Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for |cffffff600|r Health every |cffffff1|r second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for |cffffff40|r% of their Max Health.
Sanguine Altar
Increases the duration and reduces the cost. Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for |cffffff600|r Health every |cffffff1|r second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for |cffffff40|r% of their Max Health.
Overflowing Altar
The synergy heals allies for more. Reduces the cost as the ability ranks up. Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for |cffffff600|r Health every |cffffff1|r second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for |cffffff65|r% of their Max Health.
Trapping WebsGuild / Undaunted
Instant
Ground
41 m
4 m
10 sec
2894 stamina
2
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by |cffffff50|r% and dealing |cffffff0|r Physical Damage. After |cffffff10|r seconds the webs explode, dealing |cffffff0|r Poison Damage to enemies within.
A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing |cffffff0|r Poison Damage to them and summoning a spider to attack for |cffffff10|r seconds. The spider bites enemies for |cffffff0|r Physical Damage.
Shadow Silk
The synergy summons a more powerful spider, which deals additional damage over time. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by |cffffff50|r% and dealing |cffffff0|r Physical Damage. After |cffffff10|r seconds the webs explode, dealing |cffffff0|r Poison Damage to enemies within.
A ranged ally can activate the Black Widow synergy on an affected enemy, dealing |cffffff0|r Poison Damage to them and summoning a spider to attack for |cffffff10|r seconds. The spider bites enemies for |cffffff0|r Physical Damage and can poison them for |cffffff0|r Poison Damage over |cffffff10|r seconds.
Tangling Webs
The synergy also fears the enemy. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by |cffffff50|r% and dealing |cffffff0|r Physical Damage. After |cffffff10|r seconds the webs explode, dealing |cffffff0|r Poison Damage to enemies within.
A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing |cffffff0|r Poison Damage to them, fearing them for |cffffff3|r seconds, and summoning a spider to attack for |cffffff10|r seconds. The spider bites enemies for |cffffff0|r Physical Damage.
Inner FireGuild / Undaunted
Instant
Enemy
41 m
-
-
2133 magicka
3
Ignite the fires of hate in an enemy's heart, dealing |cffffff0|r Magic Damage and taunting them to attack you for |cffffff15|r seconds.
A ranged ally targeting the taunted enemy has a |cffffff50|r% chance to activate the Radiate synergy, dealing |cffffff0|r Magic Damage to them over |cffffff3|r seconds then an additional |cffffff0|r Magic Damage to them and other nearby enemies.
Inner Rage
The synergy will now always apply to the target, instead of having a chance. Ignite the fires of hate in an enemy's heart, dealing |cffffff0|r Magic Damage and taunting them to attack you for |cffffff15|r seconds.
A ranged ally targeting the taunted enemy can activate the Radiate synergy, dealing |cffffff0|r Magic Damage to them over |cffffff3|r seconds then an additional |cffffff0|r Magic Damage to them and other nearby enemies.
Inner Beast
Converts into a Stamina ability and deals Physical Damage. The enemy takes more damage from your attacks while active if they are not a player. Ignite the fires of hate in an enemy's heart, dealing |cffffff0|r Physical Damage and taunting them to attack you for |cffffff15|r seconds. The enemy takes |cffffff7|r% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a |cffffff50|r% chance to activate the Radiate synergy, dealing |cffffff0|r Magic Damage to them over |cffffff3|r seconds then an additional |cffffff0|r Magic Damage to them and other nearby enemies.
Bone ShieldGuild / Undaunted
Instant
Self
-
-
6 sec
3562 stamina
4
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds. This ability scales off your Max Health.
An ally near you can activate the Bone Wall synergy, granting the ally and up to |cffffff5|r other allies a damage shield equal to |cffffff30|r% of their Max Health for |cffffff6|r seconds.
Spiked Bone Shield
Absorbing direct damage causes you to deal a portion of the damage back to enemies if they are in melee range. Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds and returns |cffffff85|r% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the Bone Wall synergy, granting the ally and up to |cffffff5|r other allies a damage shield equal to |cffffff30|r% of their Max Health for |cffffff6|r seconds.
Bone Surge
Upgrades the synergy to grant Major Vitality. Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to |cffffff0|r damage for |cffffff6|r seconds. This ability scales off your Max Health.
An ally near you can activate the Spinal Surge synergy, granting the ally and up to |cffffff5|r other allies a damage shield that absorbs up to |cffffff30|r% of their Max Health for |cffffff6|r seconds and Major Vitality, increasing their healing received by |cffffff16|r%.
Necrotic OrbGuild / Undaunted
Instant
Area
-
8 m
10 sec
2346 magicka
5
Project a globe of annihilation that slowly floats forward for |cffffff10|r seconds, dealing |cffffff0|r Magic Damage every |cffffff1|r second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for |cffffff0|r Magic Damage to nearby enemies and restore |cffffff0|r Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
Increases your Health, Magicka, and Stamina Recovery while active. Project a globe of annihilation that slowly floats forward, dealing |cffffff0|r Magic Damage every |cffffff1|r second to nearby enemies.
While the orb is active you gain |cffffff70|r Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for |cffffff0|r Magic Damage to nearby enemies and restore |cffffff0|r Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
The orb heals allies instead of damaging enemies and moves faster. Project a globe of regeneration that slowly floats forward, healing for |cffffff0|r Health every |cffffff1|r second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for |cffffff0|r Health to nearby allies and restoring |cffffff0|r Magicka or Stamina to the activator, whichever maximum is higher.
Undaunted CommandGuild / Undaunted
Undaunted Command I
Activating a synergy restores |cffffff2|r% of your Max Health, Stamina, and Magicka.
Current Bonus: |cffffff0|r Health, |cffffff0|r Stamina, and |cffffff0|r Magicka.
6
Undaunted Command II
Activating a synergy restores |cffffff4|r% of your Max Health, Stamina, and Magicka.
Current Bonus: |cffffff0|r Health, |cffffff0|r Stamina, and |cffffff0|r Magicka.
8
Undaunted MettleGuild / Undaunted
Undaunted Mettle I
Increases your Max Health, Stamina, and Magicka by |cffffff1|r% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus: |cffffff0|r%.
7
Undaunted Mettle II
Increases your Max Health, Stamina, and Magicka by |cffffff2|r% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus: |cffffff0|r%.