Burn an enemy from the inside with soulfire, dealing |cffffff14808|r Magic Damage over |cffffff5|r seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for |cffffff3|r seconds and may not enter stealth or invisibility.
Soul Assault
Increases the duration of the channel and number of ticks. Burn an enemy from the inside with soulfire, dealing |cffffff20400|r Magic Damage over |cffffff6|r seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for |cffffff3|r seconds and may not enter stealth or invisibility.
Shatter Soul
Upon completion, deals damage to all enemies near your target. Burn an enemy from the inside with soulfire, dealing |cffffff14814|r Magic Damage over |cffffff5|r seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing |cffffff2399|r Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for |cffffff3|r seconds and may not enter stealth or invisibility.
Soul TrapWorld / Soul Magic
Instant
Enemy
28 m
-
20 sec
2700 magicka
1
Lay claim to an enemy's soul, dealing |cffffff4631|r Magic Damage over |cffffff20|r seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up. Lay claim to enemy souls, dealing |cffffff2316|r Magic Damage to your target and any other nearby enemies over |cffffff10|r seconds.
Fills an empty Soul Gem if an affected enemy dies.
Consuming Trap
Also restore Health, Magicka, and Stamina if enemy dies while affected. Lay claim to an enemy's soul, dealing |cffffff4642|r Magic Damage over |cffffff20|r seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for |cffffff3200|r Health, and restore |cffffff2400|r Magicka and |cffffff2400|r Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Soul SummonsWorld / Soul Magic
Soul Summons I
Allows you to revive once every |cffffff2|r hours without spending a Soul Gem.
2
Soul Summons II
Allows you to revive once every |cffffff1|r hour without spending a Soul Gem.
3
Soul ShatterWorld / Soul Magic
Soul Shatter I
WHEN SOUL ABILITY IS SLOTTED When your Health drops below |cffffff20|r% your soul explodes, dealing |cffffff0|r Magic Damage to enemies within |cffffff8|r meters of you.
This effect can occur once every |cffffff2|r minutes and scales off your Max Health.
2
Soul Shatter II
WHEN SOUL ABILITY IS SLOTTED When your Health drops below |cffffff20|r% your soul explodes, dealing |cffffff0|r Magic Damage to enemies within |cffffff8|r meters of you.
This effect can occur once every |cffffff2|r minutes and scales off your Max Health.
4
Soul LockWorld / Soul Magic
Soul Lock I
Killing an enemy has a |cffffff5|r% chance of automatically filling an empty Soul Gem.
3
Soul Lock II
Killing an enemy has a |cffffff10|r% chance of automatically filling an empty Soul Gem.