Slash enemies in front of you, causing them to bleed for **6960** Bleed Damage over **8** seconds and healing you for **50**% of the damage done.
Each tick applies the Hemorrhaging status effect.
Increases the duration. Slash enemies in front of you, causing them to bleed for **12942** Bleed Damage over **16** seconds and healing you for **50**% of the damage done.
Each tick applies the Hemorrhaging status effect.
Converts into a conal attack. Each enemy hit increases your damage done. Slash enemies in front of you, causing them to bleed for **6965** Bleed Damage over **8** seconds and healing you for **50**% of the damage done.
Each enemy hit increases your damage done by **6**% for **8.6** seconds. This effect can stack up to **6** times.
Each tick applies the Hemorrhaging status effect.
Instant
Enemy
7 m
-
-
2700 stamina
2
Flood an enemy with steel, battering them with four consecutive attacks that each deal **667** Physical Damage.
Reduces the cost and each hit increases the damage of the subsequent hit. Flood an enemy with steel, battering them with four consecutive attacks that each deal **689** Physical Damage.
Each hit increases the damage of the subsequent hit by **5**%.
Converts into Bleed Damage and heals you for a percentage of the damage caused. Flood an enemy with steel, battering them with four consecutive attacks that each deal **689** Bleed Damage and heal you for **33**% of the damage caused.
Instant
Enemy
7 m
-
20 sec
2700 stamina
4
Slice an enemy with both weapons to cause deep lacerations, dealing **580** Bleed Damage with each weapon and causing them to bleed for an additional **3470** Bleed Damage over **20** seconds.
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing **718** Bleed Damage with each weapon and causing them to bleed for an additional **3470** Bleed Damage over **20** seconds.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
You also reduce their Movement Speed by **30**% for **4** seconds.
Whenever an enemy is damaged from the attack you are healed. Slice an enemy with both weapons to cause deep lacerations, dealing **580** Bleed Damage with each weapon and causing them to bleed for an additional **3470** Bleed Damage over **20** seconds.
You heal for **358** Health anytime this ability deals damage.
Instant
Area
-
6 m
-
3510 stamina
14
Launch yourself into a lethal spin, dealing **1742** Physical Damage to nearby enemies.
Ability deals more damage the less Health enemies have. Launch yourself into a lethal spin, dealing **1799** Physical Damage to nearby enemies. Deals up to **100**% more damage to enemies with less than **50**% Health.
Increases the radius. Reduces cost as ability ranks up. Launch yourself into a lethal spin, releasing a flurry of blades around you that deals **1742** Physical Damage to nearby enemies.
Instant
Area
-
5 m
20 sec
3780 stamina
20
Envelop yourself in a protective cloak of razors, gaining Major Evasion for **20** seconds, reducing damage from area attacks by **20**%.
Every **2** seconds the shrapnel will pulse, dealing **421** Physical Damage to all enemies within **5** meters.
Increases duration and grants Major Expedition for a short duration after casting. Envelop yourself in a protective cloak of razors, gaining Major Evasion for **30** seconds, reducing damage from area attacks by **20**%.
Every **2** seconds the shrapnel will pulse, dealing **422** Physical Damage to all enemies within **5** meters.
You also gain Major Expedition for **4** seconds, increasing your Movement Speed by **30**%.
Increases the damage done. Envelop yourself in a protective cloak of razors, gaining Major Evasion for **20** seconds, reducing damage from area attacks by **20**%.
Every **2** seconds the shrapnel will pulse, dealing **566** Physical Damage to all enemies within **5** meters.
Instant
Enemy
22 m
-
-
3780 stamina
38
Fire a secret dagger from your sleeve at an enemy, dealing **1392** Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **20** seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for **3** seconds.
Increases the damage, and the dagger now bounces up to a total of three times. Fire a secret dagger from your sleeve that bounces up to **3** times to nearby enemies, dealing **1799** Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for **3** seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **20** seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. Fire a secret dagger from your sleeve at an enemy, dealing **1438** Physical Damage and marking them for **5** seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for **3** seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing **2160** Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**% for **40** seconds.
WHILE DUAL WIELDING Increases damage with Dual Wield abilities by **10**% against enemies with under **25**% Health.
5
WHILE DUAL WIELDING Increases damage with Dual Wield abilities by **20**% against enemies with under **25**% Health.
30
WHILE DUAL WIELDING Increases Weapon and Spell Damage by **3**% of off-hand weapon's damage.
10
WHILE DUAL WIELDING Increases Weapon and Spell Damage by **6**% of off-hand weapon's damage.
17
WHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by **7**%.
25
WHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by **15**%.
34
WHILE USING DUAL WIELD ATTACKS Gives you an **8**% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
28
WHILE USING DUAL WIELD ATTACKS Gives you a **15**% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
46
WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by **3**%.
Each mace increases your Offensive Penetration by **743**.
Each sword increases your Weapon and Spell Damage by **64**.
Each dagger increases your Critical Chance rating by **328**.
41
WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by **6**%.
Each mace increases your Offensive Penetration by **1487**.
Each sword increases your Weapon and Spell Damage by **129**.
Each dagger increases your Critical Chance rating by **657**.