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ESO Skill Lines: Warden / Green Balance

Class
Warden
Green Balance

Color Legend:

  • Tank
  • Healer
  • Support
  • Damage Dealer
  • Health
  • Stamina
  • Magicka
  • Ultimate
  • Status Effect
NameCast TimeTargetRangeRadiusDurationCostLine Rank
Secluded Grove
Secluded GroveUltimate AbilitiesWarden / Green Balance
InstantGround28 m8 m6 sec90 ultimate12

Swell a healing forest at the target location, instantly healing the most injured friendly target for |cffffff2787|r Health. The forest continues to heal you and your allies in the area for |cffffff927|r Health every |cffffff1|r second for |cffffff6|r seconds.

Enchanted Forest
Enchanted Forest

Generate Ultimate if the initial heal is used on a low health target.
Swell a healing forest at the target location, instantly healing the most injured friendly target for |cffffff2880|r Health. The forest continues to heal you and your allies in the area for |cffffff958|r Health every |cffffff1|r second for |cffffff6|r seconds. You generate |cffffff20|r Ultimate if the initial heal is used on a friendly target under |cffffff50|r% Health.

Healing Thicket
Healing Thicket

The healing over time will continue to heal you and your allies after leaving the area.
Swell a healing forest at the target location, instantly healing the most injured friendly target for |cffffff2880|r Health. The forest continues to heal you and your allies in the area for |cffffff958|r every |cffffff1|r second for |cffffff6|r seconds. The healing over time will continue to heal you or your allies for |cffffff4|r seconds after leaving the forest.

Fungal Growth
Fungal GrowthActive AbilitiesWarden / Green Balance
InstantCone-20 m-4590 magicka1

Seed a large area of mushrooms in front of you, healing you and your allies for |cffffff2613|r Health.

Enchanted Growth
Enchanted Growth

Affected targets have increased Magicka and Stamina Recovery.
Seed a large area of mushrooms in front of you, healing you and your allies for |cffffff2700|r Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by |cffffff15|r% for |cffffff20|r seconds.

Soothing Spores
Soothing Spores

Converts into a Stamina ability. Allies near you are healed for more.
Seed a large area of mushrooms in front of you, healing you and your allies for |cffffff2700|r Health. Heals for |cffffff15|r% more on allies that are within |cffffff8|r meters of you.

Healing Seed
Healing SeedActive AbilitiesWarden / Green Balance
InstantGround28 m8 m6 sec2430 magicka4

Summon a field of flowers which blooms after |cffffff6|r seconds, healing you and allies in the area for |cffffff3486|r Health. An ally within the field can activate the Harvest synergy, healing for |cffffff3372|r Health over |cffffff5|r seconds.

Budding Seeds
Budding Seeds

The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
Summon a field of flowers which blooms after |cffffff6|r seconds, healing you and allies in the area for |cffffff3485|r Health. While the field grows, you and allies are healed for |cffffff410|r Health every |cffffff1|r second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for |cffffff3372|r Health over |cffffff5|r seconds.

Corrupting Pollen
Corrupting Pollen

Enemies in the field receive less healing and have reduced Weapon and Spell Damage.
Summon a field of flowers which blooms after |cffffff6|r seconds, healing you and allies in the area for |cffffff3600|r Health. Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received by |cffffff16|r% and their Weapon and Spell Damage by |cffffff215|r. An ally within the field can activate the Harvest synergy, healing for |cffffff3372|r Health over |cffffff5|r seconds.

Living Vines
Living VinesActive AbilitiesWarden / Green Balance
InstantArea-28 m × 12 m10 sec2700 magicka20

Grow vines to embrace you or the lowest health ally in front of you for |cffffff10|r seconds. The vines heal the target for |cffffff695|r Health each time they take damage. This effect can occur once every |cffffff1|r second.

Leeching Vines
Leeching Vines

Minor Lifesteal is applied to attackers.
Grow vines to embrace you or the lowest health ally in front of you for |cffffff10|r seconds. The vines heal the target for |cffffff718|r Health each time they take damage. This effect can occur once every |cffffff1|r second. The vines apply Minor Lifesteal to enemies that damage the target for |cffffff10|r seconds, healing you and your allies for |cffffff600|r Health every |cffffff1|r second when damaging that enemy.

