Call down a fragment of the sun, dealing |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff8|r seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by |cffffff10|r%.
An ally near the fragment can activate the Supernova synergy, dealing |cffffff0|r Magic Damage to all enemies in the area and stunning them for |cffffff3|r seconds.
Solar Prison
The synergy deals more damage and stuns for longer. Call down a fragment of the sun, dealing |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff8|r seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by |cffffff10|r%.
An ally near the fragment can activate the Gravity Crush synergy, dealing |cffffff0|r Magic Damage to all enemies in the area and stunning them for |cffffff5|r seconds.
Solar Disturbance
Reduces the cost and Major Maim stays on enemies after leaving the area. Call down a fragment of the sun, dealing |cffffff0|r Magic Damage every |cffffff1|r second for |cffffff8|r seconds to enemies in the area and applying Major Maim to them for |cffffff7|r seconds, reducing their damage done by |cffffff10|r%.
An ally near the fragment can activate the Supernova synergy, dealing |cffffff0|r Magic Damage to all enemies in the area and stunning them for |cffffff3|r seconds.
Sun FireTemplar / Dawn's Wrath
Instant
Enemy
41 m
-
20 sec
2346 magicka
1
Blast an enemy with a charge of radiant heat, dealing |cffffff0|r Flame Damage, and an additional |cffffff0|r Flame Damage over |cffffff20|r seconds.
Upon activation you gain Major Savagery and Major Prophecy for |cffffff20|r seconds, increasing your Weapon and Spell Critical rating by |cffffff0|r.
Vampire's Bane
Increases the duration. Blast an enemy with a charge of radiant heat, dealing |cffffff0|r Flame Damage, and an additional |cffffff0|r Flame Damage over |cffffff30|r seconds.
Upon activation you gain Major Savagery and Major Prophecy for |cffffff30|r seconds, increasing your Weapon and Spell Critical rating by |cffffff0|r.
Reflective Light
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. Blast up to three enemies with a charge of radiant heat, dealing |cffffff0|r Flame Damage, an additional |cffffff0|r Flame Damage over |cffffff20|r seconds, and reducing their Movement Speed by |cffffff40|r% for |cffffff3|r seconds.
Upon activation you gain Major Savagery and Major Prophecy for |cffffff20|r seconds, increasing your Weapon and Spell Critical rating by |cffffff0|r.
Solar FlareTemplar / Dawn's Wrath
0.8 sec
Enemy
41 m
-
-
2133 magicka
4
Conjure a ball of solar energy to heave at an enemy, dealing |cffffff0|r Magic Damage and increasing your damage done with class abilities by |cffffff5|r% for |cffffff5|r seconds.
Also grants you Empower for |cffffff5|r seconds, increasing the damage of your Heavy Attacks against monsters by |cffffff70|r%.
Dark Flare
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received. Conjure a ball of solar energy to heave at an enemy, dealing |cffffff0|r Magic Damage and increasing your damage done with class abilities by |cffffff5|r% for |cffffff5|r seconds.
Afflicts the target and enemies within |cffffff8|r meters with Major Defile, reducing their healing received and Health Recovery by |cffffff16|r% for |cffffff4|r seconds.
Also grants you Empower for |cffffff5|r seconds, increasing the damage of your Heavy Attacks against monsters by |cffffff70|r%.
Solar Barrage
Deals damage in multiple blasts as damage over time around you instead of at a single enemy. Conjure solar energy to blast enemies around you, dealing |cffffff0|r Magic Damage every |cffffff2|r seconds and increasing your damage done with class abilities by |cffffff5|r% for |cffffff20|r seconds.
While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by |cffffff70|r%.
BacklashTemplar / Dawn's Wrath
Instant
Enemy
41 m
-
6 sec
1706 magicka
20
Summon an expanding beam of pure sunlight to doom an enemy, dealing |cffffff0|r Magic Damage immediately and marking them for |cffffff6|r seconds.
After the duration ends, the sunlight bursts, dealing |cffffff0|r Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to |cffffff200|r%.
You can have only one Backlash active at a time.
