals |cffffff0|r Shock Damage and stuns enemies for |cffffff3|r seconds. The atronach zaps the closest enemy, dealing |cffffff0|r Shock Damage every |cffffff1|r second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for |cffffff10|r seconds, increasing their damage done by |cffffff10|r%.
Greater Storm Atronach
Increases the health and damage of the atronach. Summon an immobile storm atronach at the target location. Its arrival deals |cffffff0|r Shock Damage and stuns enemies for |cffffff3|r seconds. The atronach zaps the closest enemy, dealing |cffffff0|r Shock Damage every |cffffff1|r second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for |cffffff10|r seconds, increasing their damage done by |cffffff10|r%.
Summon Charged Atronach
The atronach now uses a powerful area of effect attack, which always applies Concussion. Summon an immobile storm atronach at the target location. Its arrival deals |cffffff0|r Shock Damage and stuns enemies for |cffffff3|r seconds. The atronach calls upon a lightning storm every |cffffff2|r seconds, dealing |cffffff0|r Shock Damage to enemies around it.
Enemies hit are afflicted with the Concussion status effect.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for |cffffff10|r seconds, increasing their damage done by |cffffff10|r%.
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal |cffffff0|r Shock Damage.
Once summoned, you can activate the familiar's special ability for |cffffff3510|r Magicka, dealing |cffffff0|r Shock Damage every |cffffff2|r seconds for |cffffff20|r seconds to enemies near them.
The familiar remains until killed or unsummoned.
Summon Unstable Clannfear
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage. Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals |cffffff0|r Physical Damage, while its tail spike hits nearby enemies for |cffffff0|r Physical Damage after |cffffff1|r second.
Once summoned, you can activate the clannfear's special ability for |cffffff4500|r Magicka, healing you for |cffffff0|r and the clannfear for |cffffff0|r.
The clannfear remains until killed or unsummoned.
Summon Volatile Familiar
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal |cffffff0|r Shock Damage.
Once summoned, you can activate the familiar's special ability for |cffffff3510|r Magicka, dealing |cffffff0|r Shock Damage every |cffffff2|r seconds for |cffffff20|r seconds to enemies near them. The second hit stuns enemies hit for |cffffff3|r seconds.
The familiar remains until killed or unsummoned.
Daedric CurseSorcerer / Daedric Summoning
Instant
Enemy
41 m
-
6 sec
2346 magicka
4
Curse an enemy with a destructive rune, dealing |cffffff0|r Magic Damage to the target and |cffffff0|r Magic Damage to all other nearby enemies after |cffffff6|r seconds.
You can have only one Daedric Curse active at a time.
Daedric Prey
Reduces the cost and your pets deal additional damage to the cursed target. Curse an enemy with a destructive rune, dealing |cffffff0|r Magic Damage to the target and |cffffff0|r Magic Damage to all other nearby enemies after |cffffff6|r seconds.
While the curse is active, your pets deal an additional |cffffff45|r% damage to the target.
You can have only one Daedric Prey active at a time.
Haunting Curse
The curse will continue to haunt the enemy and explode a second time. Curse an enemy with a destructive rune, dealing |cffffff0|r Magic Damage to the target and |cffffff0|r Magic Damage to all other nearby enemies after |cffffff3.5|r seconds.
The curse will continue to haunt the enemy and explode a second time, dealing |cffffff0|r Magic Damage to the target and |cffffff0|r Magic Damage to all other nearby enemies after an additional |cffffff8.5|r seconds.
You can have only one Haunting Curse active at a time.
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals |cffffff0|r Shock Damage and its kick deals |cffffff0|r Shock Damage.
Once summoned, you can activate the winged twilight's special ability for |cffffff4590|r Magicka, causing it to heal a friendly target for |cffffff0|r and itself for |cffffff0|r.
The winged twilight remains until killed or unsummoned.
Summon Twilight Tormentor
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals |cffffff0|r Shock Damage and its kick deals |cffffff0|r Shock Damage.
Once summoned, you can activate the twilight tormentor's special ability for |cffffff2700|r Magicka, causing it to deal |cffffff60|r% more damage to enemies above |cffffff50|r% Health for |cffffff20|r seconds.
The twilight tormentor remains until killed or unsummoned.
Summon Twilight Matriarch
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals |cffffff0|r Shock Damage and its kick deals |cffffff0|r Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for |cffffff4590|r Magicka, causing it to heal |cffffff2|r friendly targets for |cffffff0|r and itself for |cffffff0|r.
The twilight matriarch remains until killed or unsummoned.
Conjured WardSorcerer / Daedric Summoning
Instant
Self
-
-
6 sec
3413 magicka
30
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs |cffffff0|r damage for |cffffff6|r seconds. This ability scales off the higher of your Max Health or Magicka and is capped at |cffffff55|r% of your Max Health.
Hardened Ward
Damage shield absorbs more and has a higher capped value. Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs |cffffff0|r damage for |cffffff6|r seconds. This ability scales off the higher of your Max Health or Magicka and is capped at |cffffff72|r% of your Max Health.
Regenerative Ward
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance. Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs |cffffff0|r damage for |cffffff10|r seconds. This ability scales off the higher of your Max Health or Magicka and is capped at |cffffff55|r% of your Max Health.
Also grants Minor Intellect and Minor Endurance to you and nearby allies for |cffffff10|r seconds, increasing your Magicka and Stamina Recovery by |cffffff15|r%.
Bound ArmorSorcerer / Daedric Summoning
Instant
Self
-
-
3 sec
3200 magicka
42
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by |cffffff33|r% for |cffffff3|r seconds.
While slotted on either ability bar, your Max Magicka is increased by |cffffff5|r% and you gain Minor Protection, reducing your damage taken by |cffffff5|r%.
Bound Armaments
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation. While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for |cffffff10|r seconds, up to |cffffff4|r times. Fully-charged Heavy Attacks grant two stacks.
When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for |cffffff0|r Physical Damage every |cffffff0.3|r seconds.
While slotted, your Max Stamina is increased by |cffffff8|r%.
Bound Aegis
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation. Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by |cffffff37|r% for |cffffff5|r seconds.
While slotted on either ability bar, your Max Magicka is increased by |cffffff8|r% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by |cffffff0|r and reducing your damage taken by |cffffff5|r%.
RebateSorcerer / Daedric Summoning
Rebate I
You restore |cffffff150|r Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
8
Rebate II
You restore |cffffff300|r Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
18
Power StoneSorcerer / Daedric Summoning
Power Stone I
Reduces the cost of your Ultimate abilities by |cffffff8|r%.
14
Power Stone II
Reduces the cost of your Ultimate abilities by |cffffff15|r%.
27
Daedric ProtectionSorcerer / Daedric Summoning
Daedric Protection I
Increases your Health and Stamina Recovery by |cffffff10|r% while you have a Daedric Summoning ability slotted.
22
Daedric Protection II
Increases your Health and Stamina Recovery by |cffffff20|r% while you have a Daedric Summoning ability slotted.
36
Expert SummonerSorcerer / Daedric Summoning
Expert Summoner I
Increases your Max Health by |cffffff4|r% while you have a Daedric Summoning ability active on yourself.
39
Expert Summoner II
Increases your Max Health by |cffffff8|r% while you have a Daedric Summoning ability active on yourself.