Burn an enemy from the inside with soulfire, dealing **14808** Magic Damage over **5** seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for **3** seconds and may not enter stealth or invisibility.
Increases the duration of the channel and number of ticks. Burn an enemy from the inside with soulfire, dealing **20400** Magic Damage over **6** seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for **3** seconds and may not enter stealth or invisibility.
Upon completion, deals damage to all enemies near your target. Burn an enemy from the inside with soulfire, dealing **14814** Magic Damage over **5** seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing **2399** Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for **3** seconds and may not enter stealth or invisibility.
Instant
Enemy
28 m
-
20 sec
2700 magicka
1
Lay claim to an enemy's soul, dealing **4631** Magic Damage over **20** seconds.
Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up. Lay claim to enemy souls, dealing **2316** Magic Damage to your target and any other nearby enemies over **10** seconds.
Fills an empty Soul Gem if an affected enemy dies.
Also restore Health, Magicka, and Stamina if enemy dies while affected. Lay claim to an enemy's soul, dealing **4642** Magic Damage over **20** seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for **3200** Health, and restore **2400** Magicka and **2400** Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Allows you to revive once every **2** hours without spending a Soul Gem.
2
Allows you to revive once every **1** hour without spending a Soul Gem.
3
WHEN SOUL ABILITY IS SLOTTED When your Health drops below **20**% your soul explodes, dealing **0** Magic Damage to enemies within **8** meters of you.
This effect can occur once every **2** minutes and scales off your Max Health.
2
WHEN SOUL ABILITY IS SLOTTED When your Health drops below **20**% your soul explodes, dealing **0** Magic Damage to enemies within **8** meters of you.
This effect can occur once every **2** minutes and scales off your Max Health.
4
Killing an enemy has a **5**% chance of automatically filling an empty Soul Gem.
3
Killing an enemy has a **10**% chance of automatically filling an empty Soul Gem.