Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls.
Bats swarm around you and deal damage to enemies that come close. **CRIMINAL ACT**{style=color:#e60000} Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing **870** Magic Damage every **1** second.
You ascend to Vampire Stage 5. **CRIMINAL ACT**{style=color:#e60000} Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by **10000**, you heal for **15**% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Instant
Enemy
7 m
-
-
2295 magicka
1
Rend an enemy, dealing **2323** Magic Damage and applying the Hemorrhaging status effect.
Deals up to **33**% more damage based on your missing Health.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. Rend an enemy, dealing **2323** Magic Damage and applying the Hemorrhaging status effect.
Deals up to **75**% more damage based on your missing Health.
After you cast this ability, you cannot be healed by allies for **3** seconds.
Will always be a Critical Strike if you cast it while under half Health. Rend an enemy, dealing **2399** Magic Damage and applying the Hemorrhaging status effect.
Deals up to **33**% more damage based on your missing Health.
If you use this ability while you are under **50**% Health, it will always be a Critical Strike.
Instant
Self
-
-
Toggled
700 health / 2 sec
2
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **60** every **2** seconds, up to **5** times.
While toggled on, the Health cost of this ability increases by **360** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack. **CRIMINAL ACT**{style=color:#e60000} Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **80** every **2** seconds, up to **5** times.
While toggled on, the Health cost of this ability increases by **360** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. **CRIMINAL ACT**{style=color:#e60000} Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by **60** every **2** seconds, up to **5** times.
While toggled on, the Health cost of this ability increases by **300** per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for **33**% of the total Health cost you spent while active.
Instant
Enemy
22 m
-
3 sec
4320 magicka
4
Siphon away your enemies' vitality, dealing **870** Magic Damage and healing you for **25**% of your missing Health every **1** second for **3** seconds.
Restores a portion of your missing Stamina. **CRIMINAL ACT**{style=color:#e60000} Siphon away your enemies' vitality, dealing **870** Magic Damage, healing you for **25**% of your missing Health, and restoring **10**% of your missing Stamina every **1** second for **3** seconds.
Generates Ultimate. **CRIMINAL ACT**{style=color:#e60000} Siphon away your enemies' vitality, dealing **870** Magic Damage, healing you for **25**% of your missing Health, and generating **5** Ultimate every **1** second for **3** seconds.
Instant
Cone
-
10 m
-
3780 magicka
6
Subdue enemies in front of you with your baleful gaze, stunning them for **5** seconds if they are facing your direction.
This stun cannot be blocked.
Affects all enemies around you. Subdue enemies around you with your baleful gaze, stunning them for **5** seconds if they are facing your direction.
This stun cannot be blocked.
Enemies are snared after the stun ends. Subdue enemies in front of you with your baleful gaze, stunning them for **5** seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by **53**% for **5** seconds.
Instant
Ground
15 m
-
1 sec
3780 magicka
9
Disperse into a dark mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration.
Casting again within **4** seconds costs **33**% more Magicka.
Grants you Major Expedition and Major Evasion after reappearing. **CRIMINAL ACT**{style=color:#e60000} Disperse into a dark mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration.
You gain Major Expedition and Major Evasion for **4** seconds after reappearing, increasing your Movement Speed by **30**% and reducing damage from area attacks by **20**%.
Casting again within **4** seconds costs **33**% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting. **CRIMINAL ACT**{style=color:#e60000} Dissolve into a bloody mist, causing the next **3** projectiles to deal no damage to you for **1** second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for **20** seconds, dealing **435** Magic Damage every **2** seconds to enemies and healing you for **45**% of the damage caused.
Casting again within **4** seconds costs **33**% more Magicka.
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
1
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by **25**%.
3
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by **50**%.
7
While you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by **150** for **6** seconds.
4
While you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by **300** for **6** seconds.
8
While you are at Vampire Stage 3 or higher Reduces your damage taken by up to **15**% based on your missing Health.
6
While you are at Vampire Stage 3 or higher Reduces your damage taken by up to **30**% based on your missing Health.
9
Allows you to infect another player with Noxiphilic Sanguivoria once every **week** by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
6
While you are at Vampire Stage 4 Reduces the cost of Sprint by **25**%.
If you continuously Sprint for **6** seconds you automatically become invisible.
7
While you are at Vampire Stage 4 Reduces the cost of Sprint by **50**%.
If you continuously Sprint for **3** seconds you automatically become invisible.