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ESO Skill Lines: Weapon / Destruction Staff

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Destruction Staff

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NameCast TimeTargetRangeRadiusDurationCostLine Rank
Elemental Storm
Elemental StormUltimate AbilitiesWeapon / Destruction Staff
InstantGround28 m8 m7 sec250 ultimate50

Create a cataclysmic storm at the target location that builds for **2** seconds then lays waste to all enemies in the area, dealing **1742** Magic Damage every **1** second for **7** seconds.

Elemental Rage
Elemental Rage

Increases the damage and gains a new effect depending on your staff type.
Create a cataclysmic storm at the target location that builds for **2** seconds then lays waste to all enemies in the area, dealing **2249** Magic Damage every **1** second for **7** seconds. Fiery Rage increases the damage by **15**%. Icy Rage immobilizes enemies hit for **3** seconds. Thunderous Rage increases the duration by **2** seconds.

Eye of the Storm
Eye of the Storm

The storm is cast above you instead, and follows you wherever you move.
Create a cataclysmic storm above you that builds for **2** seconds then lays waste to all enemies nearby, dealing **1799** Magic Damage every **1** second for **7** seconds.

Force Shock
Force ShockActive AbilitiesWeapon / Destruction Staff
InstantEnemy28 m--2700 magicka2

Focus all the elemental energies with your staff and blast an enemy for **695** Flame Damage, **695** Frost Damage, and **695** Shock Damage.

Crushing Shock
Crushing Shock

Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
Focus all the elemental energies with your staff and blast an enemy for **696** Flame Damage, **696** Frost Damage, and **696** Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for **3** seconds.

Force Pulse
Force Pulse

Damages nearby enemies if they are under the effects of a status effect.
Focus all the elemental energies with your staff and blast an enemy for **696** Flame Damage, **696** Frost Damage, and **696** Shock Damage. Up to 2 nearby enemies will take **2399** Magic Damage if they were already afflicted with a status effect.

Wall of Elements
Wall of ElementsActive AbilitiesWeapon / Destruction Staff
InstantArea-18 m × 8 m10 sec2970 magicka4

Slam your staff down to create an elemental barrier in front of you, dealing **280** Magic Damage to enemies in the target area every **1** second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.

Unstable Wall of Elements
Unstable Wall of Elements

The wall explodes when it expires, dealing additional damage.
Create an unstable elemental barrier in front of you, dealing **281** Magic Damage to enemies in the target area every **1** second before exploding for an additional **1199** Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.

Elemental Blockade
Elemental Blockade

Increases the size and duration of the wall.
Slam your staff down to create an elemental barrier in front of you, dealing **281** Magic Damage to enemies in the target area every **1** second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.

Destructive Touch
Destructive TouchActive AbilitiesWeapon / Destruction Staff
InstantEnemy15 m-20 sec2970 magicka14

Devastate an enemy with an enhanced charge from your staff, dealing **1161** Magic Damage and an additional **3470** Magic Damage over **20** seconds. The initial hit always applies the element's status effect.

Destructive Clench
Destructive Clench

Converts the damage over time into a new effect based on your staff type.
Devastate an enemy with an enhanced charge from your staff, dealing **1161** Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.

Destructive Reach
Destructive Reach

Increases the range. Reduces the cost as the ability ranks up.
Devastate an enemy with an enhanced charge from your staff, dealing **1161** Magic Damage and an additional **3470** Magic Damage over **20** seconds. The initial hit always applies the element's status effect.

Weakness to Elements
Weakness to ElementsActive AbilitiesWeapon / Destruction Staff
InstantEnemy28 m-30 sec-20

Send the elements to sap an enemy's defenses and afflict them with Major Breach for **30** seconds, reducing their Physical and Spell Resistance by **5948**.

Elemental Susceptibility
Elemental Susceptibility

Applies each elemental status effect periodically while active and increases the range.
Send the elements to sap an enemy's defenses and afflict them with Major Breach for **30** seconds, reducing their Physical and Spell Resistance by **5948**. Every **7.5** seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.

Elemental Drain
Elemental Drain

Also applies Minor Magickasteal to the enemy and greatly increases the duration.
Send the elements to sap an enemy's defenses and afflict them with Major Breach for **1** minute, reducing their Physical and Spell Resistance by **5948**. Also applies Minor Magickasteal to the enemy for **1** minute, causing you and your allies to restore **168** Magicka every **1** second when damaging them.

Impulse
ImpulseActive AbilitiesWeapon / Destruction Staff
InstantArea-6 m-3780 magicka38

Release a surge of elemental energy, dealing **1742** Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.

Elemental Ring
Elemental Ring

Deals damage at a target location instead of around you.
Release a surge of elemental energy, dealing **1799** Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.

Pulsar
Pulsar

Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
Release a surge of elemental energy, dealing **1742** Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by **10**% for **10** seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.

Tri Focus I
Tri FocusPassive AbilitiesWeapon / Destruction Staff
Tri Focus I
Tri Focus I

With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional **0** Flame Damage over **20** seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for **50**% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs **0** damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.

5
Tri Focus II
Tri Focus II

With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional **0** Flame Damage over **20** seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for **100**% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs **0** damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.

34
Penetrating Magic I
Penetrating MagicPassive AbilitiesWeapon / Destruction Staff
Penetrating Magic I
Penetrating Magic I

With Destruction Staff Equipped
Your Destruction Staff abilities ignore **1487** of the enemy's Spell Resistance.

10
Penetrating Magic II
Penetrating Magic II

With Destruction Staff Equipped
Your Destruction Staff abilities ignore **2974** of the enemy's Spell Resistance.

17
Elemental Force I
Elemental ForcePassive AbilitiesWeapon / Destruction Staff
Elemental Force I
Elemental Force I

With Destruction Staff Equipped
Increases your chance to apply status effects by **50**%.

25
Elemental Force II
Elemental Force II

With Destruction Staff Equipped
Increases your chance to apply status effects by **100**%.

30
Ancient Knowledge I
Ancient KnowledgePassive AbilitiesWeapon / Destruction Staff
Ancient Knowledge I
Ancient Knowledge I

With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by **6**%. Lightning Staves increases your damage done with direct damage and channeled effects by **6**%. Ice Staves reduce the cost of blocking by **18**% and increases the amount of damage you block by **10**%.

28
Ancient Knowledge II
Ancient Knowledge II

With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by **12**%. Lightning Staves increases your damage done with direct damage and channeled effects by **12**%. Equipping an Ice Staff reduces the cost of blocking by **36**% and increases the amount of damage you block by **20**%.

46
Destruction Expert I
Destruction ExpertPassive AbilitiesWeapon / Destruction Staff
Destruction Expert I
Destruction Expert I

With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore **1800** Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore **900** Magicka. This effect can occur once every **10** seconds.

41
Destruction Expert II
Destruction Expert II

With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore **3600** Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore **1800** Magicka. This effect can occur once every **10** seconds.

50
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Destruction Staff