Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by |cffffff10000|r, you heal for |cffffff15|r% of all damage you deal, and you can see enemies through walls.
Swarming Scion
Bats swarm around you and deal damage to enemies that come close. |ce60000CRIMINAL ACT|r Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by |cffffff10000|r, you heal for |cffffff15|r% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing |cffffff0|r Magic Damage every |cffffff1|r second.
Perfect Scion
You ascend to Vampire Stage 5. |ce60000CRIMINAL ACT|r Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by |cffffff10000|r, you heal for |cffffff15|r% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
EviscerateWorld / Vampire
Instant
Enemy
7 m
-
-
1640 magicka
1
Rend an enemy, dealing |cffffff0|r Magic Damage.
Deals up to |cffffff33|r% more damage based on your missing Health.
Blood for Blood
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. Rend an enemy, dealing |cffffff0|r Magic Damage.
Deals up to |cffffff75|r% more damage based on your missing Health.
After you cast this ability, you cannot be healed by allies for |cffffff3|r seconds.
Arterial Burst
Will always be a Critical Strike if you cast it while under half Health. Rend an enemy, dealing |cffffff0|r Magic Damage.
Deals up to |cffffff33|r% more damage based on your missing Health.
If you use this ability while you are under |cffffff50|r% Health, it will always be a Critical Strike.
Blood FrenzyWorld / Vampire
Instant
Self
-
-
Toggled
619 health / 2 sec
2
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by |cffffff57|r every |cffffff2|r seconds, up to |cffffff5|r times.
While toggled on, the Health cost of this ability increases by |cffffff360|r per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Simmering Frenzy
Increases the Weapon and Spell Damage granted per stack. |ce60000CRIMINAL ACT|r Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by |cffffff77|r every |cffffff2|r seconds, up to |cffffff5|r times.
While toggled on, the Health cost of this ability increases by |cffffff360|r per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Sated Fury
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. |ce60000CRIMINAL ACT|r Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by |cffffff60|r every |cffffff2|r seconds, up to |cffffff5|r times.
While toggled on, the Health cost of this ability increases by |cffffff300|r per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for |cffffff30|r% of the total Health cost you spent while active.
Vampiric DrainWorld / Vampire
Instant
Enemy
22 m
-
3 sec
3086 magicka
4
Siphon away your enemies' vitality, dealing |cffffff0|r Magic Damage and healing you for |cffffff25|r% of your missing Health every |cffffff1|r second for |cffffff3|r seconds.
Drain Vigor
Restores a portion of your missing Stamina. |ce60000CRIMINAL ACT|r Siphon away your enemies' vitality, dealing |cffffff0|r Magic Damage, healing you for |cffffff25|r% of your missing Health, and restoring |cffffff7|r% of your missing Stamina every |cffffff1|r second for |cffffff3|r seconds.
Exhilarating Drain
Generates Ultimate. |ce60000CRIMINAL ACT|r Siphon away your enemies' vitality, dealing |cffffff0|r Magic Damage, healing you for |cffffff25|r% of your missing Health, and generating |cffffff2|r Ultimate every |cffffff1|r second for |cffffff3|r seconds.
MesmerizeWorld / Vampire
Instant
Cone
-
10 m
-
2700 magicka
6
Subdue enemies in front of you with your baleful gaze, stunning them for |cffffff5|r seconds if they are facing your direction.
This stun cannot be blocked.
Hypnosis
Affects all enemies around you. Subdue enemies around you with your baleful gaze, stunning them for |cffffff5|r seconds if they are facing your direction.
This stun cannot be blocked.
Stupefy
Enemies are snared after the stun ends. Subdue enemies in front of you with your baleful gaze, stunning them for |cffffff5|r seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by |cffffff50|r% for |cffffff5|r seconds.
Mist FormWorld / Vampire
Instant
Ground
15 m
-
1 sec
2700 magicka
9
Disperse into a dark mist, causing the next |cffffff3|r projectiles to deal no damage to you for |cffffff1|r second while you dash forward and reappear at your target location after a short duration.
Casting again within |cffffff4|r seconds costs |cffffff33|r% more Magicka.
Elusive Mist
Grants you Major Expedition and Major Evasion after reappearing. |ce60000CRIMINAL ACT|r Disperse into a dark mist, causing the next |cffffff3|r projectiles to deal no damage to you for |cffffff1|r second while you dash forward and reappear at your target location after a short duration.
You gain Major Expedition and Major Evasion for |cffffff2|r seconds after reappearing, increasing your Movement Speed by |cffffff30|r% and reducing damage from area attacks by |cffffff20|r%.
Casting again within |cffffff4|r seconds costs |cffffff33|r% more Magicka.
Blood Mist
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting. |ce60000CRIMINAL ACT|r Dissolve into a bloody mist, causing the next |cffffff3|r projectiles to deal no damage to you for |cffffff1|r second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for |cffffff20|r seconds, dealing |cffffff0|r Magic Damage every |cffffff2|r seconds to enemies and healing you for |cffffff45|r% of the damage caused.
Casting again within |cffffff4|r seconds costs |cffffff33|r% more Magicka.
FeedWorld / Vampire
Feed I
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
1
Dark StalkerWorld / Vampire
Dark Stalker I
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by |cffffff25|r%.
3
Dark Stalker II
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by |cffffff50|r%.
7
Strike from the ShadowsWorld / Vampire
Strike from the Shadows I
While you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by |cffffff150|r for |cffffff6|r seconds.
4
Strike from the Shadows II
While you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by |cffffff300|r for |cffffff6|r seconds.
8
UndeathWorld / Vampire
Undeath I
While you are at Vampire Stage 3 or higher Reduces your damage taken by up to |cffffff15|r% based on your missing Health.
6
Undeath II
While you are at Vampire Stage 3 or higher Reduces your damage taken by up to |cffffff30|r% based on your missing Health.
9
Blood RitualWorld / Vampire
Blood Ritual I
Allows you to infect another player with Noxiphilic Sanguivoria once every |cffffffweek|r by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
6
Unnatural MovementWorld / Vampire
Unnatural Movement I
While you are at Vampire Stage 4 Reduces the cost of Sprint by |cffffff25|r%.
If you continuously Sprint for |cffffff6|r seconds you automatically become invisible.
7
Unnatural Movement II
While you are at Vampire Stage 4 Reduces the cost of Sprint by |cffffff50|r%.
If you continuously Sprint for |cffffff3|r seconds you automatically become invisible.