Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing **580** Magic Damage, and sometimes swipes all enemies in front of it, dealing **2323** Magic Damage and stunning them for **2** seconds.
Once summoned you can activate Guardian's Wrath for **75** Ultimate, causing the grizzly to maul an enemy for **3253** Magic Damage. Deals **100**% more damage to enemies below **25**% Health.
The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets. Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing **599** Magic Damage, and sometimes swipes all enemies in front of it, dealing **2399** Magic Damage and stunning them for **2** seconds.
Once summoned you can activate Guardian's Wrath for **75** Ultimate, causing the grizzly to maul an enemy for **3360** Magic Damage. Deals **150**% more damage to enemies below **25**% Health.
The grizzly respawns when killed, once per minute.
The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect. Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing **659** Bleed Damage, and sometimes swipes all enemies in front of it, dealing **2640** Bleed Damage and stunning them for **2** seconds.
Once summoned you can activate Guardian's Savagery for **75** Ultimate, to maul an enemy for **3697** Bleed Damage. Deals **100**% more damage to enemies below **25**% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Instant
Enemy
28 m
-
-
2700 magicka
1
Command a cliff racer to dive bomb an enemy, dealing **2090** Magic Damage.
If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds.
Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit. Command a cliff racer to dive bomb an enemy, dealing **2091** Bleed Damage immediately and then causing them to bleed for **2140** Bleed Damage over **10** seconds.
If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds.
Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets. Command a cliff racer to dive bomb an enemy, dealing **2160** Magic Damage.
If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds.
After dealing damage you increase your Weapon and Spell Damage by **100** for **10** seconds, which quadruples after damaging Off Balance enemies.
Instant
Area
-
20 m × 7 m
9 sec
2700 magicka
4
Stir a group of shalk that attack after **3** seconds, dealing **2509** Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for **6** seconds and then resurface again, dealing **3486** Magic Damage to enemies in front of you.
Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage. Stir a group of shalk that attack after **3** seconds, dealing **2591** Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for **3** seconds and then resurface again, dealing **2591** Poison Damage to enemies in front of you.
Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance. Stir a group of shalk that attack after **3** seconds, dealing **2591** Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for **6** seconds and then resurface again, dealing **3600** Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by **5948** and **2974** for **10** seconds.
Instant
Enemy
28 m
-
20 sec
2970 magicka
20
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing **4631** Magic Damage over **20** seconds.
The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%.
Every second cast deals increased damage. Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing **4785** Magic Damage over **20** seconds.
Every second cast of this ability deals **60**% increased damage.
The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%.
Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time. Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for **4785** Bleed Damage over **20** seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%.
Enemies near the carrier take **435** Bleed Damage every **2** seconds for the duration.
You can only have one Growing Swarm active at a time.
Instant
Self
-
-
22 sec
-
30
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **22** seconds.
Every **5** seconds, the netch removes **1** negative effect from you.
Restores Magicka every second while active. Call a betty netch to your side, which restores **4416** Magicka to you over **25** seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%.
Every **5** seconds, the netch removes **1** negative effect from you.
Restores Stamina every second while active. Call a bull netch to your side, which restores **4416** Stamina to you over **25** seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%.
Every **5** seconds, the netch removes **1** negative effect from you.
Instant
Self
-
-
6 sec
3240 magicka
42
Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%.
Gain immunity to snares and immobilizations for **4** seconds.
Passively grants Minor Evasion while slotted. Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%.
Gain immunity to snares and immobilizations for **4** seconds.
While slotted you gain Minor Evasion, reducing damage from area attacks by **10**%.
Passively grants Minor Berserk while slotted. Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%.
Gain immunity to snares and immobilizations for **4** seconds.
While slotted you gain Minor Berserk, increasing your damage done by **5**%.
Anytime one of your Animal Companion skills end, you are healed for **630** Health.
8
Anytime one of your Animal Companion skills end, you are healed for **1260** Health.
18
When you cast an Animal Companions ability while you are in combat, you generate **2** Ultimate. This effect can occur once every **8** seconds.
14
When you cast an Animal Companions ability while you are in combat, you generate **4** Ultimate. This effect can occur once every **8** seconds.
27
Increases your Magicka and Stamina recovery by **6**% if an Animal Companion ability is slotted.
22
Increases your Magicka and Stamina recovery by **12**% if an Animal Companion ability is slotted.
36
Increases your Critical Damage by **2**% for each Animal Companion ability slotted.
Current Bonus: **0**%.
39
Increases your Critical Damage by **4**% for each Animal Companion ability slotted.
Current Bonus: **0**%.