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ESO Skill Lines: Templar / Dawn's Wrath

Class
Templar
Dawn's Wrath

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Nova
NovaUltimate AbilitiesTemplar / Dawn's Wrath
InstantGround28 m8 m8 sec250 ultimate12

Call down a fragment of the sun, dealing **1161** Magic Damage every **1** second for **8** seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by **10**%. An ally near the fragment can activate the Supernova synergy, dealing **2607** Magic Damage to all enemies in the area and stunning them for **3** seconds.

Solar Prison
Solar Prison

The synergy deals more damage and stuns for longer.
Call down a fragment of the sun, dealing **1199** Magic Damage every **1** second for **8** seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by **10**%. An ally near the fragment can activate the Gravity Crush synergy, dealing **5215** Magic Damage to all enemies in the area and stunning them for **5** seconds.

Solar Disturbance
Solar Disturbance

Reduces the cost and Major Maim stays on enemies after leaving the area.
Call down a fragment of the sun, dealing **1161** Magic Damage every **1** second for **8** seconds to enemies in the area and applying Major Maim to them for **10** seconds, reducing their damage done by **10**%. An ally near the fragment can activate the Supernova synergy, dealing **2607** Magic Damage to all enemies in the area and stunning them for **3** seconds.

Sun Fire
Sun FireActive AbilitiesTemplar / Dawn's Wrath
InstantEnemy28 m-20 sec2970 magicka1

Blast an enemy with a charge of radiant heat, dealing **1161** Flame Damage, and an additional **3470** Flame Damage over **20** seconds. Upon activation you gain Major Savagery and Major Prophecy for **20** seconds, increasing your Weapon and Spell Critical rating by **2629**.

Vampire's Bane
Vampire's Bane

Increases the duration.
Blast an enemy with a charge of radiant heat, dealing **1161** Flame Damage, and an additional **5370** Flame Damage over **30** seconds. Upon activation you gain Major Savagery and Major Prophecy for **30** seconds, increasing your Weapon and Spell Critical rating by **2629**.

Reflective Light
Reflective Light

Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
Blast up to three enemies with a charge of radiant heat, dealing **1199** Flame Damage, an additional **3470** Flame Damage over **20** seconds, and reducing their Movement Speed by **40**% for **3** seconds. Upon activation you gain Major Savagery and Major Prophecy for **20** seconds, increasing your Weapon and Spell Critical rating by **2629**.

Solar Flare
Solar FlareActive AbilitiesTemplar / Dawn's Wrath
0.8 secEnemy28 m--2700 magicka4

Conjure a ball of solar energy to heave at an enemy, dealing **2404** Magic Damage and increasing your damage done with class abilities by **5**% for **5** seconds. Also grants you Empower for **5** seconds, increasing the damage of your Heavy Attacks against monsters by **70**%.

Dark Flare
Dark Flare

Reduces cost and applies Major Defile to the target and nearby enemies.
Conjure a ball of solar energy to heave at an enemy, dealing **2483** Magic Damage and increasing your damage done with class abilities by **5**% for **5** seconds. Afflicts the target and enemies within **8** meters with Major Defile, reducing their healing received and damage shield strength by **12**% for **4** seconds. Also grants you Empower for **5** seconds, increasing the damage of your Heavy Attacks against monsters by **70**%.

Solar Barrage
Solar Barrage

Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
Conjure solar energy to blast enemies around you, dealing **435** Magic Damage every **2** seconds and increasing your damage done with class abilities by **5**% for **20** seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by **70**%.

Backlash
BacklashActive AbilitiesTemplar / Dawn's Wrath
InstantEnemy28 m-6 sec2160 magicka20

Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Magic Damage immediately and marking them for **6** seconds. After the duration ends, the sunlight bursts, dealing **1284** Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to **200**%. You can have only one Backlash active at a time.

Purifying Light
Purifying Light

When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.
Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Magic Damage immediately and marking them for **6** seconds. After the duration ends, the sunlight bursts, dealing **1285** Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to **200**%. Also heals you and nearby allies in the area for **599** Health every **2** seconds, over **10** seconds. You can have only one Purifying Light at a time.

Power of the Light
Power of the Light

Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect.
Summon an expanding beam of pure sunlight to doom an enemy, dealing **1161** Physical Damage immediately and marking them for **6** seconds. After the duration ends, the sunlight bursts, dealing **1285** Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to **200**%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.

Eclipse
EclipseActive AbilitiesTemplar / Dawn's Wrath
InstantEnemy28 m-4 sec4320 magicka30

Envelop an enemy in a lightless sphere for **4** seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by **30**% for **4** seconds, their second attack immobilizes them for **3** seconds, and their third attack stuns them for **3** seconds. The effects can activate once every **1** second.

Living Dark
Living Dark

You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.
Envelop yourself in a lightless sphere for **10** seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by **40**% for **3** seconds and healing you for **2066** Health. These effects can occur once every half second.

Unstable Core
Unstable Core

Deals damage to the attacker and anyone near them when they trigger any of the effects.
Envelop an enemy in a lightless sphere for **4** seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by **30**% for **4** seconds and deals **449** Magic Damage, their second attack immobilizes them for **3** seconds and deals **898** Magic Damage, and their third attack stuns them for **3** seconds and deals **1799** Magic Damage. The effects can activate once every **1** second.

Radiant Destruction
Radiant DestructionActive AbilitiesTemplar / Dawn's Wrath
InstantEnemy28 m--2950 magicka42

Burn an enemy with a ray of holy fire, dealing **3120** Magic Damage over **1.8** seconds. Deals up to **480**% more damage to enemies below **50**% Health.

Radiant Glory
Radiant Glory

You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health.
Burn an enemy with a ray of holy fire, dealing **3219** Magic Damage over **1.8** seconds. Deals up to **480**% more damage to enemies below **50**% Health. You restore up to **480** Magicka per tick, based on the target's missing Health and heal for **17**% of the damage inflicted.

Radiant Oppression
Radiant Oppression

Increases the amount of bonus damage dealt to low health targets.
Burn an enemy with a ray of holy fire, dealing **3219** Magic Damage over **1.8** seconds. Deals up to **500**% more damage to enemies below **50**% Health.

Enduring Rays I
Enduring RaysPassive AbilitiesTemplar / Dawn's Wrath
Enduring Rays I
Enduring Rays I

Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by **1** second.

8
Enduring Rays II
Enduring Rays II

Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by **2** seconds.

18
Prism I
PrismPassive AbilitiesTemplar / Dawn's Wrath
Prism I
Prism I

Casting a Dawn's Wrath ability while in combat generates **2** Ultimate. This effect can occur once every **6** seconds.

14
Prism II
Prism II

Casting a Dawn's Wrath ability while in combat generates **3** Ultimate. This effect can occur once every **6** seconds.

27
Illuminate I
IlluminatePassive AbilitiesTemplar / Dawn's Wrath
Illuminate I
Illuminate I

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for **10** seconds, increasing your Spell Damage by **10**%.

22
Illuminate II
Illuminate II

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for **20** seconds, increasing your Spell Damage by **10**%.

36
Restoring Spirit I
Restoring SpiritPassive AbilitiesTemplar / Dawn's Wrath
Restoring Spirit I
Restoring Spirit I

Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by **2**%.

39
Restoring Spirit II
Restoring Spirit II

Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by **5**%.

50
Class
Templar
Dawn's Wrath