Living Trellis
Living Trellis

Heals when effect ends.
Grow vines to embrace you or the lowest health ally in front of you for |cffffff10|r seconds. The vines heal the target for |cffffff718|r Health each time they take damage. This effect can occur once every |cffffff1|r second. When the vines expire, they heal the target for an additional |cffffff1742|r Health.

Lotus Flower
Lotus FlowerActive AbilitiesWarden / Green Balance
InstantArea-28 m20 sec1350 magicka30

Embrace the lotus blessing, causing your Light Attacks to restore |cffffff1320|r Health and your fully-charged Heavy Attacks to restore |cffffff3960|r Health to you or a nearby ally for |cffffff20|r seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by |cffffff2629|r.

Green Lotus
Green Lotus

Heals two additional targets and increases the healing caused.
Embrace the lotus blessing, causing your Light Attacks to restore |cffffff1500|r Health and your fully-charged Heavy Attacks to restore |cffffff4500|r Health to you or |cffffff2|r nearby allies for |cffffff20|r seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by |cffffff2629|r.

Lotus Blossom
Lotus Blossom

Significantly increases the duration.
Embrace the lotus blessing, causing your Light Attacks to restore |cffffff1320|r Health and your fully-charged Heavy Attacks to restore |cffffff3960|r Health to you or a nearby ally for |cffffff1|r minute. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by |cffffff2629|r.

Nature's Grasp
Nature's GraspActive AbilitiesWarden / Green Balance
Instant28 m-10 sec4050 magicka42

Launch a vine to swing yourself to an ally, healing them for |cffffff3480|r Health over |cffffff10|r seconds. You gain |cffffff3|r Ultimate when this effect completes if you are in combat.

Bursting Vines
Bursting Vines

Travels faster, heals instantly, and restores more Ultimate.
Launch a vine to swing yourself to an ally, instantly healing them for |cffffff2700|r Health. Gain |cffffff10|r Ultimate when healing an ally under |cFFFFFF60%|r Health while you are in combat. This effect can occur every |cffffff4|r seconds.

Nature's Embrace
Nature's Embrace

Heals both you and the ally.
Launch a vine to swing yourself to an ally, healing you and them for |cffffff3594|r Health over |cffffff10|r seconds. Gain |cffffff3|r Ultimate when either of these effects complete while you are in combat.

Accelerated Growth I
Accelerated GrowthPassive AbilitiesWarden / Green Balance
Accelerated Growth I
Accelerated Growth I

When you heal yourself or an ally under |cffffff40|r% Health with a Green Balance ability you gain Major Mending, increasing your healing done by |cffffff16|r% for |cffffff2|r seconds.

8
Accelerated Growth II
Accelerated Growth II

When you heal yourself or an ally under |cffffff40|r% Health with a Green Balance ability you gain Major Mending, increasing your healing done by |cffffff16|r% for |cffffff4|r seconds.

18
Nature's Gift I
Nature's GiftPassive AbilitiesWarden / Green Balance
Nature's Gift I
Nature's Gift I

When you heal an ally with a Green Balance ability, you gain |cffffff125|r Magicka or |cffffff125|r Stamina, whichever resource pool is lower. Each effect can occur once every |cffffff1|r second.

14
Nature's Gift II
Nature's Gift II

When you heal an ally with a Green Balance ability, you gain |cffffff250|r Magicka or |cffffff250|r Stamina, whichever resource pool is lower. This effect can occur once every |cffffff1|r second.

27
Emerald Moss I
Emerald MossPassive AbilitiesWarden / Green Balance
Emerald Moss I
Emerald Moss I

Increase your healing done with Green Balance abilities by |cffffff1|r% for each Green Balance ability slotted. Current Bonus: |cffffff0|r%.

22
Emerald Moss II
Emerald Moss II

Increases your healing done with Green Balance abilities by |cffffff2|r% for each Green Balance ability slotted. Current Bonus: |cffffff0|r%.

36
Maturation I
MaturationPassive AbilitiesWarden / Green Balance
Maturation I
Maturation I

When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by |cffffff10|r% for |cffffff10|r seconds.

39
Maturation II
Maturation II

When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by |cffffff10|r% for |cffffff20|r seconds.

50
Class
Warden
Green Balance