Twist a violent storm around you, dealing **1161** Frost Damage every **1** second for **8** seconds to enemies around you and reducing their Movement Speed by **40**%.
You and nearby allies gain Major Protection, reducing your damage taken by **10**%.
Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation. Twist a violent storm around you, dealing **1799** Frost Damage every **1** second for **8** seconds to enemies around you and reducing their Movement Speed by **40**%. As the storm holds, your Weapon and Spell Damage increases by **50** every **1** second for **5** seconds, up to **9** stacks max.
You and nearby allies gain Major Protection, reducing your damage taken by **10**%.
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up. Twist a violent storm around you, dealing **158** Frost Damage every **1** second for **13** seconds to enemies around you and reducing their Movement Speed by **70**% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by **10**%.
Instant
Area
-
8 m
20 sec
4050 magicka
1
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by **5948** for **20** seconds.
Increases the radius and reduces the cost. Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by **5948** for **20** seconds.
Grants Minor Protection to you. Increases the duration as the ability ranks up. Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by **5948** for **30** seconds.
You gain Minor Protection, reducing your damage taken by **5**% for **30** seconds.
Instant
Area
-
6 m
12 sec
3240 magicka
4
Conjure icy shards around you to skewer enemies in the area, dealing **405** Frost Damage every **1** second for **12** seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by **30**% for **3** seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Immobilizes enemies around you when cast and reduces the cost. Conjure icy shards around you to skewer enemies in the area, immobilizing them for **3** seconds and dealing **419** Frost Damage every **1** second for **12** seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by **30**% for **3** seconds.
Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect.
Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health. Conjure icy shards at the target location to skewer enemies in the area, dealing **294** Frost Damage every **1** second for **12** seconds. This damage increases by **30**% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by **30**% for **3** seconds.
This ability has a higher chance to apply the Chilled status effect.
Instant
Self
-
-
10 sec
4320 magicka
20
Envelop yourself in winter winds, instantly healing for **4958** Health and an additional **990** Health every **2** seconds over **10** seconds. This ability scales off your Max Health.
Increases the healing over time, and causes the healing to also target a nearby ally. Envelop yourself and an ally in winter winds, instantly healing for **4958** Health and healing for an additional **1229** Health every **2** seconds over **10** seconds. This ability scales off your Max Health.
The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies. Envelop yourself in winter winds, instantly healing for **2904** Health.
The winds persist for **20** seconds and chill your foes to the bone, dealing **435** Frost Damage every **2** seconds and stunning them after **2** seconds for **3** seconds after activating. The damage has a higher chance to apply the Chilled status effect.
Instant
Self
-
-
6 sec
4320 magicka
30
Spin a shield of ice around you, absorbing up to **16528** damage from **3** projectiles.
Each time you absorb a projectile you gain **2** Ultimate.
Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate. Spin a shield of ice around you, absorbing up to **24791** damage from **3** projectiles.
Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing **1199** Frost Damage and stunning them for **3** seconds.
Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up. Spin a shield of ice around you, absorbing up to **16527** damage from **3** projectiles.
Each time you absorb a projectile you gain **2** Ultimate and gain Major Heroism for **6** seconds, granting you **3** Ultimate every **1.5** seconds.
Instant
Ground
28 m
5 m
15 sec
2970 magicka
42
Summon an ancient portal, which arms after **1.5** seconds and lasts for **15** seconds.
When triggered the enemy is teleported to you, immobilized for **3** seconds, and dealt **1742** Frost Damage.
You can have up to **3** Frozen Gates active at a time.
Teleported enemies have their damage done reduced. Summon an ancient portal, which arms after **1.5** seconds.
When triggered the enemy is teleported to you, immobilized for **3** seconds, dealt **1799** Frost Damage, and afflicted with Major Maim, reducing their damage done by **10**% for **4** seconds.
You can have up to **3** Frozen Devices active at a time.
Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed. Summon an ancient portal, which arms after **1.5** seconds.
When triggered the enemy is teleported to you, immobilized for **3** seconds, and dealt **1799** Frost Damage.
An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by **30**% for **8** seconds.
You can have up to **3** Frozen Retreats active at a time.
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by **100**%.
Increases the damage of your Chilled status effect by **0**. This effect scales off your highest offensive stats.
8
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by **200**%.
Increases the damage of your Chilled status effect by **0**. This effect scales off your highest offensive stats.
18
Increases your Physical and Spell Resistance by **495** for each Winter's Embrace ability slotted.
Current Bonus: **0**.
14
Increases your Physical and Spell Resistance by **990** for each Winter's Embrace ability slotted.
Current Bonus: **0**.
27
Reduce the effectiveness of snares applied to you by **7**%.
22
Reduce the effectiveness of snares applied to you by **15**%.
36
Increases your damage done by **1**%, which increases to **6**% when wielding an Ice Staff.
39
Increases your damage done by **2**%, which increases to **12**% when wielding an Ice Staff.