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ESO Skill Lines: Templar / Restoring Light

Class
Templar
Restoring Light

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Rite of Passage
Rite of PassageUltimate AbilitiesTemplar / Restoring Light
InstantArea-20 m4 sec125 ultimate12

Channel the grace of the gods, healing you and nearby allies for **2787** Health every **1** second for **4** seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Remembrance
Remembrance

Gain Major Protection after casting, reducing your damage taken.
Channel the grace of the gods, healing you and nearby allies for **2788** Health every **1** second for **4** seconds. Gain Major Protection, reducing damage you take by **10**% for **10** seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Practiced Incantation
Practiced Incantation

Increases the duration of the channel and allows you move at a reduced rate while channeling.
Channel the grace of the gods, healing you and nearby allies for **2788** Health every **1** second for **8** seconds. While channeling this ability, you gain immunity to all disabling effects.

Rushed Ceremony
Rushed CeremonyActive AbilitiesTemplar / Restoring Light
InstantCone-28 m-4590 magicka1

Beacon your inner light, healing yourself or a wounded ally in front of you for **3486** Health.

Honor The Dead
Honor The Dead

Refunds part of the ability's cost when used to heal an injured target.
Beacon your inner light, healing yourself or a wounded ally in front of you for **3485** Health. Healing anyone who is below **75**% Health restores **18**% of the ability's cost every **2** seconds over **6** seconds as Magicka.

Breath of Life
Breath of Life

Heals a second target for one third the amount.
Beacon your inner light, healing yourself or a wounded ally in front of you for **3485** Health. Also heals one other injured target for **1199** Health.

Healing Ritual
Healing RitualActive AbilitiesTemplar / Restoring Light
InstantArea-10 m-5265 magicka4

Focus your spiritual devotion, healing you and nearby allies for **2613** Health.

Ritual of Rebirth
Ritual of Rebirth

You heal a single ally outside the ability's radius.
Focus your spiritual devotion, healing you and nearby allies for **2614** Health. You heal a single ally outside this ability's radius for an additional **2700** Health.

Hasty Prayer
Hasty Prayer

Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
Focus your spiritual devotion, healing you and nearby allies for **2614** Health. Affected targets gain Minor Expedition, increasing their Movement Speed by **15**% for **10** seconds.

Restoring Aura
Restoring AuraActive AbilitiesTemplar / Restoring Light
InstantArea-12 m20 sec-20

Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for **20** seconds, increasing Health, Magicka, and Stamina Recovery by **15**%. While slotted on either bar you gain these effects.

Radiant Aura
Radiant Aura

Increases the radius and duration.
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for **1** minute, increasing your Health, Magicka, and Stamina Recovery by **15**%. While slotted on either bar you gain these effects.

Repentance
Repentance

No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Consecrate the souls of the fallen, healing you and your allies for **3000** Health and restoring **3000** Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by **15**%.

Cleansing Ritual
Cleansing RitualActive AbilitiesTemplar / Restoring Light
InstantArea-12 m20 sec4860 magicka30

Exalt in the sacred light of the Aedra, cleansing up to **2** harmful effects from yourself immediately and healing you and nearby allies for **843** Health every **2** seconds for **20** seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for **1912** Health.

Ritual of Retribution
Ritual of Retribution

The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Exalt in the sacred light of the Aedra, cleansing up to **2** harmful effects from yourself immediately. While in the area, enemies take **435** Magic Damage every **2** seconds for **20** seconds which increases by **12**% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for **1912** Health.

Extended Ritual
Extended Ritual

Increases the duration and the amount of harmful effects cleansed from yourself.
Exalt in the sacred light of the Aedra, cleansing up to **5** harmful effects from yourself immediately and healing you and nearby allies for **844** Health every **2** seconds for **30** seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for **1912** Health.

Rune Focus
Rune FocusActive AbilitiesTemplar / Restoring Light
InstantArea-3 m20 sec1080 magicka42

Create a rune of celestial protection and gain Major Resolve for **20** seconds, increasing your Physical Resistance and Spell Resistance by **5948**. While the rune is active you heal for **319** Health every **1** second, scaling off your Max Health. Standing within the rune increases the healing done by **200**%.

Channeled Focus
Channeled Focus

Increases the duration and causes you to restore Magicka over the duration.
Create a rune of celestial protection and gain Major Resolve for **25** seconds, increasing your Physical Resistance and Spell Resistance by **5948**. You also recover **242** Magicka every **1** second over the duration. While the rune is active you heal for **319** Health every **1** second, scaling off your Max Health. Standing within the rune increases the healing done by **200**%.

Restoring Focus
Restoring Focus

Increases the healing done and causes you to restore Stamina over the duration.
Create a rune of celestial protection and gain Major Resolve for **20** seconds, increasing your Physical Resistance and Spell Resistance by **5948**. You also recover **242** Stamina every **1** second over the duration. While the rune is active you heal for **413** Health every **1** second, scaling off your Max Health. Standing within the rune increases the healing done by **200**%.

Mending I
MendingPassive AbilitiesTemplar / Restoring Light
Mending I
Mending I

Increases the healing effects from your Restoring Light abilities by up to **6**%, in proportion to the severity of the target's wounds.

8
Mending II
Mending II

Increases the healing effects from your Restoring Light abilities by up to **12**%, in proportion to the severity of the target's wounds.

18
Sacred Ground I
Sacred GroundPassive AbilitiesTemplar / Restoring Light
Sacred Ground I
Sacred Ground I

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to **2** seconds after leaving them you gain Minor Mending, increasing your healing done by **8**%. Also increases the amount of damage you can block by **10**% for the duration.

14
Sacred Ground II
Sacred Ground II

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to **4** seconds after leaving them you gain Minor Mending, increasing your healing done by **8**%. Also increases the amount of damage you can block by **10**% for the duration.

27
Light Weaver I
Light WeaverPassive AbilitiesTemplar / Restoring Light
Light Weaver I
Light Weaver I

When you heal an ally under **50**% Health with a Restoring Light ability, you grant them **1** Ultimate. While you are channeling Rite of Passage, you gain **0** Physical and Spell Resistance.

22
Light Weaver II
Light Weaver II

When you heal an ally under **50**% Health with a Restoring Light ability, you grant them **2** Ultimate. While you are channeling Rite of Passage, you gain **0** Physical and Spell Resistance.

36
Master Ritualist I
Master RitualistPassive AbilitiesTemplar / Restoring Light
Master Ritualist I
Master Ritualist I

Increases resurrection speed by **10**%. Resurrected allies return with **50**% more Health. Gives you a **50**% chance to fill an empty Soul Gem after each successful resurrection.

39
Master Ritualist II
Master Ritualist II

Increases resurrection speed by **20**%. Resurrected allies return with **100**% more Health. Gives you a **50**% chance to fill an empty Soul Gem after each successful resurrection.

50
Class
Templar
Restoring Light