Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also damages enemies standing inside it. Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also damages enemies for **1038** Magic Damage every **1** second.
The globe also heals you and your allies standing inside it. Create a globe of magic suppression for **12** seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for **1038** Health every **1** second.
0.8 sec
Enemy
28 m
-
-
2700 magicka
1
Conjure dark crystals to bombard an enemy, dealing **2404** Magic Damage. Your next non-Ultimate ability cast within **3** seconds costs **10**% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor. Encase your weapon in dark crystals for **6** seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by **1000** for **5** seconds. The first hit deals **2091** Physical Damage and the second deals **836** Physical Damage.
After casting, your next non-Ultimate ability used within **3** seconds costs **10**% less.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less. Conjure dark crystals to bombard an enemy, dealing **2483** Magic Damage. Your next non-Ultimate ability cast within **3** seconds costs **10**% less.
While slotted casting a non-Ultimate ability has a **33**% chance of causing your next Crystal Fragments to be instant, deal **66**% more damage, and cost half as much.
Instant
Area
-
18 m × 6 m
4 sec
3780 magicka
4
Call forth Daedric shards from the earth to immobilize enemies in front of you for **4** seconds.
Enemies hit are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends. Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for **4** seconds. After the effect ends the shards shatter, dealing **1979** Magic Damage to any enemy that was encased.
Enemies hit are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.
The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality. Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you.
You and allies in the area are healed for **2700** Health and receive Minor Vitality, increasing your healing received and damage shield strength by **6**% for **10** seconds.
Enemies are afflicted with Major Maim, reducing their damage done by **10**% for **10** seconds.
Instant
Enemy
28 m
-
3 sec
3510 magicka
20
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for **3** seconds.
This stun cannot be blocked.
Deals damage when effect completes. Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for **3** seconds. Deals **1799** Magic Damage if the stun lasts the full duration.
This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you. Place a rune of protection on yourself for **2** minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for **3** seconds.
This stun cannot be blocked.
1 sec
Self
-
-
20 sec
3240 stamina
30
Bargain with darkness to restore **8000** Health and **3600** Magicka instantly, and an additional **2400** Magicka over **20** seconds.
The exchange also grants you Minor Berserk for **20** seconds, increasing your damage done by **5**%.
Converts Magicka into Health and Stamina instead. Reduces the cost, the times it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force. Bargain with darkness to restore **8000** Health and **3600** Stamina instantly, and an additional **2400** Stamina over **10** seconds.
The exchange also grants you Minor Berserk and Minor Force for **10** seconds, increasing your damage done by **5**% and Critical Damage by **10**%.
Increases the amount of Health and Magicka restored. Bargain with darkness to restore **10000** Health and **4500** Magicka instantly, and an additional **3000** Magicka over **20** seconds.
The exchange also grants you Minor Berserk for **20** seconds, increasing your damage done by **5**%.
Instant
Self
-
-
15 sec
5400 magicka
42
Surprise your foes by placing **3** volatile Daedric mines around you, which take **3** seconds to arm and last for **15** seconds.
When a mine is triggered it explodes, dealing **2613** Magic Damage and immobilizing the enemy for **2** seconds. Enemies can only be damaged by your mines once every **2** seconds.
You place the mines at a target location instead of around you. The mines arm instantly. Surprise your foes by placing **3** volatile Daedric mines at a target location, which arm instantly and last for **15** seconds.
When a mine is triggered it explodes, dealing **2700** Magic Damage and immobilizing the enemy for **2** seconds. Enemies can only be damaged by your mines once every **2** seconds.
Converts the mines into protective wards that shield you or allies when they activate. Carefully form **5** protective Daedric wards around you, which take **3** seconds to arm and last for **15** seconds.
When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs **3591** damage for **6** seconds. Targets can only be shielded by Daedric Refuge once every **2** seconds and the shield is capped at **43**% of the target's Max Health.
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by **3**%.
8
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by **6**%.
18
When you hit an enemy with a directly applied Dark Magic ability, you heal for **0**.
This effect can occur once every half second and scales off your Max Health.
14
When you hit an enemy with a directly applied Dark Magic ability, you heal for **0**.
This effect can occur once every half second and scales off your Max Health.
27
After blocking an attack, your next Health, Magicka, or Stamina ability costs **7**% less.
22
After blocking an attack, your next Health, Magicka, or Stamina ability costs **15**% less.
36
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by **0** for **10** seconds.
39
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by **0** for **20** seconds.