Slash enemies in front of you, causing them to bleed for |cffffff0|r Bleed Damage over |cffffff8|r seconds and healing you for |cffffff50|r% of the damage done.
Rend
Increases the duration. Slash enemies in front of you, causing them to bleed for |cffffff0|r Bleed Damage over |cffffff16|r seconds and healing you for |cffffff50|r% of the damage done.
Thrive in Chaos
Converts into a conal attack. Each enemy hit increases your damage done. Slash enemies in front of you, causing them to bleed for |cffffff0|r Bleed Damage over |cffffff8|r seconds and healing you for |cffffff50|r% of the damage done.
Each enemy hit increases your damage done by |cffffff3|r% for the duration. This effect can stack up to |cffffff6|r times.
FlurryWeapon / Dual Wield
Instant
Enemy
7 m
-
-
2619 stamina
2
Flood an enemy with steel, battering them with four consecutive attacks that each deal |cffffff0|r Physical Damage.
Rapid Strikes
Reduces the cost and each hit increases the damage of the subsequent hit. Flood an enemy with steel, battering them with four consecutive attacks that each deal |cffffff0|r Physical Damage.
Each hit increases the damage of the subsequent hit by |cffffff5|r%.
Bloodthirst
Converts into Bleed Damage and heals you for a percentage of the damage caused. Flood an enemy with steel, battering them with four consecutive attacks that each deal |cffffff0|r Bleed Damage and heal you for |cffffff33|r% of the damage caused.
Twin SlashesWeapon / Dual Wield
Instant
Enemy
7 m
-
20 sec
2619 stamina
4
Slice an enemy with both weapons to cause deep lacerations, dealing |cffffff0|r Bleed Damage with each weapon and causing them to bleed for an additional |cffffff0|r Bleed Damage over |cffffff20|r seconds.
Rending Slashes
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing |cffffff0|r Bleed Damage with each weapon and causing them to bleed for an additional |cffffff0|r Bleed Damage over |cffffff20|r seconds.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
You also reduce their Movement Speed by |cffffff30|r% for |cffffff4|r seconds.
Blood Craze
Whenever an enemy is damaged from the attack you are healed. Slice an enemy with both weapons to cause deep lacerations, dealing |cffffff0|r Bleed Damage with each weapon and causing them to bleed for an additional |cffffff0|r Bleed Damage over |cffffff20|r seconds.
You heal for |cffffff0|r Health anytime this ability deals damage.
WhirlwindWeapon / Dual Wield
Instant
Area
-
6 m
-
3405 stamina
14
Launch yourself into a lethal spin, dealing |cffffff0|r Physical Damage to nearby enemies.
Whirling Blades
Ability deals more damage the less Health enemies have. Launch yourself into a lethal spin, dealing |cffffff0|r Physical Damage to nearby enemies. Deals up to |cffffff100|r% more damage to enemies with less than |cffffff50|r% Health.
Steel Tornado
Increases the radius. Reduces cost as ability ranks up. Launch yourself into a lethal spin, releasing a flurry of blades around you that deals |cffffff0|r Physical Damage to nearby enemies.
Blade CloakWeapon / Dual Wield
Instant
Area
-
5 m
20 sec
3667 stamina
20
Envelop yourself in a protective cloak of razors, gaining Major Evasion for |cffffff20|r seconds, reducing damage from area attacks by |cffffff20|r%.
Every |cffffff2|r seconds the shrapnel will pulse, dealing |cffffff0|r Physical Damage to all enemies within |cffffff5|r meters.
Quick Cloak
Increases duration and grants Major Expedition for a short duration after casting. Envelop yourself in a protective cloak of razors, gaining Major Evasion for |cffffff24|r seconds, reducing damage from area attacks by |cffffff20|r%.
Every |cffffff2|r seconds the shrapnel will pulse, dealing |cffffff0|r Physical Damage to all enemies within |cffffff5|r meters.
You also gain Major Expedition for |cffffff4|r seconds, increasing your Movement Speed by |cffffff30|r%.
Deadly Cloak
Increases the damage done. Envelop yourself in a protective cloak of razors, gaining Major Evasion for |cffffff20|r seconds, reducing damage from area attacks by |cffffff20|r%.
Every |cffffff2|r seconds the shrapnel will pulse, dealing |cffffff0|r Physical Damage to all enemies within |cffffff5|r meters.
Hidden BladeWeapon / Dual Wield
Instant
Enemy
22 m
-
-
3667 stamina
38
Fire a secret dagger from your sleeve at an enemy, dealing |cffffff0|r Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by |cffffff20|r% for |cffffff20|r seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
Shrouded Daggers
Increases the damage, and the dagger now bounces up to a total of three times. Fire a secret dagger from your sleeve that bounces up to |cffffff3|r times to nearby enemies, dealing |cffffff0|r Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by |cffffff20|r% for |cffffff20|r seconds.
Flying Blade
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. Fire a secret dagger from your sleeve at an enemy, dealing |cffffff0|r Physical Damage and marking them for |cffffff5|r seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for |cffffff3|r seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing |cffffff0|r Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by |cffffff20|r% for |cffffff40|r seconds.
SlaughterWeapon / Dual Wield
Slaughter I
WHILE DUAL WIELDING Increases damage with Dual Wield abilities by |cffffff10|r% against enemies with under |cffffff25|r% Health.
5
Slaughter II
WHILE DUAL WIELDING Increases damage with Dual Wield abilities by |cffffff20|r% against enemies with under |cffffff25|r% Health.
30
Dual Wield ExpertWeapon / Dual Wield
Dual Wield Expert I
WHILE DUAL WIELDING Increases Weapon and Spell Damage by |cffffff3|r% of off-hand weapon's damage.
10
Dual Wield Expert II
WHILE DUAL WIELDING Increases Weapon and Spell Damage by |cffffff6|r% of off-hand weapon's damage.
17
Controlled FuryWeapon / Dual Wield
Controlled Fury I
WHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by |cffffff7|r%.
25
Controlled Fury II
WHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by |cffffff15|r%.
34
RuffianWeapon / Dual Wield
Ruffian I
WHILE USING DUAL WIELD ATTACKS Gives you an |cffffff8|r% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
28
Ruffian II
WHILE USING DUAL WIELD ATTACKS Gives you a |cffffff15|r% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
46
Twin Blade and BluntWeapon / Dual Wield
Twin Blade and Blunt I
WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by |cffffff3|r%.
Each mace increases your Offensive Penetration by |cffffff743|r.
Each sword increases your Weapon and Spell Damage by |cffffff64|r.
Each dagger increases your Critical Chance rating by |cffffff328|r.
41
Twin Blade and Blunt II
WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by |cffffff6|r%.
Each mace increases your Offensive Penetration by |cffffff1487|r.
Each sword increases your Weapon and Spell Damage by |cffffff129|r.
Each dagger increases your Critical Chance rating by |cffffff657|r.