Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were **4** seconds ago.
You can cast the ability while crowd controlled and will automatically gain Crowd Control Immunity. Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were **4** seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
While slotted your damage taken is reduced. Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were **4** seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by **5**%.
Instant
Ground
28 m
8 m
-
7830 magicka
2
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for **3** seconds when the channel completes.
Negates healing done on enemies that are stunned. Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for **3** seconds when the channel completes.
Enemies that are stunned gain **5000** Heal Absorption for **3** seconds, negating the next **5000** points of healing done.
Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up. Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over **4** seconds before finally stunning them in place for **3** seconds when the duration completes.
Instant
Self
-
-
2 sec
2700 stamina
3
Infuse your weapon with power, causing your next Light Attack used within **2** seconds to deal an additional **2090** Physical Damage.
If the power is not consumed in time, you restore **1620** Stamina.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect. Infuse your weapon with power, causing your next Light Attack used within **2** seconds to deal an additional **2160** Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore **1620** Magicka.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance. Infuse your weapon with power, causing your next Light Attack used within **2** seconds to deal an additional **2160** Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by **5948** for **5** seconds.
If the power is not consumed in time, you restore **1620** Stamina.
Instant
Self
-
-
-
3780 magicka
5
Bend time and space around you to gain Major Expedition for **4** seconds and Minor Force for **20** seconds, increasing your Movement Speed by **30**% and Critical Damage by **10**%.
Triples the duration, but adds a cast time. Bend time and space around you to gain Major Expedition for **12** seconds and Minor Force for **1** minute, increasing your Movement Speed by **30**% and Critical Damage by **10**%.
Grants immunity to snares and immobilizations for a short duration. Bend time and space around you to gain Major Expedition for **4** seconds and Minor Force for **20** seconds, increasing your Movement Speed by **30**% and Critical Damage by **10**%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for **4** seconds.
Instant
Self
-
-
-
-
6
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies.
Your Light Attacks heal for **941**.
Your Heavy Attacks heal for **834** every **1** second, and restore **1155** Magicka to you for successfully healing.
Increases your ally's Physical and Spell Resistance while you heal them. Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies.
Your Light Attacks heal for **972**.
Your Heavy Attacks heal for **863** every **1** second, and restore **1155** Magicka to you for successfully healing.
After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by **5948** for **5** seconds.
You heal yourself for a percentage of the healing done to the ally. Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for **972**.
Your Heavy Attacks heal for **863** every **1** second, and restore **1155** Magicka to you for successfully healing.
You heal yourself for **50**% of the amount of healing done to the ally.
Instant
Self
-
-
-
-
8
Focus your body and mind into a meditative state, healing for **1500** Health and restoring **1500** Magicka and Stamina every **1** second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Increases the amount of Magicka and Stamina restored. Focus your body and mind into a meditative state, healing for **1500** Health and restoring **1900** Magicka and Stamina every **1** second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Maintaining the channel increases the amount of Health restored. Focus your body and mind into a meditative state, healing for **1800** Health and restoring **1500** Magicka and Stamina every **1** second.
Maintaining the channel increases the Health restored by **10**% every tick, up to a maximum of **50**%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
1
Reduces the cost of your Psijic Order abilities by **8**%.
3
Reduces the cost of your Psijic Order abilities by **15**%.
5
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for **10** seconds. When you reach **5** spell charges, you launch a spell orb at the closest enemy to you dealing **0** Magic Damage.
This effect scales off your highest offensive stats.
4
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for **10** seconds. When you reach **5** spell charges, you launch a spell orb at the closest enemy to you dealing **0** Magic Damage.
This effect scales off your highest offensive stats.
7
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs **2500** damage.
This damage shield recharges back to full strength after you spend **10** seconds not Bracing.
6
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs **5000** damage.
This damage shield recharges back to full strength after you spend **10** seconds not Bracing.
8
While you are casting or channeling a Psijic Order ability you reduce your damage taken by **30**%.