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ESO Skill Lines: Warden / Animal Companions

Class
Warden
Animal Companions

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Feral Guardian
Feral GuardianUltimate AbilitiesWarden / Animal Companions
2.5 secSelf----12

Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing **580** Magic Damage, and sometimes swipes all enemies in front of it, dealing **2323** Magic Damage and stunning them for **2** seconds. Once summoned you can activate Guardian's Wrath for **75** Ultimate, causing the grizzly to maul an enemy for **3253** Magic Damage. Deals **100**% more damage to enemies below **25**% Health.

Eternal Guardian
Eternal Guardian

The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets.
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing **599** Magic Damage, and sometimes swipes all enemies in front of it, dealing **2399** Magic Damage and stunning them for **2** seconds. Once summoned you can activate Guardian's Wrath for **75** Ultimate, causing the grizzly to maul an enemy for **3360** Magic Damage. Deals **150**% more damage to enemies below **25**% Health. The grizzly respawns when killed, once per minute.

Wild Guardian
Wild Guardian

The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect.
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing **659** Bleed Damage, and sometimes swipes all enemies in front of it, dealing **2640** Bleed Damage and stunning them for **2** seconds. Once summoned you can activate Guardian's Savagery for **75** Ultimate, to maul an enemy for **3697** Bleed Damage. Deals **100**% more damage to enemies below **25**% Health. The damage has a higher chance to apply the Hemorrhaging status effect.

Dive
DiveActive AbilitiesWarden / Animal Companions
InstantEnemy28 m--2700 magicka1

Command a cliff racer to dive bomb an enemy, dealing **2090** Magic Damage. If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds.

Cutting Dive
Cutting Dive

Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit.
Command a cliff racer to dive bomb an enemy, dealing **2091** Bleed Damage immediately and then causing them to bleed for **2140** Bleed Damage over **10** seconds. If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds.

Screaming Cliff Racer
Screaming Cliff Racer

Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets.
Command a cliff racer to dive bomb an enemy, dealing **2160** Magic Damage. If you are more than **7** meters away from the target, you set them Off Balance for **7** seconds. After dealing damage you increase your Weapon and Spell Damage by **100** for **10** seconds, which quadruples after damaging Off Balance enemies.

Scorch
ScorchActive AbilitiesWarden / Animal Companions
InstantArea-20 m × 7 m9 sec2700 magicka4

Stir a group of shalk that attack after **3** seconds, dealing **2509** Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for **6** seconds and then resurface again, dealing **3486** Magic Damage to enemies in front of you.

Subterranean Assault
Subterranean Assault

Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage.
Stir a group of shalk that attack after **3** seconds, dealing **2591** Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for **3** seconds and then resurface again, dealing **2591** Poison Damage to enemies in front of you.

Deep Fissure
Deep Fissure

Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance.
Stir a group of shalk that attack after **3** seconds, dealing **2591** Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for **6** seconds and then resurface again, dealing **3600** Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by **5948** and **2974** for **10** seconds.

Swarm
SwarmActive AbilitiesWarden / Animal Companions
InstantEnemy28 m-20 sec2970 magicka20

Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing **4631** Magic Damage over **20** seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%.

Fetcher Infection
Fetcher Infection

Every second cast deals increased damage.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing **4785** Magic Damage over **20** seconds. Every second cast of this ability deals **60**% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%.

Growing Swarm
Growing Swarm

Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for **4785** Bleed Damage over **20** seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by **5**%. Enemies near the carrier take **435** Bleed Damage every **2** seconds for the duration. You can only have one Growing Swarm active at a time.

Betty Netch
Betty NetchActive AbilitiesWarden / Animal Companions
InstantSelf--22 sec-30

Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **22** seconds. Every **5** seconds, the netch removes **1** negative effect from you.

Blue Betty
Blue Betty

Restores Magicka every second while active.
Call a betty netch to your side, which restores **4416** Magicka to you over **25** seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%. Every **5** seconds, the netch removes **1** negative effect from you.

Bull Netch
Bull Netch

Restores Stamina every second while active.
Call a bull netch to your side, which restores **4416** Stamina to you over **25** seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%. Every **5** seconds, the netch removes **1** negative effect from you.

Falcon's Swiftness
Falcon's SwiftnessActive AbilitiesWarden / Animal Companions
InstantSelf--6 sec3240 magicka42

Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%. Gain immunity to snares and immobilizations for **4** seconds.

Deceptive Predator
Deceptive Predator

Passively grants Minor Evasion while slotted.
Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%. Gain immunity to snares and immobilizations for **4** seconds. While slotted you gain Minor Evasion, reducing damage from area attacks by **10**%.

Bird of Prey
Bird of Prey

Passively grants Minor Berserk while slotted.
Invoke the spirit of agility to gain Major Expedition for **6** seconds, increasing your Movement Speed by **30**%. Gain immunity to snares and immobilizations for **4** seconds. While slotted you gain Minor Berserk, increasing your damage done by **5**%.

Bond With Nature I
Bond With NaturePassive AbilitiesWarden / Animal Companions
Bond With Nature I
Bond With Nature I

Anytime one of your Animal Companion skills end, you are healed for **630** Health.

8
Bond With Nature II
Bond With Nature II

Anytime one of your Animal Companion skills end, you are healed for **1260** Health.

18
Savage Beast I
Savage BeastPassive AbilitiesWarden / Animal Companions
Savage Beast I
Savage Beast I

When you cast an Animal Companions ability while you are in combat, you generate **2** Ultimate. This effect can occur once every **8** seconds.

14
Savage Beast II
Savage Beast II

When you cast an Animal Companions ability while you are in combat, you generate **4** Ultimate. This effect can occur once every **8** seconds.

27
Flourish I
FlourishPassive AbilitiesWarden / Animal Companions
Flourish I
Flourish I

Increases your Magicka and Stamina recovery by **6**% if an Animal Companion ability is slotted.

22
Flourish II
Flourish II

Increases your Magicka and Stamina recovery by **12**% if an Animal Companion ability is slotted.

36
Advanced Species I
Advanced SpeciesPassive AbilitiesWarden / Animal Companions
Advanced Species I
Advanced Species I

Increases your Critical Damage by **2**% for each Animal Companion ability slotted. Current Bonus: **0**%.

39
Advanced Species II
Advanced Species II

Increases your Critical Damage by **4**% for each Animal Companion ability slotted. Current Bonus: **0**%.

50
Class
Warden
Animal Companions