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ESO Skill Lines: World / Vampire

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Vampire

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  • Healer
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NameCast TimeTargetRangeRadiusDurationCostLine Rank
Blood Scion
Blood ScionUltimate AbilitiesWorld / Vampire
InstantSelf--20 sec335 ultimate5

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls.

Swarming Scion
Swarming Scion

Bats swarm around you and deal damage to enemies that come close.
**CRIMINAL ACT**{style=color:#e60000}
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing **870** Magic Damage every **1** second.

Perfect Scion
Perfect Scion

You ascend to Vampire Stage 5.
**CRIMINAL ACT**{style=color:#e60000}
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

Eviscerate
EviscerateActive AbilitiesWorld / Vampire
InstantEnemy7 m--2295 magicka1

Rend an enemy, dealing **2323** Magic Damage and applying the Hemorrhaging status effect. Deals up to **33**% more damage based on your missing Health.

Blood for Blood
Blood for Blood

Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
Rend an enemy, dealing **2323** Magic Damage and applying the Hemorrhaging status effect. Deals up to **75**% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for **3** seconds.

Arterial Burst
Arterial Burst

Will always be a Critical Strike if you cast it while under half Health.
Rend an enemy, dealing **2399** Magic Damage and applying the Hemorrhaging status effect. Deals up to **33**% more damage based on your missing Health. If you use this ability while you are under **50**% Health, it will always be a Critical Strike.

Blood Frenzy
Blood FrenzyActive AbilitiesWorld / Vampire
InstantSelf--Toggled700 health / 2 sec2

Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **60** every **2** seconds, up to **5** times. While toggled on, the Health cost of this ability increases by **360** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.

Simmering Frenzy
Simmering Frenzy

Increases the Weapon and Spell Damage granted per stack.
**CRIMINAL ACT**{style=color:#e60000}
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **80** every **2** seconds, up to **5** times. While toggled on, the Health cost of this ability increases by **360** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.

Sated Fury
Sated Fury

Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
**CRIMINAL ACT**{style=color:#e60000}
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **60** every **2** seconds, up to **5** times. While toggled on, the Health cost of this ability increases by **300** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for **33**% of the total Health cost you spent while active.

Vampiric Drain
Vampiric DrainActive AbilitiesWorld / Vampire
InstantEnemy22 m-3 sec4320 magicka4

Siphon away your enemies' vitality, dealing **870** Magic Damage and healing you for **25**% of your missing Health every **1** second for **3** seconds.

Drain Vigor
Drain Vigor

Restores a portion of your missing Stamina.
**CRIMINAL ACT**{style=color:#e60000}
Siphon away your enemies' vitality, dealing **870** Magic Damage, healing you for **25**% of your missing Health, and restoring **10**% of your missing Stamina every **1** second for **3** seconds.

Exhilarating Drain
Exhilarating Drain

Generates Ultimate.
**CRIMINAL ACT**{style=color:#e60000}
Siphon away your enemies' vitality, dealing **870** Magic Damage, healing you for **25**% of your missing Health, and generating **5** Ultimate every **1** second for **3** seconds.

Mesmerize
MesmerizeActive AbilitiesWorld / Vampire
InstantCone-10 m-3780 magicka6

Subdue enemies in front of you with your baleful gaze, stunning them for **5** seconds if they are facing your direction. This stun cannot be blocked.

Hypnosis
Hypnosis

Affects all enemies around you.
Subdue enemies around you with your baleful gaze, stunning them for **5** seconds if they are facing your direction. This stun cannot be blocked.

Stupefy
Stupefy

Enemies are snared after the stun ends.
Subdue enemies in front of you with your baleful gaze, stunning them for **5** seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by **53**% for **5** seconds.

Mist Form
Mist FormActive AbilitiesWorld / Vampire
InstantGround15 m-1 sec3780 magicka9

Disperse into a dark mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration. Casting again within **4** seconds costs **33**% more Magicka.

Elusive Mist
Elusive Mist

Grants you Major Expedition and Major Evasion after reappearing.
**CRIMINAL ACT**{style=color:#e60000}
Disperse into a dark mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for **4** seconds after reappearing, increasing your Movement Speed by **30**% and reducing damage from area attacks by **20**%. Casting again within **4** seconds costs **33**% more Magicka.

Blood Mist
Blood Mist

Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
**CRIMINAL ACT**{style=color:#e60000}
Dissolve into a bloody mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for **20** seconds, dealing **435** Magic Damage every **2** seconds to enemies and healing you for **45**% of the damage caused. Casting again within **4** seconds costs **33**% more Magicka.

Feed I
FeedPassive AbilitiesWorld / Vampire
Feed I
Feed I

Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%

1
Dark Stalker I
Dark StalkerPassive AbilitiesWorld / Vampire
Dark Stalker I
Dark Stalker I

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by **25**%.

3
Dark Stalker II
Dark Stalker II

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by **50**%.

7
Strike from the Shadows I
Strike from the ShadowsPassive AbilitiesWorld / Vampire
Strike from the Shadows I
Strike from the Shadows I

While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by **150** for **6** seconds.

4
Strike from the Shadows II
Strike from the Shadows II

While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by **300** for **6** seconds.

8
Undeath I
UndeathPassive AbilitiesWorld / Vampire
Undeath I
Undeath I

While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to **15**% based on your missing Health.

6
Undeath II
Undeath II

While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to **30**% based on your missing Health.

9
Blood Ritual I
Blood RitualPassive AbilitiesWorld / Vampire
Blood Ritual I
Blood Ritual I

Allows you to infect another player with Noxiphilic Sanguivoria once every **week** by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

6
Unnatural Movement I
Unnatural MovementPassive AbilitiesWorld / Vampire
Unnatural Movement I
Unnatural Movement I

While you are at Vampire Stage 4
Reduces the cost of Sprint by **25**%. If you continuously Sprint for **6** seconds you automatically become invisible.

7
Unnatural Movement II
Unnatural Movement II

While you are at Vampire Stage 4
Reduces the cost of Sprint by **50**%. If you continuously Sprint for **3** seconds you automatically become invisible.

10
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