Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing **2323** Shock Damage to an enemy up to **28** meters away.
Heavy Attacks blast enemies in a **4 x 6** area for **2090** Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing **2640** Shock Damage to an enemy up to **32** meters away.
Heavy Attacks blast enemies in a **6 x 8** area for **2375** Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing **2399** Shock Damage to an enemy up to **28** meters away.
Heavy Attacks blast enemies in a **4 x 6** area for **2160** Shock Damage.
The attacks restore **1200** Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
Instant
Enemy
28 m
5 m
-
2430 magicka
1
Call down lightning to strike an enemy, dealing **870** Shock Damage.
If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and **695** Shock Damage to other enemies nearby.
Significantly increases the damage dealt to other enemies nearby. Call down lightning to strike an enemy, dealing **871** Shock Damage.
If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and all nearby enemies.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them. Call down lightning to strike an enemy, dealing **871** Shock Damage.
If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and **696** Shock Damage to other enemies nearby.
If any enemy is killed within **5** seconds of being hit with this ability, you restore **4860** Magicka.
Instant
Area
-
5 m
20 sec
2700 magicka
4
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing **462** Shock Damage every **2** seconds for **20** seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948**.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. Manifest yourself as pure air, buffeting nearby enemies with wind dealing **478** Physical Damage every **2** seconds for **20** seconds. The winds grow in damage and size, increasing up to **120**% more damage and up to **9** meters in size.
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by **5948** and your Movement Speed by **15**%.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing **463** Shock Damage every **2** seconds for **30** seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948**.
Activating this grants you Major Expedition, increasing your Movement Speed by **30**% for **4** seconds.
Instant
Ground
28 m
6 m
10 sec
2970 magicka
20
Create a nexus of storm energy at the target location, dealing **280** Shock Damage to enemies in the area every **1** second for **10** seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.
Increases the duration. Create a nexus of storm energy at the target location, dealing **281** Shock Damage to enemies in the area every **1** second for **15** seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.
Increases the radius and damage. Create a nexus of storm energy at the target location, dealing **377** Shock Damage to enemies in the area every **1** second for **10** seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.
Instant
Self
-
-
33 sec
4050 magicka
30
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **33** seconds.
While active, dealing Critical Damage heals you for **2550** Health. This effect can occur once every **1** second.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing. Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by **20**% for **33** seconds.
While active, activating a Critical heal causes the ability to heal you and your allies around you for **2550** Health. This effect can occur once every **3** seconds.
Increases the healing. Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **33** seconds.
While active, dealing Critical Damage heals you for **3300** Health. This effect can occur once every **1** second.
Instant
Area
15 m
6 m
-
3780 magicka
42
Transform yourself into pure energy and flash forward, stunning enemies near your final location for **3** seconds.
This effect cannot be blocked.
Casting again within **4** seconds costs **33**% more Magicka.
Now deals damage and stuns enemies between your beginning and final location. Transform yourself into pure energy and flash forward, dealing **1438** Shock Damage to enemies in your wake and stunning them for **3** seconds.
This effect cannot be blocked.
Casting again within **4** seconds costs **33**% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting. Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for **2** seconds. A ball of lightning is created at your end point, which intercepts up to **1** projectile attack made against you every **1** second for **3** seconds.
Casting again within **4** seconds costs **33**% more Magicka.
Increases your Magicka Recovery by **5**%.
8
Increases your Magicka Recovery by **10**%.
18
Increases your Physical and Shock Damage by **3**%.
14
Increases your Physical and Shock Damage by **5**%.
27
Increases your damage done against enemies by **1**% for every **20**% current Health they have.
22
Increases your damage done against enemies by **1**% for every **10**% current Health they have.
36
Increases your Weapon and Spell Damage by **1**% for each Sorcerer ability slotted.
Current bonus: **0**%.
39
Increases your Weapon and Spell Damage by **2**% for each Sorcerer ability slotted.
Current bonus: **0**%.