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ESO Skill Lines: Sorcerer / Dark Magic

Class
Sorcerer
Dark Magic

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Negate Magic
Negate MagicUltimate AbilitiesSorcerer / Dark Magic
InstantGround28 m8 m12 sec225 ultimate12

Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

Suppression Field
Suppression Field

The globe also damages enemies standing inside it.
Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for **1038** Magic Damage every **1** second.

Absorption Field
Absorption Field

The globe also heals you and your allies standing inside it.
Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for **1038** Health every **1** second.

Crystal Shard
Crystal ShardActive AbilitiesSorcerer / Dark Magic
0.8 secEnemy28 m--2700 magicka1

Conjure dark crystals to bombard an enemy, dealing **2404** Magic Damage. Your next non-Ultimate ability cast within **3** seconds costs **10**% less.

Crystal Weapon
Crystal Weapon

Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
Encase your weapon in dark crystals for **6** seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by **1000** for **5** seconds. The first hit deals **2091** Physical Damage and the second deals **836** Physical Damage. After casting, your next non-Ultimate ability used within **3** seconds costs **10**% less.

Crystal Fragments
Crystal Fragments

Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
Conjure dark crystals to bombard an enemy, dealing **2483** Magic Damage. Your next non-Ultimate ability cast within **3** seconds costs **10**% less. While slotted casting a non-Ultimate ability has a **33**% chance of causing your next Crystal Fragments to be instant, deal **66**% more damage, and cost half as much.

Encase
EncaseActive AbilitiesSorcerer / Dark Magic
InstantArea-18 m × 6 m4 sec3780 magicka4

Call forth Daedric shards from the earth to immobilize enemies in front of you for **4** seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.

Shattering Spines
Shattering Spines

The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for **4** seconds. After the effect ends the shards shatter, dealing **1979** Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.

Vibrant Shroud
Vibrant Shroud

The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality.
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for **2700** Health and receive Minor Vitality, increasing your healing received and damage shield strength by **6**% for **10** seconds. Enemies are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.

Rune Prison
Rune PrisonActive AbilitiesSorcerer / Dark Magic
InstantEnemy28 m-3 sec3510 magicka20

Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for **3** seconds. This stun cannot be blocked.

Rune Cage
Rune Cage

Deals damage when effect completes.
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for **3** seconds. Deals **1799** Magic Damage if the stun lasts the full duration. This stun cannot be blocked.

Defensive Rune
Defensive Rune

Cast spell on self, stunning the next enemy who attacks you.
Place a rune of protection on yourself for **2** minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for **3** seconds. This stun cannot be blocked.

Dark Exchange
Dark ExchangeActive AbilitiesSorcerer / Dark Magic
1 secSelf--20 sec3240 stamina30

Bargain with darkness to restore **8000** Health and **3600** Magicka instantly, and an additional **2400** Magicka over **20** seconds. The exchange also grants you Minor Berserk for **20** seconds, increasing your damage done by **5**%.

Dark Deal
Dark Deal

Converts Magicka into Health and Stamina instead. Reduces the cost, the times it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force.
Bargain with darkness to restore **8000** Health and **3600** Stamina instantly, and an additional **2400** Stamina over **10** seconds. The exchange also grants you Minor Berserk and Minor Force for **10** seconds, increasing your damage done by **5**% and Critical Damage by **10**%.

Dark Conversion
Dark Conversion

Increases the amount of Health and Magicka restored.
Bargain with darkness to restore **10000** Health and **4500** Magicka instantly, and an additional **3000** Magicka over **20** seconds. The exchange also grants you Minor Berserk for **20** seconds, increasing your damage done by **5**%.

Daedric Mines
Daedric MinesActive AbilitiesSorcerer / Dark Magic
InstantSelf--15 sec5400 magicka42

Surprise your foes by placing **3** volatile Daedric mines around you, which take **3** seconds to arm and last for **15** seconds. When a mine is triggered it explodes, dealing **2613** Magic Damage and immobilizing the enemy for **2** seconds. Enemies can only be damaged by your mines once every **2** seconds.

Daedric Tomb
Daedric Tomb

You place the mines at a target location instead of around you. The mines arm instantly.
Surprise your foes by placing **3** volatile Daedric mines at a target location, which arm instantly and last for **15** seconds. When a mine is triggered it explodes, dealing **2700** Magic Damage and immobilizing the enemy for **2** seconds. Enemies can only be damaged by your mines once every **2** seconds.

Daedric Refuge
Daedric Refuge

Converts the mines into protective wards that shield you or allies when they activate.
Carefully form **5** protective Daedric wards around you, which take **3** seconds to arm and last for **15** seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs **3591** damage for **6** seconds. Targets can only be shielded by Daedric Refuge once every **2** seconds and the shield is capped at **43**% of the target's Max Health.

Unholy Knowledge I
Unholy KnowledgePassive AbilitiesSorcerer / Dark Magic
Unholy Knowledge I
Unholy Knowledge I

Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by **3**%.

8
Unholy Knowledge II
Unholy Knowledge II

Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by **6**%.

18
Blood Magic I
Blood MagicPassive AbilitiesSorcerer / Dark Magic
Blood Magic I
Blood Magic I

When you hit an enemy with a directly applied Dark Magic ability, you heal for **0**. This effect can occur once every half second and scales off your Max Health.

14
Blood Magic II
Blood Magic II

When you hit an enemy with a directly applied Dark Magic ability, you heal for **0**. This effect can occur once every half second and scales off your Max Health.

27
Persistence I
PersistencePassive AbilitiesSorcerer / Dark Magic
Persistence I
Persistence I

After blocking an attack, your next Health, Magicka, or Stamina ability costs **7**% less.

22
Persistence II
Persistence II

After blocking an attack, your next Health, Magicka, or Stamina ability costs **15**% less.

36
Exploitation I
ExploitationPassive AbilitiesSorcerer / Dark Magic
Exploitation I
Exploitation I

When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by **0** for **10** seconds.

39
Exploitation II
Exploitation II

When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by **0** for **20** seconds.

50
Class
Sorcerer
Dark Magic