Name | Cast Time | Target | Range | Radius | Duration | Cost | Line Rank |
---|---|---|---|---|---|---|---|
Instant | Area | - | 20 m | 4 sec | 125 ultimate | 12 | |
Channel the grace of the gods, healing you and nearby allies for **2787** Health every **1** second for **4** seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | |||||||
Gain Major Protection after casting, reducing your damage taken. | |||||||
Increases the duration of the channel and allows you move at a reduced rate while channeling. | |||||||
Instant | Cone | - | 28 m | - | 4590 magicka | 1 | |
Beacon your inner light, healing yourself or a wounded ally in front of you for **3486** Health. | |||||||
Refunds part of the ability's cost when used to heal an injured target. | |||||||
Heals a second target for one third the amount. | |||||||
Instant | Area | - | 10 m | - | 5265 magicka | 4 | |
Focus your spiritual devotion, healing you and nearby allies for **2613** Health. | |||||||
You heal a single ally outside the ability's radius. | |||||||
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up. | |||||||
Instant | Area | - | 12 m | 20 sec | - | 20 | |
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for **20** seconds, increasing Health, Magicka, and Stamina Recovery by **15**%. While slotted on either bar you gain these effects. | |||||||
Increases the radius and duration. | |||||||
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina. | |||||||
Instant | Area | - | 12 m | 20 sec | 4860 magicka | 30 | |
Exalt in the sacred light of the Aedra, cleansing up to **2** harmful effects from yourself immediately and healing you and nearby allies for **843** Health every **2** seconds for **20** seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for **1912** Health. | |||||||
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration. | |||||||
Increases the duration and the amount of harmful effects cleansed from yourself. | |||||||
Instant | Area | - | 3 m | 20 sec | 1080 magicka | 42 | |
Create a rune of celestial protection and gain Major Resolve for **20** seconds, increasing your Physical Resistance and Spell Resistance by **5948**. While the rune is active you heal for **319** Health every **1** second, scaling off your Max Health. Standing within the rune increases the healing done by **200**%. | |||||||
Increases the duration and causes you to restore Magicka over the duration. | |||||||
Increases the healing done and causes you to restore Stamina over the duration. | |||||||
Increases the healing effects from your Restoring Light abilities by up to **6**%, in proportion to the severity of the target's wounds. | 8 | ||||||
Increases the healing effects from your Restoring Light abilities by up to **12**%, in proportion to the severity of the target's wounds. | 18 | ||||||
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to **2** seconds after leaving them you gain Minor Mending, increasing your healing done by **8**%. Also increases the amount of damage you can block by **10**% for the duration. | 14 | ||||||
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to **4** seconds after leaving them you gain Minor Mending, increasing your healing done by **8**%. Also increases the amount of damage you can block by **10**% for the duration. | 27 | ||||||
When you heal an ally under **50**% Health with a Restoring Light ability, you grant them **1** Ultimate. While you are channeling Rite of Passage, you gain **0** Physical and Spell Resistance. | 22 | ||||||
When you heal an ally under **50**% Health with a Restoring Light ability, you grant them **2** Ultimate. While you are channeling Rite of Passage, you gain **0** Physical and Spell Resistance. | 36 | ||||||
Increases resurrection speed by **10**%. Resurrected allies return with **50**% more Health. Gives you a **50**% chance to fill an empty Soul Gem after each successful resurrection. | 39 | ||||||
Increases resurrection speed by **20**%. Resurrected allies return with **100**% more Health. Gives you a **50**% chance to fill an empty Soul Gem after each successful resurrection. | 50 |