Strike at an enemy with a vicious blow, dealing **3486** Physical Damage to them and all nearby enemies.
This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for **8** seconds.
Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration. Strike at an enemy with a vicious blow, dealing **3485** Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to **100**% of the amount ignored from the initial target for **5** seconds.
You are immune to all disabling, snare, and immobilization effects for the duration. Strike at an enemy with a vicious blow, dealing **3600** Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for **8** seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
0.8 sec
Enemy
7 m
-
-
2700 stamina
2
Slam an enemy with an upward swing, dealing **2672** Physical Damage.
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared. Slam an enemy with an upward swing, dealing **2760** Physical Damage and setting them Off Balance for **7** seconds.
Hitting an enemy that is already Off Balance stuns them for **2** seconds.
Targets that are immune to Off Balance are snared by **40**% for **2** seconds.
Grants you Empower and Major Berserk after casting. Slam an enemy with an upward swing, dealing **2760** Physical Damage.
Grants you Empower and Major Berserk for **3** seconds, increasing the damage of your Heavy Attacks against monsters by **70**% and your damage done by **10**%.
Instant
Enemy
22 m
-
-
3780 stamina
4
Launch across the earth and smash an enemy, dealing **1392** Physical Damage.
This attack is always a Critical Strike.
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area. Launch across the earth and smash an enemy, dealing **1393** Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing **319** Physical Damage to all enemies in the area every **1** second for **15** seconds.
Deals more damage based on the distance traveled. Reduces the cost. Launch across the earth and smash an enemy, dealing **1393** Physical Damage. Deals up to **50**% more damage based on the distance traveled.
This attack is always a Critical Strike.
Instant
Cone
-
6 m
-
3510 stamina
14
Focus your strength into a mighty swing, dealing **1742** Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs **1742** damage for **6** seconds.
Converts into Bleed Damage and applies a bleed over time to enemies hit. Focus your strength into a mighty swing, dealing **1742** Bleed Damage to enemies in front of you, and causing them to bleed for an additional **2868** Bleed Damage over **12** seconds.
Hitting a target that is already bleeding from this ability extends the duration by **10** seconds, up to a maximum of **32**.
You also gain a damage shield that absorbs **1742** damage for **6** seconds.
Damage shield now increases in strength for each enemy hit. Focus your strength into a mighty swing, dealing **1742** Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs **1799** damage for **6** seconds. Each enemy hit increases the damage shield's strength by **50**%, up to **300**%.
Instant
Enemy
7 m
-
-
2430 stamina
20
Spin around and strike an enemy down, dealing **1161** Physical Damage. Deals up to **300**% more damage to enemies with less than **50**% Health.
Now deals its damage in an area around the initial target as well. Spin around and strike an enemy down, dealing **1199** Physical Damage to them and all nearby enemies. Deals up to **300**% more damage to enemies with less than **50**% Health.
Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets. Spin around and strike an enemy down, dealing **1161** Bleed Damage. Deals up to **400**% more damage to enemies with less than **50**% Health.
Instant
Self
-
-
20 sec
3780 stamina
38
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%, as well as gaining Minor Endurance, increasing your Stamina Recovery by **15**% for **20** seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations. Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%, as well as gaining Minor Endurance, increasing your Stamina Recovery by **15**% for **40** seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for **4** seconds.
Also heals you when the effect expires. Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by **20**%, as well as gaining Minor Endurance, increasing your Stamina Recovery by **15**% for **20** seconds.
You heal for **1199** Health when Rally ends. The final heal is increased by **15**% every **1** second, up to a maximum of **300**%.
WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to **3** other nearby enemies for **50**% of the damage inflicted to the primary target.
5
WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to **3** other nearby enemies for **100**% of the damage inflicted to the primary target.
34
WITH A TWO-HANDED WEAPON EQUIPPED Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by **129**.
Axes increase your Critical Damage done by **6**%.
Maces increase your Offensive Penetration by **1487**.
10
WITH A TWO-HANDED WEAPON EQUIPPED Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by **258**.
Axes increase your Critical Damage done by **12**%.
Maces increase your Armor Penetration by **2974**.
25
WITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of your Two-Handed abilities by **7**%.
17
WITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of your Two-Handed abilities by **15**%.
28
WITH TWO-HANDED WEAPON EQUIPPED When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by **5**% for **4** seconds.
30
WITH TWO-HANDED WEAPON EQUIPPED When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by **10**% for **4** seconds.
46
WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by **15**% for **10** seconds after killing a target.
41
WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by **30**% for **10** seconds after killing a target.