Call down a fragment of the sun, dealing **1161** Magic Damage every **1** second for **8** seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by **10**%.
An ally near the fragment can activate the Supernova synergy, dealing **2607** Magic Damage to all enemies in the area and stunning them for **3** seconds.
The synergy deals more damage and stuns for longer. Call down a fragment of the sun, dealing **1199** Magic Damage every **1** second for **8** seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by **10**%.
An ally near the fragment can activate the Gravity Crush synergy, dealing **5215** Magic Damage to all enemies in the area and stunning them for **5** seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area. Call down a fragment of the sun, dealing **1161** Magic Damage every **1** second for **8** seconds to enemies in the area and applying Major Maim to them for **10** seconds, reducing their damage done by **10**%.
An ally near the fragment can activate the Supernova synergy, dealing **2607** Magic Damage to all enemies in the area and stunning them for **3** seconds.
Instant
Enemy
28 m
-
20 sec
2970 magicka
1
Blast an enemy with a charge of radiant heat, dealing **1161** Flame Damage, and an additional **3470** Flame Damage over **20** seconds.
Upon activation you gain Major Savagery and Major Prophecy for **20** seconds, increasing your Weapon and Spell Critical rating by **2629**.
Increases the duration. Blast an enemy with a charge of radiant heat, dealing **1161** Flame Damage, and an additional **5370** Flame Damage over **30** seconds.
Upon activation you gain Major Savagery and Major Prophecy for **30** seconds, increasing your Weapon and Spell Critical rating by **2629**.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. Blast up to three enemies with a charge of radiant heat, dealing **1199** Flame Damage, an additional **3470** Flame Damage over **20** seconds, and reducing their Movement Speed by **40**% for **3** seconds.
Upon activation you gain Major Savagery and Major Prophecy for **20** seconds, increasing your Weapon and Spell Critical rating by **2629**.
0.8 sec
Enemy
28 m
-
-
2700 magicka
4
Conjure a ball of solar energy to heave at an enemy, dealing **2404** Magic Damage and increasing your damage done with class abilities by **5**% for **5** seconds.
Also grants you Empower for **5** seconds, increasing the damage of your Heavy Attacks against monsters by **70**%.
Reduces cost and applies Major Defile to the target and nearby enemies. Conjure a ball of solar energy to heave at an enemy, dealing **2483** Magic Damage and increasing your damage done with class abilities by **5**% for **5** seconds.
Afflicts the target and enemies within **8** meters with Major Defile, reducing their healing received and damage shield strength by **12**% for **4** seconds.
Also grants you Empower for **5** seconds, increasing the damage of your Heavy Attacks against monsters by **70**%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy. Conjure solar energy to blast enemies around you, dealing **435** Magic Damage every **2** seconds and increasing your damage done with class abilities by **5**% for **20** seconds.
While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by **70**%.
Instant
Enemy
28 m
-
6 sec
2160 magicka
20
Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Magic Damage immediately and marking them for **6** seconds.
After the duration ends, the sunlight bursts, dealing **1284** Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to **200**%.
You can have only one Backlash active at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies. Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Magic Damage immediately and marking them for **6** seconds.
After the duration ends, the sunlight bursts, dealing **1285** Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to **200**%. Also heals you and nearby allies in the area for **599** Health every **2** seconds, over **10** seconds.
You can have only one Purifying Light at a time.
Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect. Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Physical Damage immediately and marking them for **6** seconds.
After the duration ends, the sunlight bursts, dealing **1285** Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to **200**%.
You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.
Instant
Enemy
28 m
-
4 sec
4320 magicka
30
Envelop an enemy in a lightless sphere for **4** seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their Movement Speed by **30**% for **4** seconds, their second attack immobilizes them for **3** seconds, and their third attack stuns them for **3** seconds. The effects can activate once every **1** second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared. Envelop yourself in a lightless sphere for **10** seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by **40**% for **3** seconds and healing you for **2066** Health. These effects can occur once every half second.
Deals damage to the attacker and anyone near them when they trigger any of the effects. Envelop an enemy in a lightless sphere for **4** seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one.
Their first attack reduces their Movement Speed by **30**% for **4** seconds and deals **449** Magic Damage, their second attack immobilizes them for **3** seconds and deals **898** Magic Damage, and their third attack stuns them for **3** seconds and deals **1799** Magic Damage. The effects can activate once every **1** second.
Instant
Enemy
28 m
-
-
2950 magicka
42
Burn an enemy with a ray of holy fire, dealing **3120** Magic Damage over **1.8** seconds. Deals up to **480**% more damage to enemies below **50**% Health.
You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health. Burn an enemy with a ray of holy fire, dealing **3219** Magic Damage over **1.8** seconds. Deals up to **480**% more damage to enemies below **50**% Health.
You restore up to **480** Magicka per tick, based on the target's missing Health and heal for **17**% of the damage inflicted.
Increases the amount of bonus damage dealt to low health targets. Burn an enemy with a ray of holy fire, dealing **3219** Magic Damage over **1.8** seconds. Deals up to **500**% more damage to enemies below **50**% Health.
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by **1** second.
8
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by **2** seconds.
18
Casting a Dawn's Wrath ability while in combat generates **2** Ultimate. This effect can occur once every **6** seconds.
14
Casting a Dawn's Wrath ability while in combat generates **3** Ultimate. This effect can occur once every **6** seconds.
27
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for **10** seconds, increasing your Spell Damage by **10**%.
22
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for **20** seconds, increasing your Spell Damage by **10**%.
36
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by **2**%.
39
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by **5**%.