Swing your Aedric spear around with holy vengeance, dealing |cffffff0|r Magic Damage to all nearby enemies and an additional |cffffff0|r Magic Damage every |cffffff2|r seconds for |cffffff6|r seconds.
Everlasting Sweep
Deals Physical Damage and increases the duration, which further increases for each enemy hit. Swing your Aedric spear around with holy vengeance, dealing |cffffff0|r Physical Damage to all nearby enemies and an additional |cffffff0|r Physical Damage every |cffffff2|r seconds for |cffffff10|r seconds. The duration is extended by |cffffff2|r seconds for each enemy hit.
Crescent Sweep
Deals additional damage to enemies in front of you. Swing your Aedric spear around with holy vengeance, dealing |cffffff0|r Magic Damage to all nearby enemies and an additional |cffffff0|r Magic Damage every |cffffff2|r seconds for |cffffff6|r seconds.
Enemies in your path will be hit for |cffffff60|r% more damage.
Puncturing StrikesTemplar / Aedric Spear
Instant
Area
-
8 m × 6 m
-
1813 magicka
1
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals |cffffff0|r Magic Damage to the closest enemy and |cffffff0|r Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by |cffffff40|r% for |cffffff0.5|r seconds.
Biting Jabs
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect. Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals |cffffff0|r Physical Damage to the closest enemy and |cffffff0|r Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by |cffffff40|r% for |cffffff0.5|r seconds.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by |cffffff20|r% for |cffffff10|r seconds.
Puncturing Sweep
You heal for a percentage of the damage done. Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals |cffffff0|r Magic Damage to the closest enemy and |cffffff0|r Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by |cffffff40|r% for |cffffff0.5|r seconds.
You heal for |cffffff33|r% of the damage done with this ability.
Piercing JavelinTemplar / Aedric Spear
Instant
Enemy
22 m
-
-
2986 magicka
4
Hurl your spear at an enemy with godlike strength, dealing |cffffff0|r Magic Damage and knocking them back |cffffff8|r meters.
This ability ignores the enemy's Resistances and cannot be blocked.
Aurora Javelin
Deals additional damage based on the distance the spear travels. Hurl your spear at an enemy with godlike strength, dealing |cffffff0|r Magic Damage and knocking them back |cffffff8|r meters.
This ability ignores the enemy's Resistances and cannot be blocked.
The spear deals an additional |cffffff2|r% damage for every |cffffff1|r meter you are away from the target, up to a maximum of |cffffff40|r%.
Binding Javelin
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back. Hurl your spear at an enemy with godlike strength, dealing |cffffff0|r Physical Damage and stunning them for |cffffff2.5|r seconds.
This ability ignores the enemy's Resistances and cannot be blocked.
Focused ChargeTemplar / Aedric Spear
Instant
Enemy
22 m
-
-
2773 magicka
20
Charge with your divine lance to impale an enemy, dealing |cffffff0|r Magic Damage and gaining Major Protection for |cffffff4|r seconds, reducing your damage taken by |cffffff10|r%.
If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
Explosive Charge
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection. Charge with your divine lance to impale all enemies in the area, dealing |cffffff0|r Magic Damage and gaining Major Protection for |cffffff10|r seconds, reducing your damage taken by |cffffff10|r%.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
Toppling Charge
Always stuns the enemy and sets them Off Balance, regardless if they are casting. Charge with your divine lance to impale an enemy, dealing |cffffff0|r Magic Damage and gaining Major Protection for |cffffff4|r seconds, reducing your damage taken by |cffffff10|r%.
Enemies hit are stunned for |cffffff3|r seconds, set Off Balance, and if they were casting, they are interrupted.
Spear ShardsTemplar / Aedric Spear
Instant
Ground
41 m
6 m
10 sec
2346 magicka
30
Send your spear into the heavens to bring down a shower of divine wrath, dealing |cffffff0|r Magic Damage to enemies in the area and an additional |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff10|r seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring |cffffff0|r Magicka or Stamina, whichever maximum is higher.
Luminous Shards
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up. Send your spear into the heavens to bring down a shower of divine wrath, dealing |cffffff0|r Magic Damage to enemies in the area and an additional |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff10|r seconds.
An ally near the spear can activate the Holy Shards synergy, which restores |cffffff0|r Magicka and Stamina.
Blazing Spear
Increases the damage dealt. Send your spear into the heavens to bring down a shower of divine wrath, dealing |cffffff0|r Magic Damage to enemies in the area and an additional |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff10|r seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring |cffffff0|r Magicka or Stamina, whichever maximum is higher.
Sun ShieldTemplar / Aedric Spear
Instant
Area
-
5 m
6 sec
3413 magicka
42
Surround yourself with solar rays, granting a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds. This portion of the ability scales off your Max Health.
Nearby enemies take |cffffff0|r Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by |cffffff4|r%.
Radiant Ward
Has reduced cost, and the shield is strengthened further for each enemy hit. Surround yourself with solar rays, granting a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds. This portion of the ability scales off your Max Health.
Nearby enemies take |cffffff0|r Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by |cffffff17|r%.
Blazing Shield
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius. Surround yourself with solar rays, granting a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds. This portion of the ability scales off your Max Health.
Each nearby enemy increases the shield's strength by |cffffff4|r% when the shield is activated.
When the shield expires it explodes outward, dealing |cffffff21|r% of the damage it absorbed to nearby enemies.
Piercing SpearTemplar / Aedric Spear
Piercing Spear I
WITH AN AEDRIC SPEAR ABILITY SLOTTED Increases your Critical Damage by |cffffff5|r%.
Increases your damage done to blocking targets by |cffffff5|r%.
8
Piercing Spear II
WITH AN AEDRIC SPEAR ABILITY SLOTTED Increases your Critical Damage by |cffffff10|r%.
Increases your damage done to blocking targets by |cffffff10|r%.
18
Spear WallTemplar / Aedric Spear
Spear Wall I
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Protection for |cffffff3|r seconds, reducing damage taken by |cffffff5|r%.
14
Spear Wall II
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Protection for |cffffff6|r seconds, reducing damage taken by |cffffff5|r%.
27
Burning LightTemplar / Aedric Spear
Burning Light I
When you deal damage you generate a stack of Burning Light for |cffffff3|r seconds. After reaching |cffffff4|r stacks, you deal |cffffff0|r Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
22
Burning Light II
When you deal damage you generate a stack of Burning Light for |cffffff3|r seconds. After reaching |cffffff4|r stacks, you deal |cffffff0|r Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
36
Balanced WarriorTemplar / Aedric Spear
Balanced Warrior I
Increases your Weapon and Spell Damage by |cffffff3|r% and Physical and Spell Resistance by |cffffff660|r.
39
Balanced Warrior II
Increases your Weapon and Spell Damage by |cffffff6|r% and Physical and Spell Resistance by |cffffff1320|r.