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ESO Skill Lines: Sorcerer / Storm Calling

Class
Sorcerer
Storm Calling

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Overload
OverloadUltimate AbilitiesSorcerer / Storm Calling
InstantSelf---25 ultimate12

Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing **2323** Shock Damage to an enemy up to **28** meters away. Heavy Attacks blast enemies in a **4 x 6** area for **2090** Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

Power Overload
Power Overload

Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing **2640** Shock Damage to an enemy up to **32** meters away. Heavy Attacks blast enemies in a **6 x 8** area for **2375** Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

Energy Overload
Energy Overload

While active your Light and Heavy Attacks restore Magicka and Stamina.
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing **2399** Shock Damage to an enemy up to **28** meters away. Heavy Attacks blast enemies in a **4 x 6** area for **2160** Shock Damage. The attacks restore **1200** Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.

Mages' Fury
Mages' FuryActive AbilitiesSorcerer / Storm Calling
InstantEnemy28 m5 m-2430 magicka1

Call down lightning to strike an enemy, dealing **870** Shock Damage. If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and **695** Shock Damage to other enemies nearby.

Mages' Wrath
Mages' Wrath

Significantly increases the damage dealt to other enemies nearby.
Call down lightning to strike an enemy, dealing **871** Shock Damage. If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and all nearby enemies.

Endless Fury
Endless Fury

Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.
Call down lightning to strike an enemy, dealing **871** Shock Damage. If the enemy falls to or below **20**% Health within **4** seconds of being struck, an explosion deals an additional **3195** Shock Damage to them and **696** Shock Damage to other enemies nearby. If any enemy is killed within **5** seconds of being hit with this ability, you restore **4860** Magicka.

Lightning Form
Lightning FormActive AbilitiesSorcerer / Storm Calling
InstantArea-5 m20 sec2700 magicka4

Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing **462** Shock Damage every **2** seconds for **20** seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948**.

Hurricane
Hurricane

Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.
Manifest yourself as pure air, buffeting nearby enemies with wind dealing **478** Physical Damage every **2** seconds for **20** seconds. The winds grow in damage and size, increasing up to **120**% more damage and up to **9** meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by **5948** and your Movement Speed by **15**%.

Boundless Storm
Boundless Storm

Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing **463** Shock Damage every **2** seconds for **30** seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by **5948**. Activating this grants you Major Expedition, increasing your Movement Speed by **30**% for **4** seconds.

Lightning Splash
Lightning SplashActive AbilitiesSorcerer / Storm Calling
InstantGround28 m6 m10 sec2970 magicka20

Create a nexus of storm energy at the target location, dealing **280** Shock Damage to enemies in the area every **1** second for **10** seconds. An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.

Liquid Lightning
Liquid Lightning

Increases the duration.
Create a nexus of storm energy at the target location, dealing **281** Shock Damage to enemies in the area every **1** second for **15** seconds. An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.

Lightning Flood
Lightning Flood

Increases the radius and damage.
Create a nexus of storm energy at the target location, dealing **377** Shock Damage to enemies in the area every **1** second for **10** seconds. An ally standing within the nexus can activate the Conduit synergy, dealing **2698** Shock Damage to enemies around them.

Surge
SurgeActive AbilitiesSorcerer / Storm Calling
InstantSelf--33 sec4050 magicka30

Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **33** seconds. While active, dealing Critical Damage heals you for **2550** Health. This effect can occur once every **1** second.

Power Surge
Power Surge

The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by **20**% for **33** seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for **2550** Health. This effect can occur once every **3** seconds.

Critical Surge
Critical Surge

Increases the healing.
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **33** seconds. While active, dealing Critical Damage heals you for **3300** Health. This effect can occur once every **1** second.

Bolt Escape
Bolt EscapeActive AbilitiesSorcerer / Storm Calling
InstantArea15 m6 m-3780 magicka42

Transform yourself into pure energy and flash forward, stunning enemies near your final location for **3** seconds. This effect cannot be blocked. Casting again within **4** seconds costs **33**% more Magicka.

Streak
Streak

Now deals damage and stuns enemies between your beginning and final location.
Transform yourself into pure energy and flash forward, dealing **1438** Shock Damage to enemies in your wake and stunning them for **3** seconds. This effect cannot be blocked. Casting again within **4** seconds costs **33**% more Magicka.

Ball of Lightning
Ball of Lightning

Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for **2** seconds. A ball of lightning is created at your end point, which intercepts up to **1** projectile attack made against you every **1** second for **3** seconds. Casting again within **4** seconds costs **33**% more Magicka.

Capacitor I
CapacitorPassive AbilitiesSorcerer / Storm Calling
Capacitor I
Capacitor I

Increases your Magicka Recovery by **5**%.

8
Capacitor II
Capacitor II

Increases your Magicka Recovery by **10**%.

18
Energized I
EnergizedPassive AbilitiesSorcerer / Storm Calling
Energized I
Energized I

Increases your Physical and Shock Damage by **3**%.

14
Energized II
Energized II

Increases your Physical and Shock Damage by **5**%.

27
Amplitude I
AmplitudePassive AbilitiesSorcerer / Storm Calling
Amplitude I
Amplitude I

Increases your damage done against enemies by **1**% for every **20**% current Health they have.

22
Amplitude II
Amplitude II

Increases your damage done against enemies by **1**% for every **10**% current Health they have.

36
Expert Mage I
Expert MagePassive AbilitiesSorcerer / Storm Calling
Expert Mage I
Expert Mage I

Increases your Weapon and Spell Damage by **1**% for each Sorcerer ability slotted. Current bonus: **0**%.

39
Expert Mage II
Expert Mage II

Increases your Weapon and Spell Damage by **2**% for each Sorcerer ability slotted. Current bonus: **0**%.

50
Class
Sorcerer
Storm Calling