Create a globe of magic suppression for |cffffff9|r seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Suppression Field
The globe also damages enemies standing inside it. Create a globe of magic suppression for |cffffff12|r seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also damages enemies for |cffffff0|r Magic Damage every |cffffff1|r second.
Absorption Field
The globe also heals you and your allies standing inside it. Create a globe of magic suppression for |cffffff12|r seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for |cffffff0|r Health every |cffffff1|r second.
Crystal ShardSorcerer / Dark Magic
0.8 sec
Enemy
41 m
-
-
2133 magicka
1
Conjure dark crystals to bombard an enemy, dealing |cffffff0|r Magic Damage. Your next non-Ultimate ability cast within |cffffff3|r seconds costs |cffffff10|r% less.
Crystal Weapon
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor. Encase your weapon in dark crystals for |cffffff6|r seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by |cffffff700|r for |cffffff5|r seconds. The first hit deals |cffffff0|r Physical Damage and the second deals |cffffff0|r Physical Damage.
After casting, your next non-Ultimate ability used within |cffffff3|r seconds costs |cffffff10|r% less.
Crystal Fragments
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less. Conjure dark crystals to bombard an enemy, dealing |cffffff0|r Magic Damage. Your next non-Ultimate ability cast within |cffffff3|r seconds costs |cffffff10|r% less.
While slotted casting a Health, Magicka, or Stamina ability has a |cffffff33|r% chance of causing your next Crystal Fragments to be instant, deal |cffffff66|r% more damage, and cost |cffffff50|r% less Magicka.
EncaseSorcerer / Dark Magic
Instant
Area
-
18 m × 6 m
4 sec
3200 magicka
4
Call forth Daedric shards from the earth to immobilize enemies in front of you for |cffffff4|r seconds.
If no enemies are immobilized, you restore |cffffff2851|r Magicka.
Shattering Prison
Deals damage when effect ends. Call forth Daedric shards from the earth to immobilize enemies in front of you for |cffffff4|r seconds.
The shards deal |cffffff0|r Magic Damage when the effect ends.
If no enemies are immobilized, you restore |cffffff2673|r Magicka.
Restraining Prison
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up. Call forth Daedric shards from the earth to immobilize enemies in front of you for |cffffff4|r seconds.
If no enemies are immobilized, you restore |cffffff2673|r Magicka.
Hitting an enemy grants you Major Vitality, increasing your healing received by |cffffff16|r% for |cffffff2|r seconds plus |cFFFFFF1|r extra second per enemy in the area, up to a maximum of |cffffff6|r enemies.
Rune PrisonSorcerer / Dark Magic
Instant
Enemy
41 m
-
3 sec
2773 magicka
20
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for |cffffff3|r seconds.
This stun cannot be blocked.
Rune Cage
Deals damage when effect completes. Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for |cffffff3|r seconds. Deals |cffffff0|r Magic Damage if the stun lasts the full duration.
This stun cannot be blocked.
Defensive Rune
Cast spell on self, stunning the next enemy who attacks you. Place a rune of protection on yourself for |cffffff1|r minute. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for |cffffff3|r seconds.
This stun cannot be blocked.
Dark ExchangeSorcerer / Dark Magic
1 sec
Self
-
-
20 sec
3143 stamina
30
Bargain with darkness to restore |cffffff7700|r Health and |cffffff3600|r Magicka instantly, and an additional |cffffff2400|r Magicka over |cffffff20|r seconds.
The exchange also grants you Minor Berserk for |cffffff20|r seconds, increasing your damage done by |cffffff5|r%.
Dark Deal
Converts Magicka into Health and Stamina instead. Reduces the cost, the times it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force. Bargain with darkness to restore |cffffff8000|r Health and |cffffff3600|r Stamina instantly, and an additional |cffffff2400|r Stamina over |cffffff10|r seconds.
The exchange also grants you Minor Berserk and Minor Force for |cffffff10|r seconds, increasing your damage done by |cffffff5|r% and Critical Damage by |cffffff10|r%.
Dark Conversion
Increases the amount of Health and Magicka restored. Bargain with darkness to restore |cffffff9700|r Health and |cffffff4200|r Magicka instantly, and an additional |cffffff2850|r Magicka over |cffffff20|r seconds.
The exchange also grants you Minor Berserk for |cffffff20|r seconds, increasing your damage done by |cffffff5|r%.
Daedric MinesSorcerer / Dark Magic
Instant
Self
-
-
15 sec
4266 magicka
42
Surprise your foes by placing |cffffff3|r volatile Daedric mines around you, which take |cffffff3|r seconds to arm and last for |cffffff15|r seconds.
When a mine is triggered it explodes, dealing |cffffff0|r Magic Damage and immobilizing the enemy for |cffffff2|r seconds. Enemies can only be damaged by your mines once every |cffffff2|r seconds.
Daedric Tomb
You place the mines at a target location instead of around you. The mines arm instantly. Surprise your foes by placing |cffffff3|r volatile Daedric mines at a target location, which arm instantly and last for |cffffff15|r seconds.
When a mine is triggered it explodes, dealing |cffffff0|r Magic Damage and immobilizing the enemy for |cffffff2|r seconds. Enemies can only be damaged by your mines once every |cffffff2|r seconds.
Daedric Minefield
You place 5 mines around you instead of 3. Surprise your foes by placing |cffffff5|r volatile Daedric mines around you, which take |cffffff3|r seconds to arm and last for |cffffff15|r seconds.
When a mine is triggered it explodes, dealing |cffffff0|r Magic Damage and immobilizing the enemy for |cffffff2|r seconds. Enemies can only be damaged by your mines once every |cffffff2|r seconds.
Unholy KnowledgeSorcerer / Dark Magic
Unholy Knowledge I
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by |cffffff3|r%.
8
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by |cffffff6|r%.
18
Blood MagicSorcerer / Dark Magic
Blood Magic I
When you hit an enemy with a directly applied Dark Magic ability, you heal for |cffffff0|r.
This effect can occur once every half second and scales off your Max Health.
14
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for |cffffff0|r.
This effect can occur once every half second and scales off your Max Health.
27
PersistenceSorcerer / Dark Magic
Persistence I
After blocking an attack, your next Health, Magicka, or Stamina ability costs |cffffff7|r% less.
22
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs |cffffff15|r% less.
36
ExploitationSorcerer / Dark Magic
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by |cffffff0|r for |cffffff10|r seconds.
39
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by |cffffff0|r for |cffffff20|r seconds.