Purifying Light
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies. Summon an expanding beam of pure sunlight to doom an enemy, dealing |cffffff0|r Magic Damage immediately and marking them for |cffffff6|r seconds.
After the duration ends, the sunlight bursts, dealing |cffffff0|r Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to |cffffff200|r%. Also heals you and nearby allies in the area for |cffffff0|r Health every |cffffff2|r seconds, over |cffffff10|r seconds.
You can have only one Purifying Light at a time.
Power of the Light
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy. Summon an expanding beam of pure sunlight to doom an enemy, dealing |cffffff0|r Physical Damage immediately, marking them for |cffffff6|r seconds, and applying Minor Breach for |cffffff7|r seconds, reducing their Armor by |cffffff0|r.
After the duration ends, the sunlight bursts, dealing |cffffff0|r Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to |cffffff200|r%.
You can have only one Power of the Light active at a time.
EclipseTemplar / Dawn's Wrath
Instant
Enemy
41 m
-
4 sec
3413 magicka
30
Envelop an enemy in a lightless sphere for |cffffff4|r seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their Movement Speed by |cffffff30|r% for |cffffff4|r seconds, their second attack immobilizes them for |cffffff3|r seconds, and their third attack stuns them for |cffffff3|r seconds. The effects can activate once every |cffffff1|r second.
Living Dark
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared. Envelop yourself in a lightless sphere for |cffffff10|r seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by |cffffff40|r% for |cffffff3|r seconds and healing you for |cffffff2066|r Health. These effects can occur once every half second.
Unstable Core
Deals damage to the attacker and anyone near them when they trigger any of the effects. Envelop an enemy in a lightless sphere for |cffffff4|r seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one.
Their first attack reduces their Movement Speed by |cffffff30|r% for |cffffff4|r seconds and deals |cffffff0|r Magic Damage, their second attack immobilizes them for |cffffff3|r seconds and deals |cffffff0|r Magic Damage, and their third attack stuns them for |cffffff3|r seconds and deals |cffffff0|r Magic Damage. The effects can activate once every |cffffff1|r second.
Radiant DestructionTemplar / Dawn's Wrath
Instant
Enemy
41 m
-
-
2331 magicka
42
Burn an enemy with a ray of holy fire, dealing |cffffff0|r Magic Damage over |cffffff1.8|r seconds. Deals up to |cffffff480|r% more damage to enemies below |cffffff50|r% Health.
Radiant Glory
You heal for a percentage of the damage inflicted. Burn an enemy with a ray of holy fire, dealing |cffffff0|r Magic Damage over |cffffff1.8|r seconds. Deals up to |cffffff480|r% more damage to enemies below |cffffff50|r% Health.
You heal for |cffffff20|r% of the damage inflicted.
Radiant Oppression
Increases the amount of bonus damage dealt to low health targets. Burn an enemy with a ray of holy fire, dealing |cffffff0|r Magic Damage over |cffffff1.8|r seconds. Deals up to |cffffff500|r% more damage to enemies below |cffffff50|r% Health.
Enduring RaysTemplar / Dawn's Wrath
Enduring Rays I
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by |cffffff1|r second.
8
Enduring Rays II
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by |cffffff2|r seconds.
18
PrismTemplar / Dawn's Wrath
Prism I
Casting a Dawn's Wrath ability while in combat generates |cffffff2|r Ultimate. This effect can occur once every |cffffff6|r seconds.
14
Prism II
Casting a Dawn's Wrath ability while in combat generates |cffffff3|r Ultimate. This effect can occur once every |cffffff6|r seconds.
27
IlluminateTemplar / Dawn's Wrath
Illuminate I
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for |cffffff10|r seconds, increasing your Spell Damage by |cffffff10|r%.
22
Illuminate II
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for |cffffff20|r seconds, increasing your Spell Damage by |cffffff10|r%.
36
Restoring SpiritTemplar / Dawn's Wrath
Restoring Spirit I
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by |cffffff2|r%.
39
Restoring Spirit II
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by |cffffff5|r%.