Create a cataclysmic storm at the target location that builds for |cffffff2|r seconds then lays waste to all enemies in the area, dealing |cffffff1742|r Magic Damage every |cffffff1|r second for |cffffff7|r seconds.
Elemental Rage
Increases the damage and gains a new effect depending on your staff type. Create a cataclysmic storm at the target location that builds for |cffffff2|r seconds then lays waste to all enemies in the area, dealing |cffffff2249|r Magic Damage every |cffffff1|r second for |cffffff7|r seconds.
Fiery Rage increases the damage by |cffffff15|r%.
Icy Rage immobilizes enemies hit for |cffffff3|r seconds.
Thunderous Rage increases the duration by |cffffff2|r seconds.
Eye of the Storm
The storm is cast above you instead, and follows you wherever you move. Create a cataclysmic storm above you that builds for |cffffff2|r seconds then lays waste to all enemies nearby, dealing |cffffff1799|r Magic Damage every |cffffff1|r second for |cffffff7|r seconds.
Force ShockWeapon / Destruction Staff
Instant
Enemy
28 m
-
-
2700 magicka
2
Focus all the elemental energies with your staff and blast an enemy for |cffffff695|r Flame Damage, |cffffff695|r Frost Damage, and |cffffff695|r Shock Damage.
Crushing Shock
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. Focus all the elemental energies with your staff and blast an enemy for |cffffff696|r Flame Damage, |cffffff696|r Frost Damage, and |cffffff696|r Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
Force Pulse
Damages nearby enemies if they are under the effects of a status effect. Focus all the elemental energies with your staff and blast an enemy for |cffffff696|r Flame Damage, |cffffff696|r Frost Damage, and |cffffff696|r Shock Damage.
Up to 2 nearby enemies will take
|cffffff2399|r Magic Damage if they were already afflicted with a status effect.
Wall of ElementsWeapon / Destruction Staff
Instant
Area
-
18 m × 8 m
10 sec
2970 magicka
4
Slam your staff down to create an elemental barrier in front of you, dealing |cffffff280|r Magic Damage to enemies in the target area every |cffffff1|r second.
Wall of Fire deals additional damage to Burning enemies.
Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
The wall explodes when it expires, dealing additional damage. Create an unstable elemental barrier in front of you, dealing |cffffff281|r Magic Damage to enemies in the target area every |cffffff1|r second before exploding for an additional |cffffff1199|r Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Increases the size and duration of the wall. Slam your staff down to create an elemental barrier in front of you, dealing |cffffff281|r Magic Damage to enemies in the target area every |cffffff1|r second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Destructive TouchWeapon / Destruction Staff
Instant
Enemy
15 m
-
20 sec
2970 magicka
14
Devastate an enemy with an enhanced charge from your staff, dealing |cffffff1161|r Magic Damage and an additional |cffffff3470|r Magic Damage over |cffffff20|r seconds.
The initial hit always applies the element's status effect.
Destructive Clench
Converts the damage over time into a new effect based on your staff type. Devastate an enemy with an enhanced charge from your staff, dealing |cffffff1161|r Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Reach
Increases the range. Reduces the cost as the ability ranks up. Devastate an enemy with an enhanced charge from your staff, dealing |cffffff1161|r Magic Damage and an additional |cffffff3470|r Magic Damage over |cffffff20|r seconds.
The initial hit always applies the element's status effect.
Weakness to ElementsWeapon / Destruction Staff
Instant
Enemy
28 m
-
30 sec
-
20
Send the elements to sap an enemy's defenses and afflict them with Major Breach for |cffffff30|r seconds, reducing their Physical and Spell Resistance by |cffffff5948|r.
Elemental Susceptibility
Applies each elemental status effect periodically while active and increases the range. Send the elements to sap an enemy's defenses and afflict them with Major Breach for |cffffff30|r seconds, reducing their Physical and Spell Resistance by |cffffff5948|r.
Every |cffffff7.5|r seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Elemental Drain
Also applies Minor Magickasteal to the enemy and greatly increases the duration. Send the elements to sap an enemy's defenses and afflict them with Major Breach for |cffffff1|r minute, reducing their Physical and Spell Resistance by |cffffff5948|r.
Also applies Minor Magickasteal to the enemy for |cffffff1|r minute, causing you and your allies to restore |cffffff168|r Magicka every |cffffff1|r second when damaging them.
ImpulseWeapon / Destruction Staff
Instant
Area
-
6 m
-
3780 magicka
38
Release a surge of elemental energy, dealing |cffffff1742|r Magic Damage to nearby enemies.
Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health.
Frost Impulse also provides Minor Protection.
Shock Impulse's damage increases based on the number of enemies hit.
Elemental Ring
Deals damage at a target location instead of around you. Release a surge of elemental energy, dealing |cffffff1799|r Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
Pulsar
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect. Release a surge of elemental energy, dealing |cffffff1742|r Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by |cffffff10|r% for |cffffff10|r seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Tri FocusWeapon / Destruction Staff
Tri Focus I
With Destruction Staff Equipped Fully-charged Inferno Staff Heavy Attacks deal an additional |cffffff0|r Flame Damage over |cffffff20|r seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for |cffffff50|r% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs |cffffff0|r damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
5
Tri Focus II
With Destruction Staff Equipped Fully-charged Inferno Staff Heavy Attacks deal an additional |cffffff0|r Flame Damage over |cffffff20|r seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for |cffffff100|r% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs |cffffff0|r damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
34
Penetrating MagicWeapon / Destruction Staff
Penetrating Magic I
With Destruction Staff Equipped Your Destruction Staff abilities ignore |cffffff1487|r of the enemy's Spell Resistance.
10
Penetrating Magic II
With Destruction Staff Equipped Your Destruction Staff abilities ignore |cffffff2974|r of the enemy's Spell Resistance.
17
Elemental ForceWeapon / Destruction Staff
Elemental Force I
With Destruction Staff Equipped Increases your chance to apply status effects by |cffffff50|r%.
25
Elemental Force II
With Destruction Staff Equipped Increases your chance to apply status effects by |cffffff100|r%.
30
Ancient KnowledgeWeapon / Destruction Staff
Ancient Knowledge I
With Destruction Staff Equipped Inferno Staves increases your damage done with damage over time and Status Effects by |cffffff6|r%.
Lightning Staves increases your damage done with direct damage and channeled effects by |cffffff6|r%.
Ice Staves reduce the cost of blocking by |cffffff18|r% and increases the amount of damage you block by |cffffff10|r%.
28
Ancient Knowledge II
With Destruction Staff Equipped Inferno Staves increases your damage done with damage over time and Status Effects by |cffffff12|r%.
Lightning Staves increases your damage done with direct damage and channeled effects by |cffffff12|r%.
Equipping an Ice Staff reduces the cost of blocking by |cffffff36|r% and increases the amount of damage you block by |cffffff20|r%.
46
Destruction ExpertWeapon / Destruction Staff
Destruction Expert I
With Destruction Staff Equipped When you kill an enemy with a Destruction Staff ability, you restore |cffffff1800|r Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore |cffffff900|r Magicka. This effect can occur once every |cffffff10|r seconds.
41
Destruction Expert II
With Destruction Staff Equipped When you kill an enemy with a Destruction Staff ability, you restore |cffffff3600|r Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore |cffffff1800|r Magicka. This effect can occur once every |cffffff10|r seconds.